Too many LevelEdit crashs... [message #61943] |
Wed, 14 January 2004 10:55 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma:
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General (1 Star) |
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Yeah - you are doing things in the wrong order and are missing something. Try this:
Vis > Discard Vis Data
Vis > Reset Dynamic Culling System
Edit > Repartition Culling Systems
Editor Objects > Pathfinding > Human Pathfind Generator (Place 1 in each base for starters)
Pathfinding > Generate Sectors
Pathfinding > Generate Flight Data (maps with air units?!)
Vis > Build Dynamic Culling System
Vis > Auto Generate Vis
Vis > Run Manual Vis Points
Vis > Optimize Vis Data
Edit > Verify Culling Systems
EDIT: changed order of processes
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[Updated on: Wed, 14 January 2004 15:59] Report message to a moderator
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