Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Scud launcher for Operation Flashback
Scud launcher for Operation Flashback [message #59588] Sun, 28 December 2003 18:51 Go to next message
Havoc 89 is currently offline  Havoc 89
Messages: 500
Registered: February 2003
Karma: 0
Colonel
Took me 4 hours to model it, poly is a bit higher than 3000.

http://www.n00bstories.com/image.fetch.php?id=1185531049


http://img362.imageshack.us/img362/7112/renxbannercopywm9.jpg
Scud launcher for Operation Flashback [message #59589] Sun, 28 December 2003 18:59 Go to previous messageGo to next message
spreegem is currently offline  spreegem
Messages: 1755
Registered: March 2003
Location: Ellington, CT
Karma: 0
General (1 Star)

OMG that R0xx0rz! That looks so good, can't wait for it to be skinned then it will look even better. Shocked Shocked Shocked

Scud launcher for Operation Flashback [message #59590] Sun, 28 December 2003 19:08 Go to previous messageGo to next message
SuperFlyingEngi is currently offline  SuperFlyingEngi
Messages: 1756
Registered: November 2003
Karma: 0
General (1 Star)
snazzy

"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)

"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)

The Liberal Media At Work
An objective look at media partisanship
Scud launcher for Operation Flashback [message #59612] Sun, 28 December 2003 20:54 Go to previous messageGo to next message
Try_lee is currently offline  Try_lee
Messages: 542
Registered: February 2003
Location: Reading, England
Karma: 0
Colonel
Ummmmm... Flashback?

YARR! The pirate life is for me! http://www.n00bstories.com/image.fetch.php?id=1202408761
Scud launcher for Operation Flashback [message #59625] Sun, 28 December 2003 23:45 Go to previous messageGo to next message
CnCsoldier08 is currently offline  CnCsoldier08
Messages: 136
Registered: November 2003
Karma: 0
Recruit
isnt flashback renegade to red alert? i dont recall a scud launcher in red alert. do u mean a V2?

WOL:tweekbee
Scud launcher for Operation Flashback [message #59631] Mon, 29 December 2003 00:02 Go to previous messageGo to next message
bigejoe14 is currently offline  bigejoe14
Messages: 1302
Registered: February 2003
Karma: 0
General (1 Star)
I beleive he does.

WHATEVER, FAGGOT
Scud launcher for Operation Flashback [message #59632] Mon, 29 December 2003 00:20 Go to previous messageGo to next message
Havoc 89 is currently offline  Havoc 89
Messages: 500
Registered: February 2003
Karma: 0
Colonel
yep it is the V2 Rocket Launcher

http://img362.imageshack.us/img362/7112/renxbannercopywm9.jpg
Scud launcher for Operation Flashback [message #59654] Mon, 29 December 2003 06:05 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
Messages: 2510
Registered: February 2003
Location: Behind You!
Karma: 0
General (2 Stars)

No, that is not the Red Alert V2 Rocket Launcher. That is a Scud Launcher. This is what the Red Alert V2 Rocket Launcher looked like:

http://www.n00bstories.com/image.fetch.php?id=1267161124
http://ra.afraid.org/images/icons/v2rl.gif

The Scud Launcher (and that model) don't even look like the Red Alert V2.


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
Scud launcher for Operation Flashback [message #59667] Mon, 29 December 2003 07:51 Go to previous messageGo to next message
Nodbugger is currently offline  Nodbugger
Messages: 976
Registered: February 2003
Karma: 0
Colonel
I think there is too much going on in back. For the detail put on that part you could have put detail into parts people notice more.

http://www.n00bstories.com/image.fetch.php?id=1129285834
Scud launcher for Operation Flashback [message #59671] Mon, 29 December 2003 09:35 Go to previous messageGo to next message
OrcaPilot26 is currently offline  OrcaPilot26
Messages: 394
Registered: February 2003
Karma: 0
Commander
didn't you already make a scud launcher model? it was for that existence mod

http://www.n00bstories.com/image.fetch.php?id=1207803295


http://nova.deadlyfear.com/uploads/files//sig_orca.jpg
"ALL HAIL THE CHRONOSPHERE AND ITS CHRONOSHIFTY GOODNESS" -Aircraftkiller
Scud launcher for Operation Flashback [message #59677] Mon, 29 December 2003 11:11 Go to previous messageGo to next message
Havoc 89 is currently offline  Havoc 89
Messages: 500
Registered: February 2003
Karma: 0
Colonel
To Sir Phoenix

hmm... well i was just told to make a scud launcher to replace the old V2 rocket launcher.

i've never seen a decent picture of the V2 before, i've always thought it was a scud launcher.

To nod bugger

Well the thing is, this thing already has too much polys in triangles, around 3000, and if i put more detail, it will kill renegade.

To OrcaPilot

Yes i have modeled a Scud Launcher for that mod, but this is a new version.



well if laubie wants me to model a v2 than i can model that, and maybe release this scud Launcher in my 2nd model pack.


http://img362.imageshack.us/img362/7112/renxbannercopywm9.jpg
Scud launcher for Operation Flashback [message #59682] Mon, 29 December 2003 12:37 Go to previous messageGo to next message
spreegem is currently offline  spreegem
Messages: 1755
Registered: March 2003
Location: Ellington, CT
Karma: 0
General (1 Star)

When wil you be releasing your second model pack? I have your first one on my site, so I would like to have the second one on it too if you let me. Unfortunately my site is down, we fried the router yesterday night and switched over to the other one we had and it's not working now . . . STUPID BELKIN PIECE OF SHIT!

