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GDI & Nod Teleporters (attention General Havoc again!!!) [message #6358] Fri, 14 March 2003 04:27 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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Sk8rRIMuk

I did think they would work well in future maps/mods...

I just started to learn modding and if they becoem public I would like to use them in my first map (maybe doctor in londom?) but I am only currently messing around with models at the momment...

Oh and correction WAS the spammander Crimson kindly look my Spammander title away. Still I was once the only spammander (was 54ppd now only 26 Very Happy)...

Would you be able to use these teleporters to teleport Vechiles if they were bigger?

-Sk8rRIMuk


*misses the spammander rank :cry:*

They will be made available soon as i have everything worked out.

I have made 3 versions of each the only thing thats different is they all have a slightly different speed on the teleportation effect so if for some reason you wanted a line of 3 Nod teleporters they could all have a different timed effect (looking at 3 with exactly the same effect looks awful belive me)

Ofcourse to save space in your mod you could just use one of the W3D's clone it and put 3 of them in a triangular shape (so you don't see all the effects at the same time)


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GDI & Nod Teleporters (attention General Havoc again!!!) [message #6359] Fri, 14 March 2003 04:33 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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General Havoc

Yup you can teleport vehicles no problem ... just make sure they have enough space to respawn though.

_General Havoc


I'll follow up my troop teleporters with a huge vechile one! Oh man your going to love this!


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Renegade projects - Halo38's Den hosted by www.laeubi.de

Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena

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GDI & Nod Teleporters (attention General Havoc again!!!) [message #6471] Fri, 14 March 2003 11:39 Go to previous message
General Havoc is currently offline  General Havoc
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... Haven't tried it with harvesters yet or other pathfinding vehicles. It would be good to see if it will still pathfind correctly if it was teleported. Also you can teleport orcas and things like that. If you don't want the vehicle teleporters to transport troops (walking in) then but a physical collision mesh in front of it.

_General Havoc


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