Auto Mod map download ? So server installs maps on clients? [message #61414] |
Sat, 10 January 2004 17:52 |
Alkaline
Messages: 1132 Registered: November 2003
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General (1 Star) Deleted |
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Any way to do this? sorta like how Unreal Tournament did it. the server would automatically install the map being played on to clients machine if they didn't have it.
This would really boost the modmap community imo because people won't have to go searching for maps.
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Auto Mod map download ? So server installs maps on clients? [message #61418] |
Sat, 10 January 2004 18:10 |
Alkaline
Messages: 1132 Registered: November 2003
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General (1 Star) Deleted |
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Yes I know, but it would be cool if you could add a server setting on where the client would be downloaded the map.
e.g. here are where I host the maps: http://renmaps.cjb.net
What would happen is that when a person joins, and he/she doens't have the map, the server would start sending the map from renmaps.cjb.net to the client. This way it woulnd't affect the gameserver's bandwidth.
I know they are several megs, but I think its the only way people will ever play mod maps.
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Auto Mod map download ? So server installs maps on clients? [message #61457] |
Sun, 11 January 2004 02:34 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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Aircraftkiller | If you plan on doing it, you'd better not think of custom levels as something you can just toss in and forget about. People had to make them for you to enjoy, so when you start doing this autodownload stuff, credit the authors and make sure the readme files are shown.
If you don't want to do that, I'd have to ask for my work to not be included in any automatic downloading shit... Simply because there are terms in the readme.txt file and you agree to them when you download and use the levels I make.
I'm sure there will be no problems though.
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Geeez...Enough with this allready
People know you made the maps,and if they don't, let them play them and go back and find out who made them after.
Did you make these maps for any other reason then to have people enjoy them on a bunch of servers or what??
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Auto Mod map download ? So server installs maps on clients? [message #61463] |
Sun, 11 January 2004 03:47 |
NHJ BV
Messages: 712 Registered: February 2003
Karma: 0
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Colonel |
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Aircraftkiller | If you plan on doing it, you'd better not think of custom levels as something you can just toss in and forget about. People had to make them for you to enjoy, so when you start doing this autodownload stuff, credit the authors and make sure the readme files are shown.
If you don't want to do that, I'd have to ask for my work to not be included in any automatic downloading shit... Simply because there are terms in the readme.txt file and you agree to them when you download and use the levels I make.
I'm sure there will be no problems though.
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Perhaps the readme can be used as an EULA you'd have to agree to before you can download the maps?
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Auto Mod map download ? So server installs maps on clients? [message #61487] |
Sun, 11 January 2004 09:26 |
Alkaline
Messages: 1132 Registered: November 2003
Karma: 0
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General (1 Star) Deleted |
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ACK, why don't you include who the original map maker was in all your readmes?
I see only in glacier where it says who the original map maker was, the rest of your maps, you don't mention the original author, so you are guilty of the same thing you tell others, in fact you are worse because you are just ripping off westwood maps.
anyway, I see no point in adding your readmes to maps because everyone know who made them, and just because your readmes aren't included doesn't mean the server host is taking credit. If you have a problem with that you can make your maps non-public. Because obviously you use a lot of things that you don't give credit for in your maps, why should we be required to be any different?
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Auto Mod map download ? So server installs maps on clients? [message #61488] |
Sun, 11 January 2004 09:28 |
Alkaline
Messages: 1132 Registered: November 2003
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General (1 Star) Deleted |
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Aircraftkiller |
I made them, I dictate what is done with them...
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no you ripped them off westwood, at least the ones that are any good, I'm sure westwood only let you do this because you were going to release them to the public, if you think you have 100% control over them thats b.s. because the maps aren't entirely your own work.
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Re: Auto Mod map download ? So server installs maps on clien [message #61491] |
Sun, 11 January 2004 09:39 |
Beanyhead
Messages: 549 Registered: February 2003 Location: Kentucky, USA
Karma: 0
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Colonel |
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Alkaline | Any way to do this? sorta like how Unreal Tournament did it. the server would automatically install the map being played on to clients machine if they didn't have it.
This would really boost the modmap community imo because people won't have to go searching for maps.
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This could be easily done using the same "DCC" as in mIRC. Since your IP is shared with the server when you click on the server name, you should be able to DCC that person maps.
For example, say you join The Pits on City Flying, you could have the DCC software start downloading all maps in the cycle in the background, but only after it has checked that the map is not already downloaded. That way, the person wouldn't have to download any maps.