Scud launcher for Operation Flashback [message #59691] Mon, 29 December 2003 13:40 Go to previous messageGo to next message
Havoc 89 is currently offline  Havoc 89
Messages: 500
Registered: February 2003
Karma: 0
Colonel
ill release it when i got a few more models done.

http://img362.imageshack.us/img362/7112/renxbannercopywm9.jpg
Scud launcher for Operation Flashback [message #59698] Mon, 29 December 2003 14:59 Go to previous messageGo to next message
Ferhago is currently offline  Ferhago
Messages: 1013
Registered: March 2003
Karma: 0
General (1 Star)
As far as im concerned operation flashback is going to have more of a WWII feel to it than a Red alert feel to it.
Scud launcher for Operation Flashback [message #59714] Mon, 29 December 2003 17:46 Go to previous messageGo to next message
Nodbugger is currently offline  Nodbugger
Messages: 976
Registered: February 2003
Karma: 0
Colonel
As I have said before polys don't really matter in renegade. There is a limit but adding a few hundred polys onto that model will not make a difference from normaly gameplay. Unless your talking about a 50 person server where everyone is using one of these.

http://www.n00bstories.com/image.fetch.php?id=1129285834
Scud launcher for Operation Flashback [message #59718] Mon, 29 December 2003 18:20 Go to previous messageGo to next message
spreegem is currently offline  spreegem
Messages: 1755
Registered: March 2003
Location: Ellington, CT
Karma: 0
General (1 Star)

So what is the difference between operation flaskback and RenAlert, they are both RedAlert mods? or are they the same thing?

Scud launcher for Operation Flashback [message #59719] Mon, 29 December 2003 18:49 Go to previous messageGo to next message
OrcaPilot26 is currently offline  OrcaPilot26
Messages: 394
Registered: February 2003
Karma: 0
Commander
RenAlert is an actual [quality] mod... a mod that it's team actually works on.

http://nova.deadlyfear.com/uploads/files//sig_orca.jpg
"ALL HAIL THE CHRONOSPHERE AND ITS CHRONOSHIFTY GOODNESS" -Aircraftkiller
Scud launcher for Operation Flashback [message #59725] Mon, 29 December 2003 20:20 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
Messages: 2510
Registered: February 2003
Location: Behind You!
Karma: 0
General (2 Stars)

Operation Flashback has VERY LITTLE to do with Red Alert, even though it's supposed to be a Red Alert mod. There was actually several models and renders that were on that mod/site that they stole from Renegade Alert (and various other places).

.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
Scud launcher for Operation Flashback [message #59784] Tue, 30 December 2003 10:37 Go to previous messageGo to next message
Havoc 89 is currently offline  Havoc 89
Messages: 500
Registered: February 2003
Karma: 0
Colonel
Really? Confused

i never knew that.


http://img362.imageshack.us/img362/7112/renxbannercopywm9.jpg
Scud launcher for Operation Flashback [message #59785] Tue, 30 December 2003 10:40 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
Messages: 2510
Registered: February 2003
Location: Behind You!
Karma: 0
General (2 Stars)

It was like a couple character models that they said was theirs which came from Renegade Alert, a weapon or two which came from an online model place, etc.

.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
Scud launcher for Operation Flashback [message #59788] Tue, 30 December 2003 11:09 Go to previous messageGo to next message
Havoc 89 is currently offline  Havoc 89
Messages: 500
Registered: February 2003
Karma: 0
Colonel
ah... ic

http://img362.imageshack.us/img362/7112/renxbannercopywm9.jpg
Scud launcher for Operation Flashback [message #59815] Tue, 30 December 2003 14:59 Go to previous messageGo to next message
Havoc 89 is currently offline  Havoc 89
Messages: 500
Registered: February 2003
Karma: 0
Colonel
Well i made the V2

http://n00bstories.com/image.fetch.php?id=1332786181

and ill add the Scud Launcher into my second model pack.


http://img362.imageshack.us/img362/7112/renxbannercopywm9.jpg
Scud launcher for Operation Flashback [message #59857] Tue, 30 December 2003 19:57 Go to previous messageGo to next message
SuperFlyingEngi is currently offline  SuperFlyingEngi
Messages: 1756
Registered: November 2003
Karma: 0
General (1 Star)
again, snazzy.

"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)

"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)

The Liberal Media At Work
An objective look at media partisanship
Scud launcher for Operation Flashback [message #60510] Sun, 04 January 2004 07:19 Go to previous messageGo to next message
PsycoArmy is currently offline  PsycoArmy
Messages: 235
Registered: April 2003
Karma: 0
Recruit
I gave the weapon models from site, I didn't know, nor would have i cared or told 'em anyways. Basically I can do anything I want as long as its legal... Razz

http://www.boomspeed.com/psycoarmy2/boxhead.gif
Scud launcher for Operation Flashback [message #60577] Sun, 04 January 2004 15:46 Go to previous message
MonkeyPhonic is currently offline  MonkeyPhonic
Messages: 75
Registered: August 2003
Karma: 0
Recruit
it's better, but still not quite right, it's missing a set of wheels for one thing, have you lowered the poly count? It looks very angular for 3k
Previous Topic: Im missing a common texture ( I think)
Next Topic: Problem with buildings
Goto Forum:
  


Current Time: Fri Nov 22 03:54:38 MST 2024

Total time taken to generate the page: 0.01179 seconds