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a mod, with a mission [message #60378] Sat, 03 January 2004 10:55 Go to next message
dufis791 is currently offline  dufis791
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ok, im working on a mod, which is my first. my question is if it is possible to create game settings that cant be changed, like destroy buildings, and place endgame beacon. the point of the game is to destroy an experimental NOD vehicale, or protect it. help?

"you cant demand respect, you have to earn it." -- Dufis791 (me)
a mod, with a mission [message #60382] Sat, 03 January 2004 11:24 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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ACK? I Think Jonathan Wilson wrote some scripts for this kind of thing. They are in the scripts.dll and are called something like JFW_Assault_Powerplant and are used for the assault mode. You need to read the readme.txt that came with the scripts. It powers down buildings if you don't get to a specific area or hold a specific area after a certain amount of time. Not completely sure on how it works as it hasn't been tested yet.

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Re: a mod, with a mission [message #60386] Sat, 03 January 2004 13:13 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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dufis791

ok, im working on a mod, which is my first. my question is if it is possible to create game settings that cant be changed, like destroy buildings, and place endgame beacon. the point of the game is to destroy an experimental NOD vehicale, or protect it. help?


Purhaps all you need to do is think out of the box. Replace the beacon with a more powerful timed C4 and put a beacon zone around the "Vehical"

Or make it so the vehical is a "building" When it is destrroyed, the game ends (only would work if that was the only building on the map tho)


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a mod, with a mission [message #60390] Sat, 03 January 2004 13:59 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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Registered: February 2003
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how bout using scripts so after a team/player earn so many points the game ends. but make the vehicle worth like a million points so that no one could possibly win unless they destroyed that vehicle?

and for every minute that the unit is not destroyed the defenders of the vehicle get like 1000 points, that way it is about impossible for the defenders to loose without loosing that vehicle.
a mod, with a mission [message #60392] Sat, 03 January 2004 14:28 Go to previous message
bigwig992 is currently offline  bigwig992
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Give the vehicle a Death Custom send script and have it destroy building controllers with customs. And use a time send custom on it and destroy GDI vehicles. You'd have the same time to destroy it every game, but it'd still be fun.

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