And the size issue, if the map is a few maps away, they should be able to download it in time, but I would suggest putting a cap on the max donwload speed so it does not hamper their game experience drastically.
Just my thoughts
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Auto Mod map download ? So server installs maps on clients? [message #61498] |
Sun, 11 January 2004 10:44 |
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England
Messages: 618 Registered: February 2003 Location: High Wycombe, England
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Colonel |
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Crimson | ACK you've asked me like 487 times to include your fucking readmes... I get the point mmkay?
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hahahahah
Anyway, 2 points
Renegade maps maybe several megs, but ive played games like UT2K3 were some maps are about 15megs etc... Size of the map shouldnt be a problem, since most people who online game have some sort of broadband connection. If you dont have, WHY NOT?!
Forcing people to read a readme in an autodownloader, in my opinion, fukin dumb and pointless. No other games with auto downloaders do it?
In the end it doesn't matter if you are who you say you are. You will still mean nothing to me.
When i have kids, everytime i drive past a fast food restaurant, im gonna punch my kid in the face, then they'll never wanna come..
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Auto Mod map download ? So server installs maps on clients? [message #61516] |
Sun, 11 January 2004 12:41 |
msgtpain
Messages: 663 Registered: March 2003 Location: Montana
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Colonel |
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And.. I don't know if it's a random bug, or if it is a 'feature'.. but I've never been able to extract a map in to my data folder WHILE renegade is running, and have it be able to be played. It will always put me in that scene where there's a big blue circle below me and I'm falling over and over.
I have to shut down and restart renegade for them to work.
If this happens ALWAYS, then an autodownload is sort of pointless.
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Auto Mod map download ? So server installs maps on clients? [message #61528] |
Sun, 11 January 2004 13:25 |
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Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
Karma: 0
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General (5 Stars) ADMINISTRATOR |
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Alkaline |
Aircraftkiller |
I made them, I dictate what is done with them...
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no you ripped them off westwood, at least the ones that are any good, I'm sure westwood only let you do this because you were going to release them to the public, if you think you have 100% control over them thats b.s. because the maps aren't entirely your own work.
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WRONG, sorry... Westwood GAVE the unfinished maps to ACK. He didn't steal them. AND, he does in fact credit the original authors for their work.
The Readme for Glacier_Flying |
ENORMOUS SPECIAL THANKS TO: Mike Amerson from Westwood Studios for helping me obtain this map and other models I've dearly needed, along with kindly helping me learn how to use 3DS Max. Thanks very much to Tse-Cheng Lo for designing Glacier Flying. Being able to finish his work was awe-inspiring! Another special thanks goes out to Chris Rubyor, also know as Delphi, for helping get these models to me and helping the mod community as a whole. We couldn't do it without you, Delphi!
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I don't mean to be rude, but you are just WAY off base here. It's not like he hacked some Westwood computer and stole the levels (which were just wireframed out, no textures, no buildings...) -- Westwood gave the files to him, including full ownership rights and permissions.
WHY are we getting into this again?
I'm the bawss.
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Auto Mod map download ? So server installs maps on clients? [message #61639] |
Mon, 12 January 2004 10:21 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 0
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General (5 Stars) |
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Alkaline | ACK, why don't you include who the original map maker was in all your readmes?
I see only in glacier where it says who the original map maker was, the rest of your maps, you don't mention the original author, so you are guilty of the same thing you tell others, in fact you are worse because you are just ripping off westwood maps.
anyway, I see no point in adding your readmes to maps because everyone know who made them, and just because your readmes aren't included doesn't mean the server host is taking credit. If you have a problem with that you can make your maps non-public. Because obviously you use a lot of things that you don't give credit for in your maps, why should we be required to be any different?
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How would you know about the readme.txt files? After all, you gratuitously removed each readme.txt file with all of my levels and tossed them into some "map pack" without even consulting me about it.
We've all been through this "omg! hes stealzoring ww mapz!!!" It's all been proven wrong, numerous times. I'll run it over with you once more:
1. You're some random person online who probably hasn't been here since the first time I released anything with the assistance of Westwood Studios.
2. You obviously don't know what happened between WS and myself.
3. You don't even know that Louis Castle, co-founder of WS, was the one who authorized me to have everything that I do now.
If you want to continue this, sure, go right ahead... Just remember that you don't have all the facts, and it's rather difficult to argue about something you know fuck all about.
If everyone knew "who I was" when they used something I made, why is it that I still have a lot of people saying "you didnt make this, aircraftkiller did" when I go into Renegade, even after stating who I am when asking for their opinions?
Come on now...
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