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			| pooling resorces [message #63531] | 
			Sun, 25 January 2004 08:35    | 
		 
		
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		and y not? what harm can it do? oh yea, over through ACKs regime of terror!!
		
		
  "you cant demand respect, you have to earn it." -- Dufis791 (me)
		
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			| pooling resorces [message #63539] | 
			Sun, 25 January 2004 10:00    | 
		 
		
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		yea, cause ACK gets in on it. I have already got one reply e-mail from someone, I wont release there email provider, but their s/n for it is "andrew.darke" aslong as ACK dont find this/lock it, we should be fine
		
		
  "you cant demand respect, you have to earn it." -- Dufis791 (me)
		
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			| pooling resorces [message #63561] | 
			Sun, 25 January 2004 12:57    | 
		 
		
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		thats y this should be done.....credit should be given.....this will require honesty. 
 
basically its just using the GPL (GNU Public Licence) 
 
credit is given, and its free. the more in on this, the better maps that can result
		
		
  "you cant demand respect, you have to earn it." -- Dufis791 (me)
		
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			| pooling resorces [message #63659] | 
			Mon, 26 January 2004 13:00    | 
		 
		
			
				
				
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						Dante
						 Messages: 1039 Registered: February 2003 
						
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		this topic has been unlocked by me, there doesn't seem to be anything offensive, etc... in this topic. 
 
 
If you guys want to talk about a mod, no problem, but lay off the moderator flaming, as that is an offensible problem. 
 
 
This all sounds like a half way decent idea, but you guys really need to do more modding then talking, that happens a lot, people say "i want to do this mod with all this kewl stuff", they disappear for a month, then come back and say they canceled it, or something. 
 
Good luck, and keep those modding thoughts going, just don't forget to actually mod.
		
		
  RenEvo 
		
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			| pooling resorces [message #63693] | 
			Mon, 26 January 2004 16:45    | 
		 
		
			
				
				
				
					
						  
						TheSkarekrow
						 Messages: 20 Registered: January 2004 
						
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		ACK does do criticise a lot, I will admit. But he is a very good mapper and deserves respect. But I would definately be on the side of asking him to try being either more helpful, or less active on some posts from noob mappers.  
  I mean come on ACK, even you had to start at some point, right? No body just downloads a program and knows it all just like that. And even if you found out by not asking help, working with Westwood, and from your own trial and error, no body criticises you for learning your own way. 
  So let people learn theirs. If you think it's n00bish or whatever, don't insult them because of it. If anything, give them a good comment to get them started. 
  After all, any mapper that maps for credit is a failure. A mapper who maps for their own personal pleasure, credit or not, successful or not, is a good mapper.  
  It isn't the quantity of your good maps, it's your effort and thoughts put into a map. Sure, you have a hell of a lot of really nicely made maps, Aircraftkiller, but I'm sure you would have a mental if somebody stole something out of it.  
  It's you're property, don't get me wrong, but it isn't anything to put others down over. I've helped people with models and maps and sometimes I don't get credited. And then I laugh about how people think it's so good, and that he's such a good mapper, and I feel great because I did it, credit or not.  
  By the time we're all 30, no body will remember anyone, so just make maps and be happy and play them on servers and THINK to yourself about how successful your map became, and don't BRAG about how you made the map and how successful it became. 
 
I don't know about you guys, but credit seems to be making this earth just another rock in space to me.
		
		
 
   
 
Do NOT look into the Skarekrow's eyes. 
 
You'll regrett ever being born. 
 
The eye of a barrel is sharper than a snake's... 
 
~TheSkarekrow
		
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			| pooling resorces [message #63748] | 
			Mon, 26 January 2004 23:25    | 
		 
		
			
				
				
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						Crimson
						 Messages: 7431 Registered: February 2003  Location: Phoenix, AZ
						
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		Please stop locking this topic.
		
		
  I'm the bawss.
		
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			| pooling resorces [message #63757] | 
			Tue, 27 January 2004 00:19    | 
		 
		
			
				
				
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						Cpo64
						 Messages: 1246 Registered: February 2003  Location: Powell River, B.C. Canada
						
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		/me wonders who the "you" is that Ack is refering too...
		
