Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » General Discussions » General Discussion » My impressions of the RenAlert Beta
My impressions of the RenAlert Beta [message #63609] Sun, 25 January 2004 21:55 Go to next message
Blazer is currently offline  Blazer
Messages: 3322
Registered: February 2003
Location: Phoenix, AZ
Karma: 0
General (3 Stars)
Administrator/General

Its very fun, and so much more "final" looking than the last beta. I only noticed a few things wrong:

1. On certain maps, everyone appears to be aiming and firing about 45 degrees into the air, all weapons including repair guns do this. Your own looks normal but everyone elses has this angle.

2. The Soviet V2 is not repairable. I assume this is not on purpose. I got pretty frustrated at all the people on Allies who kept saying "You n00b its because you have to use a Mechanic not an Engineer!", I would calmly tell them that the Soviets dont have mechanics, and they would just keep saying it lol. I know the soviet engs repair slow, but me and 2 other eng repaired a V2 for over 60 seconds and its health didnt change a bit.

3. Radio commands audio portion missing.

4. There was a glitch with the Tesla whereas it kept firing at the spot where it initially hit my phase transport. It just kept firing at that spot over and over and ignored me.

5. Couple of VIS errors...not many, mostly involving being in a doorway. I can provide screenshots to Ack if he wants to fix them.

6. Volkovs rifle ammo used to make a small explosion when it hit something, and now it doesnt. If you fire at a tank or ore truck or turret, you can't even tell if you hit it or are out of range unless you watch the health meter. Please bring back the small impact explosion Smile

Thats pretty much it. This game is very fun and from the looks of it almost complete...at which point all it will need is more maps (bring on the flying vehicles) Smile

Also kudos to whoever designed the buildings, the interiors of them look great.
My impressions of the RenAlert Beta [message #63615] Sun, 25 January 2004 22:32 Go to previous messageGo to next message
IRON FART
Messages: 1989
Registered: September 2003
Location: LOS ANGELES
Karma: 0
General (1 Star)
Also destroyed buildings do not look damaged, but you probably already know that.

And whats the point of buying ore trucks? (Besides driving them down cliffs lol)
My impressions of the RenAlert Beta [message #63617] Sun, 25 January 2004 22:37 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
1. That happens only on Fjord, it's an issue with 0,0,0 XYZ which I'll fix shortly.

2. None of the vehicles should be repairable by anything but a Mechanic or a Service Depot. This keeps people from camping at your base with tanks and Engineers on sieges. You either destroy the buildings or you get destroyed.

3. Intentional until we make new ones.

4. Latency.

5. Will be fixed by 0.993 or a 0.9925 patch.

6. He makes an explosion. Turn your surface effect detail up, if it is set on low. I see the explosion without a problem.

I created all of the structures we're using. Only a few of them are final. Construction Yard and Radar Dome are being replaced for 0.993.
My impressions of the RenAlert Beta [message #63618] Sun, 25 January 2004 23:53 Go to previous messageGo to next message
Slicer_238 is currently offline  Slicer_238
Messages: 361
Registered: May 2003
Karma: 0
Commander
Well Blazer nailed them all except one thing. Why does the Allied mechanic repair a harvester at 7 health or armor but the engineer repairs alot faster?

May Trey rest in forever bliss and happiness.
My impressions of the RenAlert Beta [message #63633] Mon, 26 January 2004 05:22 Go to previous messageGo to next message
NHJ BV is currently offline  NHJ BV
Messages: 712
Registered: February 2003
Karma: 0
Colonel
What caught my attention:

-I think it's too easy that you can place a flare in 0,001 seconds

-Light tanks are more use that Medium tanks (imo); a Light often owns a Heavy 1 on 1; mainly due to the Light's high ROF.

-No health/armour crates on DM_Isles (and not in general, I suppose).

-I noticed that, when I was in an Allied APC, I had to get extremely close to an enemy vehicle before te targeting box appeared. This also goes for buildings sometimes, making it hard to see if it's damaged or not, especially because:

-Certain structures (Radar Dome) don't appear on the K-screen (probably known). The Tesla does, however, which is a big help on Zama.
My impressions of the RenAlert Beta [message #63683] Mon, 26 January 2004 15:26 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
Messages: 1564
Registered: February 2003
Location: Birmingham, England, Unit...
Karma: 0
General (1 Star)
The radar is due to the building controller used. Pretty sure it is hard-coded but I may be wrong.

Also the repair bay on keep of the grass (I think) is sunken in the center, some vehicles get stuck when you drive off, nothing reversing doesn't fix, but can be anoying if you happen to lag.

Weapons factory - may want to do something with the ramp. If you jump in a harvester befre it gets off the ramp, it hard to get it over when you drive out. Maybedecrease the incline or something?


