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Connection Speed system reqs. [message #62019] Thu, 15 January 2004 04:11 Go to next message
cablebak is currently offline  cablebak
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I was wondering what upload/download speed the current renegade servers are on.

and maybe what kind of system they are running.

just to be sure i can run one of my own.

greets, cablebak
connection speed [message #62022] Thu, 15 January 2004 04:24 Go to previous messageGo to next message
cablebak is currently offline  cablebak
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Oh, yes.

It would be nice to know what bandwith is similar to the users the server can carry?
Connection Speed system reqs. [message #62345] Sat, 17 January 2004 04:44 Go to previous messageGo to next message
gibberish
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3000/700 Kb Down/Up
Depending on map I can get about 14 - 16 players before it starts to lag.

This problem is the upload as when hosting the bandwidth requirements are reversed and you need about 4 times more up than down.

As you can see my connection is the wrong way for hosting.

Gib.
Connection Speed system reqs. [message #62379] Sat, 17 January 2004 12:42 Go to previous messageGo to next message
Dante
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General (1 Star)
DSL = 4-6 players
SHDSL = 6-10 players
Cable (standard 1.5mbs connection) = 10-12 players
Cable (3.0mbs connection) = 12-14 players
Fractional T1 = depends on size of fraction
T1 = 16-20 players
T3 = 20-32 players


Thats the recommendations according to Steve Tall back in the day.


Connection Speed system reqs. [message #62390] Sat, 17 January 2004 14:19 Go to previous messageGo to next message
gibberish
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Dante, I know that you usually know what you are talking about, but I am afriad that these numbers don't make sense:

Usually its upload speeds that are the problem....

DSL = 4-6 players
~ 128 Kbs Upload = 3 - 4 Player game

SHDSL = 6-10 players
Dunno what this is

Cable (standard 1.5mbs connection) = 10-12 players
~ 350 Kbs Upload = 7 - 9 Players

Cable (3.0mbs connection) = 12-14 players
~ 700 Kbs Upload = 14 - 16 Players

T1 = 16-20 players
1.536 Mbs Upload = 24 - 26 Players

T3 = 20-32 players
44.736 Mbs Upload = As many players as your poor little server can handle.
Connection Speed system reqs. [message #62481] Sun, 18 January 2004 11:25 Go to previous messageGo to next message
Dante
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Dante


Thats the recommendations according to Steve Tall back in the day.



guy who made the FDS, thats what he told me.


Connection Speed system reqs. [message #62517] Sun, 18 January 2004 15:25 Go to previous messageGo to next message
snipesimo is currently offline  snipesimo
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Quoted from westwood Serial email:
Bandwidth: 128Kbs 4 players (cable modem/ADSL)


512Kbs 16 players (if you have a symmetrical connection -
check with your ISP)

1 Mbs 24 players

1.5Mbs 32 players
Connection Speed system reqs. [message #62753] Tue, 20 January 2004 08:37 Go to previous messageGo to next message
gibberish
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All I can really say to this is that I used to have 128Kb DSL and I couldn't host more that 3 remote players without lagging.

I now have two (350Kb upload) cable modems when I only use one, the number I quoted seems to be ok and when I load-balance accross both the second number is about right.
Connection Speed system reqs. [message #62879] Tue, 20 January 2004 22:03 Go to previous messageGo to next message
oldtnt is currently offline  oldtnt
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more bandwith for more players not so simple
as more players come in the bandith increase 2 fold
Connection Speed system reqs. [message #63419] Sat, 24 January 2004 14:03 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Type "cpo" in the FDS to reduce lag a little bit, its not a miracle but it helps (sometimes).

I have a 4mbit/320kbit ADSL connection and i host a 10player with that, its not really laggy at all, only when there alot of tanks viewable to each other at the same time, then it starts lagging a bit, but not unplayable.

The cable connection i have sucks atm, 1.5mbit/1.5mbit but since last 3 weeks its been more like 128/128 or so it seems from time to time, isp is 'working on this problem' they say :S

[zunnie]


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Connection Speed system reqs. [message #65954] Wed, 11 February 2004 04:17 Go to previous messageGo to next message
Rici1981 is currently offline  Rici1981
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do anyone know how i can avoid the 4 mb limit? we have a 100 mb connection but renegade allowed only 4 mb
Connection Speed system reqs. [message #65984] Wed, 11 February 2004 11:09 Go to previous messageGo to next message
gibberish
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100 mb connection :inlove: (Lucky Soab).

Anyway being as I have never had a 100Mb internet connection I can't say I have ever tried it, but you could try running your server in LAN mode then use WOLSpy to list it on GameSpy.

Gib
Connection Speed system reqs. [message #65995] Wed, 11 February 2004 11:39 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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gibberish

Dante, I know that you usually know what you are talking about, but I am afriad that these numbers don't make sense:

Usually its upload speeds that are the problem....

DSL = 4-6 players
~ 128 Kbs Upload = 3 - 4 Player game

SHDSL = 6-10 players
Dunno what this is

Cable (standard 1.5mbs connection) = 10-12 players
~ 350 Kbs Upload = 7 - 9 Players

Cable (3.0mbs connection) = 12-14 players
~ 700 Kbs Upload = 14 - 16 Players

T1 = 16-20 players
1.536 Mbs Upload = 24 - 26 Players

T3 = 20-32 players
44.736 Mbs Upload = As many players as your poor little server can handle.


gibberish is actually correct here. Renegade is very upload-speed-dependant. Here at home we have cable that is 3.0mbs down and 256k up, and 8 players was the most we could host. When I ran my dedicated server on 1.1SDSL (1.1mb up and down), 20 players was my max.
Connection Speed system reqs. [message #65999] Wed, 11 February 2004 12:37 Go to previous messageGo to next message
Rici1981 is currently offline  Rici1981
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we have our server in wol. we dont like gamespy. we have set the connection to 5400000 but in playerinfo he dont go over 4000 Mad
Connection Speed system reqs. [message #66061] Wed, 11 February 2004 17:52 Go to previous messageGo to next message
ssptweek is currently offline  ssptweek
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try setting your bandwidth to 0...then the FDS should auto detect the correct bandwidth
Connection Speed system reqs. [message #66134] Thu, 12 February 2004 05:58 Go to previous message
Rici1981 is currently offline  Rici1981
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i have done this but he detect only 4 mb
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