		
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			| pooling resorces [message #63769] | 
			Tue, 27 January 2004 06:37    | 
		 
		
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		If this was a mod that this was about, than getting a team to create it is great, but just a single fucking map? That's the same thing as asking in a thread to get a team together to create a single model, or a single skin, or a cursor, it's fucking stupid. These things are supposed to be created by a single person, not having one person model the terrain, than someone else apply the texture, than someone else adding buildings, etc. that's like having someone model the turret, than someone model the treads, than someone model the body, etc. of a vehicle model.
		
		
  .:Red Alert: A Path Beyond Modeler:. 
E-mail: sirphoenixx@gmail.com 
AIM: Sir Phoenixx 
ICQ: 339325768 
MSN: sirphoenixx@hotmail.com 
Yahoo: sirphoenix86 
If anyone needs any help with using 3dsmax, or gmax feel free to contact me. 
My Gallery: sir-phoenixx.deviantart.com/gallery
		
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			| pooling resorces [message #63785] | 
			Tue, 27 January 2004 10:22    | 
		 
		
			
				
				
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						xpontius
						 Messages: 259 Registered: April 2003  Location: Reno
						
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		| Quote: |   You can "pool resources" all you want, the problem lies with YOU, not the resources
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Tutorials at Dantes ModX including RenHelp & Renegade Mod FAQ  
General Havoc's Tutorial Collection  
Läubi's Tutorial Collection  
Easy Terrain by Genocide  
Harvester without WF/Airstrip by Läubi  
Alpha-Blending by Killer Bee  
Using the Boolean Tool by Captkurt  
Texturing your map by Captkurt  
Stealth Zones by General Havoc  
Flag Tutorial by General Havoc  
Teleport Tutorial by General Havoc  
Working Teleporters by General Havoc  
UVW Skin Tutorial by Läubi  
Creating Basic Terrain by SomeRhino  
Animated Computer Screens by StoneRook  
Making Doors by Läubi  
Harvester Pathfinding by Läubi  
Weapon Hand Positions by Läubi  
Vehicle Boning by BrainSpitter  
Making a MIX Format Map by CaptKurt  
How To Use Text Cinematics by Dante  
Renegade Modding FAQ by General Havoc & Stonerook  
LevelEdit Commands by Captkurt  
Creating Water by Captkurt  
Mesh Smoothing by Genocide  
How to create a Weapon by Läubi  
Aggregates and Emitters by Bumpaneer  
Tank Tutorial by Killakanz  
Boolean Tutorial Video by Havoc89  
Ingrownlip's Tutorials Collection  
Proxy Bone Tutorial by StoneRook  
Shadow Projection Tutorial by StoneRook  
Animated Computer Screens Tutorial by StoneRook  
Damage Aggregates with Parent/Child by StoneRook  
GLB Plugin for 3DSMax Tutorial by Michael Little  
Eqvaliser´s Tutorials Page by Eqvaliser  
Dedicated VIS tutorial for the Dedicated by YSLMuffins  
 
There are some useful (SOME) tutorials here such as vis and how to make .mix.  They are perfect examples of tutorials that are specific and to the point.  Unfortunately, some of the elites in mapping however angry they get at us for asking  questions about mapping fail to realize that there are huge gaps in the process of starting more than a basic map. I must say most of these tutorials, along with cnc den and then hq arent adequate enough once we pass the basic map understanding into more advanced skills.  Kinda like going from 6th to 10th grade. 
 
edit-I know there are more sites on mapping, but they prove vague or repetitive as well.
		
		
  -Crategod
		
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			| pooling resorces [message #63788] | 
			Tue, 27 January 2004 10:38    | 
		 
		
			
				
				
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						Cpo64
						 Messages: 1246 Registered: February 2003  Location: Powell River, B.C. Canada
						
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		How is haveing a team for one map a bad idea? 
 
Say the map has new buildings, new vehicles, new weapons, and new characters. Would it still be a bad idea to have a team work on it? Maps are more then just the terrain... 
 
Unlike a skin, or a cursor where there is only one part, a map has many parts. Haveing people working on individual parts does not seem like a problem to me.
		
		
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			| pooling resorces [message #63821] | 
			Tue, 27 January 2004 15:58    | 
		 
		
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		no one was blaming anyone. now, if ppl where good at one thing, combined w/ others good at other things, then that would work. get good at one thing, and help the comunity with that one thing. and others do the same. then ppl can put that together in their maps, with some things of their own. dont hide your modles, SHARE them!     i know i would, but i suck at making modles, and my maps are soso.
		
		
  "you cant demand respect, you have to earn it." -- Dufis791 (me)
		
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