the future of sniping servers [message #59874] |
Tue, 30 December 2003 23:15   |
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Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma: 1
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bump
Black-Cell.net
Network Administrator (2003 - )
DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )
Dragonade, Renegade's first server side modification
Lead coder (2005 - )
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the future of sniping servers [message #59911] |
Wed, 31 December 2003 11:17   |
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smwScott
Messages: 225 Registered: February 2003
Karma: 0
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Well, I don't like playing on sniper servers, but this is great for the people who do. It would also be nice if a version of this could be made for AOW servers allowing for more customization.
-smwScott
47% of all statistics are made up on the spot.
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the future of sniping servers [message #61295] |
Fri, 09 January 2004 21:18   |
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Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma: 1
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version 1.2 is released, it has fixes for the following:
- negative points exploit(happened when you beaconed your own buildings)
- spawn minigunner now comes with a pistol if pistols are allowed
- you will no longer lose your pistol if you move away from the PT right after purchasing something
- you no longer get credits for beaconing enemy buildings
same link as before, http://web.black-cell.net/server_sniper_mod.zip
Black-Cell.net
Network Administrator (2003 - )
DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )
Dragonade, Renegade's first server side modification
Lead coder (2005 - )
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the future of sniping servers [message #61654] |
Mon, 12 January 2004 12:56   |
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Pendullum
Messages: 255 Registered: September 2003
Karma: 0
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I have to say whoever made this....
WELL DONE!
Youve made my sniper games n00bless at last!
THANK YOU!
Aircraftkiller | (flaming is what homosexuals do)
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