Too many LevelEdit crashs... [message #61919] |
Wed, 14 January 2004 07:50 ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
TimeFX
Messages: 25 Registered: January 2004 Location: Germany
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Hello together ![Sad](images/smiley_icons/icon_sad.gif)
For some days I got a problem with my map...
Most functions for Vis/Pathfinding aren't working and causing LevelEdit to crash.
Functions:
Edit > Repartition Culling Systems: works
Edit > Verify Culling Systems: works
Vis > Discard Vis Data: works
Vis > Reset Dynamic Culling System: works
Vis > Run Manual Vis Points: CRASHES
Vis > Build Dynamic Culling System: CRASHES
Vis > Auto Generate Vis: works
Vis > Optimize Vis Data: works, but "final bit count" is always 1?!
Pathfinding > Generate Sectors: CRASHES
Pathfinding > Generate Flight Data: no crash - nothing happens
Walk-Thru-Mode: CRASHES TOO?!
Dunno why I have these problems now ![Sad](images/smiley_icons/icon_sad.gif)
BTW: What is the "(Dynamic) Culling System"?
BTW2: Vis not working correctly - when I fly through the map with apache many parts of the buildings are invisible ![Sad](images/smiley_icons/icon_sad.gif)
I hope you can help me.
Thx,
TimeFX
[Updated on: Thu, 15 January 2004 04:18] Report message to a moderator
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