Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » General Discussions » General Discussion » the future of infantry only servers
the future of infantry only servers [message #61741] Mon, 12 January 2004 19:25 Go to next message
vloktboky is currently offline  vloktboky
Messages: 290
Registered: February 2003
Location: Kentucky, USA
Karma: 0
Recruit

I'm not very creative when it comes to topic titles, so I figured I would copy the same one that Whitedragon did for me for the server sniping mod. Razz

Here it is, a special mod for infantry only servers. This mod does the following:
* - Base defenses replenish all soldiers armor by 2 each second as long as they stay up.
* - The Weapons Factory and Airstrip are destroyed at the start of each map.
* - To compensate for having no harvester, the refinery now gives 3 credits per second instead of 2.
* - If IgnoreBaseDefense is set to 1, the Obelisk of Light and Advance Guard Tower will not fire at any enemy soldiers, and any turrets/guard towers will be destroyed.
* - If DropWeapons is set to 1, fallen soldiers will drop their weapons.
* - If LogInfDeath is set to 1, infantry will be logged to infantrylog_(date).txt.
* - All of this can be turned on and off by setting EnableInfOnlyMode to 0.

Note that base kill is kept in mind for this version. You can download this mod at http://web.black-cell.net/Server_Infantry_Only_Mod.zip.

Any bugs/comments/questions/suggestions should be posted here. I will try to respond and answer anything stated in this topic.
the future of infantry only servers [message #61744] Mon, 12 January 2004 19:36 Go to previous messageGo to next message
Alkaline is currently offline  Alkaline
Messages: 1132
Registered: November 2003
Karma: 0
General (1 Star)
Deleted
Cool,
hey do you have a mod just for the soldeir droppping weapons and smart crates? I would love to run that on my server. thnx.
the future of infantry only servers [message #61748] Mon, 12 January 2004 19:59 Go to previous messageGo to next message
Slicer_238 is currently offline  Slicer_238
Messages: 361
Registered: May 2003
Karma: 0
Commander
Sounds good.

May Trey rest in forever bliss and happiness.
the future of infantry only servers [message #61771] Tue, 13 January 2004 01:17 Go to previous messageGo to next message
mac is currently offline  mac
Messages: 1018
Registered: February 2003
Karma: 0
General (1 Star)
Administrator/General
Good work.

However, you should point out in your readme that you created derived work based on Jonathan Wilson's scripts.dll that is under the General Public License. As well as linking to his sourceforge page.

Since the source code is supplied, you're not in violation of the GPL Smile


Quote:


danpaul88: buggy bugs brenbot because buggy befriends brainlessness

the future of infantry only servers [message #61774] Tue, 13 January 2004 05:04 Go to previous messageGo to next message
kriegerv is currently offline  kriegerv
Messages: 51
Registered: January 2004
Karma: 0
Recruit
It's a good mod, it prevents people in sniping servers to get points with shooting harvesters.
You use this in bcserv infantary right?
the future of infantry only servers [message #61822] Tue, 13 January 2004 13:56 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
Messages: 1564
Registered: February 2003
Location: Birmingham, England, Unit...
Karma: 0
General (1 Star)
It works very well, I visited WOL yesterday and played on a few servers running it.

Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
the future of infantry only servers [message #61824] Tue, 13 January 2004 14:07 Go to previous messageGo to next message
Creed3020 is currently offline  Creed3020
Messages: 1438
Registered: February 2003
Location: Toronto, Canada
Karma: 0
General (1 Star)
Thanks for releasing this like how I asked. I will try it out right away.