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
My impressions of the RenAlert Beta [message #63686] Mon, 26 January 2004 15:37 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
All machine gun weaponry was decreased to be below the range of armored tanks. Why?

It's bullshit that a free soldier or an APC\Ranger can outrange a vehicle. Tank shells fly farther than machine guns do. They have a 50 meter range. All soldier pistols and rifles that fire bullets have this range cap.

I think it's a good trade-off, because all bullet-weapons but pistols can damage structures, so basic soldiers, Officers, APCs, Rangers, Hinds - they're all useful for attacking buildings.

Light Tank fires way too fast. I'm having it fire as fast as it used to.
My impressions of the RenAlert Beta [message #63689] Mon, 26 January 2004 16:14 Go to previous messageGo to next message
IRON FART
Messages: 1989
Registered: September 2003
Location: LOS ANGELES
Karma: 0
General (1 Star)
Quote:


-I think it's too easy that you can place a flare in 0,001 seconds


I thought that might cause some concern. But in RA, you didn't even have to place a becaon, just fire away. And the smoke will make it easier to find.

Actually did the Allies have the nuclear strike even? I know that the Soviets had it all along, but Allies?

Also if they didn't:
You could change the Allied nuke to an Airstrike with a bomber doing a flyby. Nukes dont follow smoke, but soldiers often used smoke to point out a target or their location.
My impressions of the RenAlert Beta [message #63691] Mon, 26 January 2004 16:22 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
Allies and Soviets had Missile Silos in Red Alert multiplayer, therefore they have them in Renegade Alert - Atom Bomb strikes come from those.
My impressions of the RenAlert Beta [message #63762] Tue, 27 January 2004 00:45 Go to previous messageGo to next message
Blazer is currently offline  Blazer
Messages: 3322
Registered: February 2003
Location: Phoenix, AZ
Karma: 0
General (3 Stars)
Administrator/General

Aircraftkiller

2. None of the vehicles should be repairable by anything but a Mechanic or a Service Depot.
Umm I was able to repair any vehicle with an engie, except for the V2.

Aircraftkiller


4. Latency.
Heh no you don't understand. It kept firing at that spot for 6-7 minutes Smile

Great work so far...and to think its only going to get better Smile
My impressions of the RenAlert Beta [message #63786] Tue, 27 January 2004 10:32 Go to previous messageGo to next message
Alkaline is currently offline  Alkaline
Messages: 1132
Registered: November 2003
Karma: 0
General (1 Star)
Deleted
Volkov is super over powered... that jumping jack metal mouth punk...
I snipped him in the head 2x and that bitch was still alive Crying or Very Sad he seriously is over powered, once he enters enemy base, you are screwed.


My impressions of the RenAlert Beta [message #63802] Tue, 27 January 2004 14:26 Go to previous messageGo to next message
Ferhago is currently offline  Ferhago
Messages: 1013
Registered: March 2003
Karma: 0
General (1 Star)
Rocket Soldier + Volkov = Dead Volkov

It kills him in one shot. Get used to the fact that some things do not work on other things
My impressions of the RenAlert Beta [message #63830] Tue, 27 January 2004 16:44 Go to previous messageGo to next message
rm5248 is currently offline  rm5248
Messages: 1156
Registered: November 2003
Location: USA
Karma: 0
General (1 Star)
i have a feeling that the points are not right... i shot a tank for like 30 seconds and my points didnt go up... is this intentional?

w00t?
My impressions of the RenAlert Beta [message #63832] Tue, 27 January 2004 17:03 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
We've said this before, there are no damage points for any vehicles or soldiers. You only get points for destroying them.

Damage points for structures are intact, but not for vehicles or soldiers.
My impressions of the RenAlert Beta [message #63835] Tue, 27 January 2004 17:27 Go to previous messageGo to next message
warranto is currently offline  warranto
Messages: 2584
Registered: February 2003
Location: Alberta, Canada
Karma: 0
General (2 Stars)
Just a reminder though, Volkov has humaniod health, but Tank armor.
My impressions of the RenAlert Beta [message #63861] Tue, 27 January 2004 21:08 Go to previous messageGo to next message
Blazer is currently offline  Blazer
Messages: 3322
Registered: February 2003
Location: Phoenix, AZ
Karma: 0
General (3 Stars)
Administrator/General

Bumpage since ack didnt reply Smile

Blazer

Aircraftkiller

2. None of the vehicles should be repairable by anything but a Mechanic or a Service Depot.
Umm I was able to repair any vehicle with an engie, except for the V2.

