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*spam and flame free area* Nod Warfactory [message #62525] Sun, 18 January 2004 16:42 Go to next message
Deafwasp is currently offline  Deafwasp
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Colonel
I have been working on a replacement for the airstrip. It will be featured in Titans map and then be put up for download for everyone to use and abuse to their hearts content.

(It is about the same size as the GDI warfac but feels larger Razz)

I am in the process of texturing it now.

http://www.cnc-source.com/forums/uploads/post-29-1074386793.jpg

http://www.cnc-source.com/forums/uploads/post-29-1074386819.jpg

http://www.cnc-source.com/forums/uploads/post-29-1074386843.jpg

http://www.cnc-source.com/forums/uploads/post-29-1074386772.jpg
Re: *spam and flame free area* Nod Warfactory [message #62530] Sun, 18 January 2004 18:23 Go to previous messageGo to next message
xptek_disabled is currently offline  xptek_disabled
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General (1 Star)
Looks nice Smile

Cant wait to see ingame. Smile
*spam and flame free area* Nod Warfactory [message #62532] Sun, 18 January 2004 18:38 Go to previous messageGo to next message
boma57 is currently offline  boma57
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Colonel
That window's breakable, right?

There should be ramps to get up on the roof Razz
*spam and flame free area* Nod Warfactory [message #62535] Sun, 18 January 2004 19:38 Go to previous messageGo to next message
Havoc 89 is currently offline  Havoc 89
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Colonel
Look great, i make a good skin for it tho.

http://img362.imageshack.us/img362/7112/renxbannercopywm9.jpg
*spam and flame free area* Nod Warfactory [message #62550] Sun, 18 January 2004 20:49 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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General (3 Stars)
Administrator/General

Nice model, I'm looking forward to seeing it textured.
*spam and flame free area* Nod Warfactory [message #62551] Sun, 18 January 2004 21:00 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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Colonel
Thanx. Damn, just had to start over.
*spam and flame free area* Nod Warfactory [message #62559] Sun, 18 January 2004 23:46 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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Colonel
UPDATE: Texturing begun, but I got to get some sleep now so these screens show the latest progress before I went to sleep.

http://www.cnc-source.com/forums/uploads/post-29-1074496435.jpg

http://www.cnc-source.com/forums/uploads/post-29-1074496453.jpg

http://www.cnc-source.com/forums/uploads/post-29-1074496495.jpg

YES! I realize there are a few parts that arn't finished !!1 Razz
*spam and flame free area* Nod Warfactory [message #62561] Sun, 18 January 2004 23:53 Go to previous messageGo to next message
OrcaPilot26 is currently offline  OrcaPilot26
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Commander
I think the windows would be better if you used a single texture instead of a bunch of small cylinders and a plane. It doesn't really "fit" with the other Nod structures. For starters, I say you should get rid of that funky tank on the side, and add something to that wall so it doesn't look plain.

http://nova.deadlyfear.com/uploads/files//sig_orca.jpg
"ALL HAIL THE CHRONOSPHERE AND ITS CHRONOSHIFTY GOODNESS" -Aircraftkiller
*spam and flame free area* Nod Warfactory [message #62562] Mon, 19 January 2004 00:05 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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It doesn't fit with the other Nod structures because it's from Tiberian Sun... Not Tiberian Dawn.
*spam and flame free area* Nod Warfactory [message #62563] Mon, 19 January 2004 00:08 Go to previous messageGo to next message
OrcaPilot26 is currently offline  OrcaPilot26
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Commander
Well the Renegade buildings are kinda in-between the two.

It looks like he's just reusing a model from his dormant Generals-to-Tiberian Sun mod.


http://nova.deadlyfear.com/uploads/files//sig_orca.jpg
"ALL HAIL THE CHRONOSPHERE AND ITS CHRONOSHIFTY GOODNESS" -Aircraftkiller
*spam and flame free area* Nod Warfactory [message #62564] Mon, 19 January 2004 00:12 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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Colonel
Tiberian Sun Rising is NOT dormant. We are progressing nicely but we are not giving any updates.

And I must note: I did not attempt to recreate the warfactory from Tiberian Sun. I merely made a warfactory for Renegade using the Tiberian Sun one as a referance.

By the way, doesn't anyone here know how to reserve judgement until they see more. I mean your commenting on parts that arn't even finished. like that window in the back, you don't even know how it will really look like yet.
*spam and flame free area* Nod Warfactory [message #62565] Mon, 19 January 2004 00:17 Go to previous messageGo to next message
OrcaPilot26 is currently offline  OrcaPilot26
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Commander
Why did you post this if you didn't want us to "judge" the model. What are we supposed to say..."Well I'm not going to comment on this model until it's finished" I think it's a good model, but it doesn't really fit the Renegade style.