Thanks for your hard and letting us use it. Very Happy Very Happy

Is there anything you can do about beacons? Make it an option in the ini file to kill the player if they buy one or not....Please.. Question
the future of infantry only servers [message #61961] Wed, 14 January 2004 14:19 Go to previous messageGo to next message
Alkaline is currently offline  Alkaline
Messages: 1132
Registered: November 2003
Karma: 0
General (1 Star)
Deleted
heh... sbh kills 3 engies... gets 6 remote c4... too good. Cool

the future of infantry only servers [message #61974] Wed, 14 January 2004 15:21 Go to previous messageGo to next message
Try_lee is currently offline  Try_lee
Messages: 542
Registered: February 2003
Location: Reading, England
Karma: 0
Colonel
I love my sniper SBH, although it really makes it too easy to kill people. Still, it's a great mod and the new crates that do both good and bad things are great and much more like they were in C&C.

YARR! The pirate life is for me! http://www.n00bstories.com/image.fetch.php?id=1202408761
the future of infantry only servers [message #61983] Wed, 14 January 2004 16:12 Go to previous messageGo to next message
Twizdid is currently offline  Twizdid
Messages: 21
Registered: January 2004
Karma: 0
Recruit
Alkaline

heh... sbh kills 3 engies... gets 6 remote c4... too good. Cool


Max of 2 remote, if you kill 3 engis while near mct you can get 6 or more remotes on the mct
the future of infantry only servers [message #62026] Thu, 15 January 2004 05:54 Go to previous messageGo to next message
Kytten9 is currently offline  Kytten9
Messages: 332
Registered: October 2003
Location: Manchester, England
Karma: 0
Recruit
It's a great mod, lets face it Vloktboky really did his homework with this one. The Black-cell servers have run the drop weapons for a while, just while a few of the glitches were ironed out and it's turned out great i think. Thoroughly enjoyable.

Now the drop weapons are unpridictable and make some kills easier yes, but it makes the games fresher, you never know if that basic eng has a ramjet rifle under his sleeve and whether that sydney has more than just a pic.....it can sway the tide of battle, i agree, but that is what makes it so appealing.


http://www.n00bstories.com/image.fetch.php?id=1169510077

You have a God given right to be stupid. Please do not abuse this right!

n00bstories renegade server mod.
the future of infantry only servers [message #62400] Sat, 17 January 2004 16:41 Go to previous messageGo to next message
Alkaline is currently offline  Alkaline
Messages: 1132
Registered: November 2003
Karma: 0
General (1 Star)
Deleted
vlok, anyway to dissable beacons? I really can't stand sbh who just nuke all day...

the future of infantry only servers [message #62431] Sat, 17 January 2004 22:30 Go to previous messageGo to next message
vloktboky is currently offline  vloktboky
Messages: 290
Registered: February 2003
Location: Kentucky, USA
Karma: 0
Recruit

Being able to turn those numbers from the inflog into actual player names will be possible in the future, just not right now.

Beacons can not be logged or modified at this time, but I keep trying every day.
the future of infantry only servers [message #62471] Sun, 18 January 2004 09:52 Go to previous messageGo to next message
Alkaline is currently offline  Alkaline
Messages: 1132
Registered: November 2003
Karma: 0
General (1 Star)
Deleted
Well how about this? can you tone down the damage they do? to say like a 5th? that way fools that nuke will only be wasting there money...

hmm [message #62526] Sun, 18 January 2004 16:45 Go to previous messageGo to next message
IR2HARD4U is currently offline  IR2HARD4U
Messages: 12
Registered: January 2004
Location: England
Karma: 0
Recruit
Instead of disabling nukes cant it just be made so buildings are invinsable?

Thats possible right?
the future of infantry only servers [message #62536] Sun, 18 January 2004 19:38 Go to previous message
Alkaline is currently offline  Alkaline
Messages: 1132
Registered: November 2003
Karma: 0
General (1 Star)
Deleted
well I tried setting the buildings take damage to no, but that didn't have any affect on the server, they still took damage Sad...

Previous Topic: OT: Band name?
Next Topic: C&C Airbase Released
Goto Forum:
  


Current Time: Wed Dec 11 09:18:42 MST 2024

Total time taken to generate the page: 0.01039 seconds