Aircraftkiller


4. Latency.
Heh no you don't understand. It kept firing at that spot for 6-7 minutes Smile

Great work so far...and to think its only going to get better Smile
My impressions of the RenAlert Beta [message #63865] Tue, 27 January 2004 21:35 Go to previous messageGo to next message
NeoSaber is currently offline  NeoSaber
Messages: 336
Registered: February 2003
Karma: 0
Recruit
Being able to repair vehicles with an engineer is a bug. Somehow I left vehicle medium and heavy armor able to be repaired by engineers. I don't know how it happened since I remember changing it and even have it in my notes that it was changed. Maybe I forgot to hit save. Confused

NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
My impressions of the RenAlert Beta [message #63866] Tue, 27 January 2004 21:35 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
Check the official forums - 0.9925 will fix the vehicle repair issue.

Don't know what's wrong with the base defenses. I've never seen it, personally, so I'm countingon it being latency.
My impressions of the RenAlert Beta [message #63877] Wed, 28 January 2004 06:13 Go to previous messageGo to next message
Nodbugger is currently offline  Nodbugger
Messages: 976
Registered: February 2003
Karma: 0
Colonel
And whats up with the harvester. When you drive one. You can turn with out moving. and when you go in reverse the directions are all messed up.

http://www.n00bstories.com/image.fetch.php?id=1129285834
My impressions of the RenAlert Beta [message #63943] Wed, 28 January 2004 22:12 Go to previous messageGo to next message
Blazer is currently offline  Blazer
Messages: 3322
Registered: February 2003
Location: Phoenix, AZ
Karma: 0
General (3 Stars)
Administrator/General

So Allies can repair their vehicles with a Mechanic (who repairs quite quickly too), and Soviets have to go all the way back to base to the repair pad? That doesn't seem very fair. I played a game yesterday and I was a mechanic in a phase transport, and I terrorized the poor Soviets. I just kept doing hit and runs on their tanks, (which even though engies can repair due to the bug, nobody was doing), and anytime they damaged me I just backed out of range, jumped out, 3 blasts with mechanic repairgun, jump in and im back to full health and cloaked....seems like a balance issue?

Oh ack I found a tree that is floating way off the ground, I could duck and walk under it...I took a screenshot if you wanna fix.
My impressions of the RenAlert Beta [message #63953] Thu, 29 January 2004 00:57 Go to previous messageGo to next message
Founder of YASA
Messages: 53
Registered: March 2003
Karma: 0
Recruit
The only thing I have problem with is the range of Tesla Coil. It can simpily out ranged by rocket soldiers. 3 or 4 of them would kill it extremely quickly. Once Tesla Coil is gone Soviet will have a lot of troubl defending with tanks and/or flame towers

Proud Member of Clan Pits
The Pits Moderators and PR
My impressions of the RenAlert Beta [message #63957] Thu, 29 January 2004 02:26 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
Phase Transports will be toned down, they fire too fast doing too little damage... When it should be that they fire as fast as a Mammoth Tank, doing good damage. Along with less armor.

Soviets don't have Mechanics because their tanks are extremely powerful. The Service Depot is their only means of repair.
My impressions of the RenAlert Beta [message #63959] Thu, 29 January 2004 02:37 Go to previous messageGo to next message
NHJ BV is currently offline  NHJ BV
Messages: 712
Registered: February 2003
Karma: 0
Colonel
Founder of YASA

The only thing I have problem with is the range of Tesla Coil. It can simpily out ranged by rocket soldiers. 3 or 4 of them would kill it extremely quickly. Once Tesla Coil is gone Soviet will have a lot of troubl defending with tanks and/or flame towers


AFAIK Ack said Tesla range would be increased, which is good because on WoodsToday* you can nuke most buildings from outside the Tesla's range. I can even make it to the Soviet War Factory on that map with the Tesla still active...

*I hope that's the map I have in mind. It's the one with the gems between the walls, with CYards, Radar Domes, and Repair pads.
My impressions of the RenAlert Beta [message #63969] Thu, 29 January 2004 05:47 Go to previous message
Renx is currently offline  Renx
Messages: 2321
Registered: April 2003
Location: Canada
Karma: 0
General (2 Stars)
Category Moderator
That's Keep off the grass.


The mammoth definatly needs to do more damage and have a faster RoF. I can take out a mammoth tank with any allied tank(except arty and ranger), or at least do a considerable amount of damage to it.



And also about the tesla firing in one spot, the turret sometimes tries to fire across the map for long periods time too. I know it did this in the last beta, i just thought it was fixed in this one.


~Canucck

http://www.sloganizer.net/en/style7,Espion.png

Blazer

...RG made me ugly
Previous Topic: OT: Far Cry
Next Topic: RenEvo WOL Stats Gets A Facelift...
Goto Forum:
  


Current Time: Sun Dec 01 02:03:28 MST 2024

Total time taken to generate the page: 0.01405 seconds