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Too many LevelEdit crashs... [message #61943] Wed, 14 January 2004 10:55 Go to previous messageGo to previous message
General Havoc is currently offline  General Havoc
Messages: 1564
Registered: February 2003
Location: Birmingham, England, Unit...
Karma:
General (1 Star)
Yeah - you are doing things in the wrong order and are missing something. Try this:

Vis > Discard Vis Data
Vis > Reset Dynamic Culling System
Edit > Repartition Culling Systems

Editor Objects > Pathfinding > Human Pathfind Generator (Place 1 in each base for starters)

Pathfinding > Generate Sectors
Pathfinding > Generate Flight Data (maps with air units?!)

Vis > Build Dynamic Culling System
Vis > Auto Generate Vis
Vis > Run Manual Vis Points
Vis > Optimize Vis Data
Edit > Verify Culling Systems

EDIT: changed order of processes


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[Updated on: Wed, 14 January 2004 15:59]

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