Renegade Public Forums
C&C: Renegade --> Dying since 2003â„¢, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Clipping Errors
Clipping Errors [message #59284] Fri, 26 December 2003 21:20 Go to next message
Sanada78 is currently offline  Sanada78
Messages: 435
Registered: April 2003
Karma: 0
Commander

I've known about these "clipping" problems you get in models exported from GMax for sometime, but I just noticed how it happens.

When you export a model (usually terrain) and open it in Level Edit, you sometimes get these clipping errors between two different objects with their faces aligned.

This picture shows this:

http://www.n00bstories.com/image.fetch.php?id=1113224083

It shows the clipping error between the two objects.

http://www.n00bstories.com/image.fetch.php?id=1217167445

View from GMax.

Now, in GMax, I zoomed in on the same spot and the error is there. I checked to see if the co-ordinates were just slightly out of line between the vertexes, but they where the same. I then noticed that if I clicked and highlighted either X, Y or Z co-ordinate number (located at the lower end if the screen). If this co-ordinate just happened to by one that was misaligned, once I deselected it, it would align correctly, fixing the clipping error. Basically, I selected the misaligned vertex, highlighted the numbers in the co-ordinate bar, and then deselected them and it aligned with the other correct adjacent vertex.

Why does it do this? Is there a glitch in the software or is it just a general problem? Also, is there an easy was to fix these little errors with out having to manually check them like the way I explained above?

I've noticed that in Westwood maps, you hardly, if ever, see these clipping errors so I'm thinking it's a software glitch.

Hope you know what I mean, I didn’t really know how to explain it. Confused
Clipping Errors [message #59296] Fri, 26 December 2003 23:42 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 1
General (5 Stars)
The clipping error occurs because of misaligned vertexes, or vertex points that aren't matched.

In order to keep the "sparkly white edges" from appearing, you have to make sure that every matching edge has a matching vertex point.

Otherwise, the edge effect appears.
Clipping Errors [message #59299] Sat, 27 December 2003 00:25 Go to previous messageGo to next message
CnCsoldier08 is currently offline  CnCsoldier08
Messages: 136
Registered: November 2003
Karma: 0
Recruit
ummm, ACK, at your tutorial at CnCDen it says to put the two edges of the things aligned....does it make a difference if I use vertices instead of edges, cause its easier for me

WOL:tweekbee
Clipping Errors [message #59380] Sat, 27 December 2003 18:30 Go to previous message
Sanada78 is currently offline  Sanada78
Messages: 435
Registered: April 2003
Karma: 0
Commander

Okay, thanks. Smile
Previous Topic: Still need help: elevators
Next Topic: The complete opposite of cheats. . .
Goto Forum:
  


Current Time: Wed Dec 25 03:58:45 MST 2024

Total time taken to generate the page: 0.00600 seconds