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Map Idea - Anyone interested? [message #64148] Fri, 30 January 2004 16:37 Go to next message
ThunderChicken is currently offline  ThunderChicken
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http://server5.uploadit.org/files/a0chicken-maplayout1.JPG
Yes, it's a suck ass drawing.
-Both bases are elevated, plateau kinda thing.
-Bridge going from one base to the next, with Guard Towers and Turrets running along it.
-Main Field, two 'bubbles' connected by a narrow passage, field surrounded by a wall, mountain, or maybe just an insisible barrier.
-Surrounding the Field/Bases is just Water. Non traversable, just to fill space.

So, it's kind of like an Hourglass, City, and Islands together. Maybe take place at night.

How does it look? Smile


http://i32.photobucket.com/albums/d37/a0chickenren/a0sig.jpg
Re: Map Idea - Anyone interested? [message #64149] Fri, 30 January 2004 16:40 Go to previous messageGo to next message
kittyhawk is currently offline  kittyhawk
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Doesn't sound like a bad idea
Map Idea - Anyone interested? [message #64308] Sat, 31 January 2004 10:54 Go to previous messageGo to next message
dufis791 is currently offline  dufis791
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not bad, should be good. I woudl do it, but i suck at modding, and have like no time (school).this is the exact ting i am talking about in http://www.renegadeforums.com/viewtopic.php?t=8767

"you cant demand respect, you have to earn it." -- Dufis791 (me)
Map Idea - Anyone interested? [message #64338] Sat, 31 January 2004 12:43 Go to previous messageGo to next message
SuperFlyingEngi is currently offline  SuperFlyingEngi
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Interesting base layouts, but the secondary patht that goes behind both bases seems to be undefended by the defense structure. In that case, there would be no purpose for the main field area until defensive structures were down. One way to rectify this would be to put walls to funnel that back path so it comes out right in the middle of the base instead of behind the refinery. Or, you could put defensive structures back in the base so that it can cover both sides, but you should still put little walls so an APC can't drive right up to the Refinery with minimum contact. Also, your main field plays with either one team being on someones doorstep or vice versa, because it's two small fields with a choke point in the middle. I'd just make on big field out of the two and eliminate the choke, but have a river or two running through it.

"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)

"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)

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Map Idea - Anyone interested? [message #64353] Sat, 31 January 2004 13:44 Go to previous messageGo to next message
Jaspah is currently offline  Jaspah
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Maybe you could use Genocide's tutorial that makes a image a map. Confused
defenses by refinery [message #64372] Sat, 31 January 2004 15:04 Go to previous messageGo to next message
blackhand456 is currently offline  blackhand456
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there needs to be some defense back by the secondary path because that would be too easy to destroy the refinery. maybe you could put some turrets for nod and gaurd towers (like the ones in glacier) for gdi.

http://img.photobucket.com/albums/v244/blackhand456/Sigg.gif
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Map Idea - Anyone interested? [message #64373] Sat, 31 January 2004 15:07 Go to previous messageGo to next message
SuperFlyingEngi is currently offline  SuperFlyingEngi
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An APC could blow right past both of those. You really need the primary defense structure to have good coverage over entrances, or it turns into a one team sits in their base and the other attacks with APCs kind of game.

"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)

"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)

The Liberal Media At Work
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defenses [message #64375] Sat, 31 January 2004 15:09 Go to previous messageGo to next message
blackhand456 is currently offline  blackhand456
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Would moving the obelisk and AGT to a more central position help any?

http://img.photobucket.com/albums/v244/blackhand456/Sigg.gif
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Map Idea - Anyone interested? [message #64379] Sat, 31 January 2004 15:25 Go to previous messageGo to next message
SuperFlyingEngi is currently offline  SuperFlyingEngi
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Well, what you gotta do is move the refinery away from being right in front of the back entrance. If someone drove the APC well enough, they could slide right in with little or nothing from the primary defensive structure. Here, let me show you what I think would work best to circumvent this problem:

http://www.n00bstories.com/image.fetch.php?id=1333119323

My edits are in red.


