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scripts.dll > Printing Messages [message #61984] Wed, 14 January 2004 16:16 Go to next message
TimeFX is currently offline  TimeFX
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Hi again³ Razz


Is there any way to print messages to the message box (multiplayer)?



Mfg,
TimeFX

[Updated on: Thu, 15 January 2004 04:14]

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scripts.dll > Printing Messages [message #61995] Wed, 14 January 2004 18:22 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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You mean print?

And do you mean print them out, like from your printer?
scripts.dll > Printing Messages [message #62003] Wed, 14 January 2004 19:16 Go to previous messageGo to next message
Doitle is currently offline  Doitle
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I think he means display a string such as

"Nod Obelisk destroyed"

I really don't know mr time... I'm not well versed in .dll wizardry.


http://www.n00bstories.com/image.fetch.php?id=1285726594
scripts.dll > Printing Messages [message #62011] Wed, 14 January 2004 22:45 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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If that is the case, I am sure that's possible.
scripts.dll > Printing Messages [message #62020] Thu, 15 January 2004 04:15 Go to previous messageGo to next message
TimeFX is currently offline  TimeFX
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I tried Commands->Display_Text/Display_Int and Commands->Play_Building_Announcement - both not working Sad
scripts.dll > Printing Messages [message #62066] Thu, 15 January 2004 12:55 Go to previous messageGo to next message
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Commands->Display_Float(0,"message\n");

scripts.dll > Printing Messages [message #62175] Fri, 16 January 2004 03:43 Go to previous messageGo to next message
TimeFX is currently offline  TimeFX
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That's almost the same like Display_Int - and not working (I said multiplayer Wink)

I have another bad idea of printing a string but I have to test it Wink
scripts.dll > Printing Messages [message #62216] Fri, 16 January 2004 10:08 Go to previous messageGo to next message
Dante
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char temp;
temp = "howdy";
printf("%s",temp);


scripts.dll > Printing Messages [message #62229] Fri, 16 January 2004 12:40 Go to previous messageGo to next message
TimeFX is currently offline  TimeFX
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...
...


Printing strings with a building controller works fine Smile
Now I can add damage/destroyed reportings for turrets etc too Smile


@Dante: That would result in an error Wink
scripts.dll > Printing Messages [message #62232] Fri, 16 January 2004 13:07 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Turrets are vehicles, not structures.
scripts.dll > Printing Messages [message #62233] Fri, 16 January 2004 13:13 Go to previous messageGo to next message
[REHT]Spirit is currently offline  [REHT]Spirit
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He's destroying and/or damaging building controllers to cause warnings and stuff to apear for turrets.
scripts.dll > Printing Messages [message #62236] Fri, 16 January 2004 13:34 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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Along the lines of what I wanted a script to do. The JFW_Custom_Damage_Object doesn't work properly. Where you wanted the messages, I wanted the sounds. Does this script cause the sounds to trigger too?

Hopefully it will work and you can get in the next dll release. Then I can demo the method of making CTF mode working in all it's glory.


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scripts.dll > Printing Messages [message #62254] Fri, 16 January 2004 15:14 Go to previous messageGo to next message
TimeFX is currently offline  TimeFX
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The script uses strings from strings.tdb - and you can add sounds to scripts - so I think it will work.
I'll test the turret script now - wasn't able to test it because my c&c_field.lvl is damaged and causes CCR crash ... damn Very Happy


EDIT:
General Havoc:
Which script you want exactly - maybe I can help you Smile
scripts.dll > Printing Messages [message #62262] Fri, 16 January 2004 15:56 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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Well originally Jonathan Wilson wrote "JFW_Custom_Damage_Object" that was meant to damage a building controller when a custom was sent to the object containing the script thus playing the buildings damage EVA announcement and showing the text in the chat box.

However the script didn't work - just killed the building no matter what the damage paramter was set to and not even the building destroyed message came up.

Basically I need a script that uses a building controller damage sounds when a custom is sent to the script. Much like your message one but with sounds.

The CTF stuff is not relevent as it involves other scripts to work with this one.


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scripts.dll > Printing Messages [message #62266] Fri, 16 January 2004 16:05 Go to previous messageGo to next message
TimeFX is currently offline  TimeFX
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That's what I wrote - TFX_Display_String_Building_Announcement´:)
When I finished it (I have to do some last tests) I can give you the dll Smile

It sets building health to 1 and then destroys it - each time the script is used
scripts.dll > Printing Messages [message #62269] Fri, 16 January 2004 16:09 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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Yeah that would be great. Make sure you send it to JW too so he can include it with the 1.4 release.

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scripts.dll > Printing Messages [message #62273] Fri, 16 January 2004 16:23 Go to previous messageGo to next message
TimeFX is currently offline  TimeFX
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Yes I'll send him the code when I finished all the senseless stuff Smile
(Stealth_When_Poked / Wind_When_Entered etc *fg*) ^^
scripts.dll > Printing Messages [message #62299] Fri, 16 January 2004 18:10 Go to previous messageGo to next message
TimeFX is currently offline  TimeFX
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Damn I still have problems when using building controller: When all buildings were destroyed the team don't win Sad

I have no idea how to fix it Sad
scripts.dll > Printing Messages [message #62307] Fri, 16 January 2004 20:05 Go to previous messageGo to next message
[REHT]Spirit is currently offline  [REHT]Spirit
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You need to destroy the buildings used for announcements when the other buildings are destroyed.
scripts.dll > Printing Messages [message #62354] Sat, 17 January 2004 08:24 Go to previous messageGo to next message
TimeFX is currently offline  TimeFX
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lol
a) the custom string will be printed then
b) That's not so easy >.<


Any other idea? Sad
scripts.dll > Printing Messages [message #62361] Sat, 17 January 2004 09:18 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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What about damging the building controller? Can't you set it to damage a building controller by something like 1 and set the health of the building to someting like "9999999" - then kill it with a script when the game is over (CTF + Team DM mode skill the controller when the game ends) as for C&C mode, you need to kill it some other way.

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scripts.dll > Printing Messages [message #62364] Sat, 17 January 2004 10:29 Go to previous messageGo to next message
TimeFX is currently offline  TimeFX
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In C&C mode there is no other way.
And if you only want a sound you don't need a building controller...
scripts.dll > Printing Messages [message #62456] Sun, 18 January 2004 04:55 Go to previous message
General Havoc is currently offline  General Havoc
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The building controller is used otherwise you get the server side bug where only the host can hear sounds. Building controllers transmit globally via the strings.tdb.

For C&C mode, another script could be wrote, so when all of a teams buildings are destroyed, a script will destroy the last one. IE using death send custom on the teams buildings and the new script triggers when it has received X amount of customs or something.


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