http://nova.deadlyfear.com/uploads/files//sig_orca.jpg
"ALL HAIL THE CHRONOSPHERE AND ITS CHRONOSHIFTY GOODNESS" -Aircraftkiller
*spam and flame free area* Nod Warfactory [message #62568] Mon, 19 January 2004 00:25 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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Colonel
Your right, bash away muh-lad. Bash away Very Happy
*spam and flame free area* Nod Warfactory [message #62569] Mon, 19 January 2004 00:32 Go to previous messageGo to next message
OrcaPilot26 is currently offline  OrcaPilot26
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Commander
well...so much for your topic with no flaming

http://nova.deadlyfear.com/uploads/files//sig_orca.jpg
"ALL HAIL THE CHRONOSPHERE AND ITS CHRONOSHIFTY GOODNESS" -Aircraftkiller
*spam and flame free area* Nod Warfactory [message #62591] Mon, 19 January 2004 07:29 Go to previous messageGo to next message
cowmisfit is currently offline  cowmisfit
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Dude you ahve not said one nice thing about it nice model or anything only comments of bad things with it and started pissen peeps off. Get off ur high horse dude.

http://img299.echo.cx/img299/7085/philly1ge.jpg
*spam and flame free area* Nod Warfactory [message #62603] Mon, 19 January 2004 08:52 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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Nice model and the texturing looks good. But I agree, you may want to redo some parts to fit the Renegade style. How many polys?
*spam and flame free area* Nod Warfactory [message #62610] Mon, 19 January 2004 09:38 Go to previous messageGo to next message
Dante
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General (1 Star)
get rid of the outhouse & the tank on the sides.

put some type of ramps similar to how the HoN has (not touching, but connect in some places).

Build something on the top to make it look like the smoke stacks belong, or shorten them quite a bit, its not a power plant.

depending on the actual models hieght/width... decrease the front openening to be smaller then the hieght of the building, it sticks out too much for this era of buildings, try to make it almost internal so you can kill alot of those wierd poly's in the front of the WF (the cement skirt).

create an exit way for the buildings construction area, make it more TD/Ren by plopping in some sort of [ ] in front of the door, kill that dead space of an openening with some excitement of some sort.

window on the top looks ok

2 story interior with every other building being 1 will make this building feel out of place, try to keep the building to 1 story.

"Box it up", the overall shape is what is making people feel like it is more TS then TD/Ren, its angled inward from the bottom to the top, where as most (except the HoN) are more steeper angled or flat based.


*spam and flame free area* Nod Warfactory [message #62614] Mon, 19 January 2004 10:18 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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Colonel
Well I will take a little more time and make the interior feel right. But it fits in with the other buildings a little better than you think.

Here is a little proof it DOES kinda fit in. I just got to finish it. The pictures may be a little weird cause I forgot to put all the buildings on the same level, so the warfac is above the other building models.

http://www.cnc-source.com/forums/uploads/post-29-1074538570.jpg

http://www.cnc-source.com/forums/uploads/post-29-1074538592.jpg

The building also looks a bit weird cause I didn't texture the roof right. I should only use textures forund on the other buildings. Still working
*spam and flame free area* Nod Warfactory [message #62622] Mon, 19 January 2004 11:40 Go to previous messageGo to next message
boma57 is currently offline  boma57
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Colonel
The only things that make it appear to not fit in, in my opinion, are the struts on the corners. I think they're a welcome change of pace, though.

At first glance the slanted walls do akin it to the TS one, but just look at the other Nod buildings...Every one of them tapers to the top, to some degree.
*spam and flame free area* Nod Warfactory [message #62623] Mon, 19 January 2004 12:10 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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Colonel
I have retextured it a lot since those screens, It is looking tons more like the other buildings, I am using the Hand of Nod as a referance.
*spam and flame free area* Nod Warfactory [message #62627] Mon, 19 January 2004 12:36 Go to previous messageGo to next message
Sk8rRIMuk is currently offline  Sk8rRIMuk
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General (1 Star)

Taximes

The only things that make it appear to not fit in, in my opinion, are the struts on the corners. I think they're a welcome change of pace, though.

At first glance the slanted walls do akin it to the TS one, but just look at the other Nod buildings...Every one of them tapers to the top, to some degree.


I agree with that but also you can see that no other buildings have concrete platforms, steel pipes or blocks around the entrances (they all seem carved in to the building).


WOL Nick - Sk8rRIMuk

http://www.bwstudios.co.uk/private/sk8rrimuk.jpg

The one and only original "spammander"!
*spam and flame free area* Nod Warfactory [message #62630] Mon, 19 January 2004 13:05 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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Colonel
I removed a few things, looks better. I will keep working till this thing is just right. but maybe you havent seen it from the right angle?

http://www.cnc-source.com/forums/uploads/post-29-1074546029.jpg

http://www.cnc-source.com/forums/uploads/post-29-1074546013.jpg
*spam and flame free area* Nod Warfactory [message #62644] Mon, 19 January 2004 14:09 Go to previous messageGo to next message
xptek_disabled is currently offline  xptek_disabled
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General (1 Star)
VERY nice Smile

Cant wait to play a map with it.
*spam and flame free area* Nod Warfactory [message #62649] Mon, 19 January 2004 14:18 Go to previous messageGo to next message
Sk8rRIMuk is currently offline  Sk8rRIMuk
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General (1 Star)

That looks way better. The angle improves it a great deal as well, yet it still needs something though, *waits for new feedback*.

WOL Nick - Sk8rRIMuk

http://www.bwstudios.co.uk/private/sk8rrimuk.jpg

The one and only original "spammander"!
*spam and flame free area* Nod Warfactory [message #62660] Mon, 19 January 2004 15:08 Go to previous messageGo to previous message
Deafwasp is currently offline  Deafwasp
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Colonel
Of course, still working.
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