"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)

"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)

The Liberal Media At Work
An objective look at media partisanship
Map Idea - Anyone interested? [message #64384] Sat, 31 January 2004 15:44 Go to previous messageGo to next message
ThunderChicken is currently offline  ThunderChicken
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Alright, I'll redraw it in.. paint.. Tonight.
I was just thinking about how the AGT and Ob should be in the center last night..
Yea, I'll re draw it. But it looks good so far? Anyone willing to try making it? Smile


http://i32.photobucket.com/albums/d37/a0chickenren/a0sig.jpg
sorry [message #64386] Sat, 31 January 2004 15:48 Go to previous messageGo to next message
blackhand456 is currently offline  blackhand456
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if i ever get around to it i might think about making it unless you wanna do it but i'd rather work on the idea kittyhawk had. The changes to the map look good to me though. Good luck

http://img.photobucket.com/albums/v244/blackhand456/Sigg.gif
Aim: BlackHand456
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Map Idea - Anyone interested? [message #64388] Sat, 31 January 2004 16:06 Go to previous messageGo to next message
ThunderChicken is currently offline  ThunderChicken
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I have no experience in mapping as of yet, but I plan on starting to learn soon.
(No, I won't be making this map)


http://i32.photobucket.com/albums/d37/a0chickenren/a0sig.jpg
Map Idea - Anyone interested? [message #64406] Sat, 31 January 2004 17:18 Go to previous messageGo to next message
SuperFlyingEngi is currently offline  SuperFlyingEngi
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I thought about the choke point in the middle, and I had a new idea, so I drew up a [really really] quick 3D image of what it might look like:

http://www.n00bstories.com/image.fetch.php?id=1108683723

Pardon the horribleness of that image. Anyway, there would still be the two field seperated by the choke, but a big bridge runs from each base to the edge of their field. Then the bridge gets cut off and there is rubble or whatever, symbolizing a broken bridge, and there will be basic defensive structures for each side on the end of their bridge. Now, on the bottom field, tanks can go under the bridge or right next to it. However, the bottom should allow at least two mammoths or 3 mediums to pass underneath side by side. So, tank drivers can go up on the bridge for a vantage point or try and take the lower field to get to the enemy base.


"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)

"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)

The Liberal Media At Work
An objective look at media partisanship
Map Idea - Anyone interested? [message #64427] Sat, 31 January 2004 19:16 Go to previous messageGo to next message
blackhand456 is currently offline  blackhand456
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I like the idea but dont make the defenses to close or they will try to destroy each other

http://img.photobucket.com/albums/v244/blackhand456/Sigg.gif
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Map Idea - Anyone interested? [message #64444] Sat, 31 January 2004 20:46 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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Personaly, if I was to use TC's idea I would do something like this, a slight modifcation of his pic
http://www.n00bstories.com/image.fetch.php?id=1155283225

(oops, I forgot the GDI PP, oh well lol,)


-->
How's this? [message #64452] Sat, 31 January 2004 22:24 Go to previous messageGo to next message
ThunderChicken is currently offline  ThunderChicken
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I'll try making a brand new, cleaner one later tonight. This is just the main idea after suggestions.
http://www.n00bstories.com/image.view.php?id=1079016432
Edit: In this case, One team would gain control of the others field, but the team that is locked in, can use the bridge to sneak behind and clear the way.
I'm thinking of if the choke point should be there or not, thinking of how the game would play out..


http://i32.photobucket.com/albums/d37/a0chickenren/a0sig.jpg
Map Idea - Anyone interested? [message #64500] Sun, 01 February 2004 03:54 Go to previous messageGo to next message
PsycoArmy is currently offline  PsycoArmy
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So kinda like City?

http://www.boomspeed.com/psycoarmy2/boxhead.gif
Map Idea - Anyone interested? [message #64505] Sun, 01 February 2004 05:13 Go to previous messageGo to next message
ThunderChicken is currently offline  ThunderChicken
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Not really.
Only thing similar between this and city..
-Night
-Bridge


http://i32.photobucket.com/albums/d37/a0chickenren/a0sig.jpg
lookback on ideas [message #64771] Mon, 02 February 2004 13:33 Go to previous message
blackhand456 is currently offline  blackhand456
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It looks good but it would take a while to make textures and everything but i cant do it now cause i decided to take kittyhawks idea and make it since hes not gonna do anything with it.

http://img.photobucket.com/albums/v244/blackhand456/Sigg.gif
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