Does map cycling in MP Practice really work? [message #58953] |
Tue, 23 December 2003 16:34 |
rccar328
Messages: 21 Registered: December 2003 Location: Right Where I Am
Karma: 0
|
Recruit |
|
|
I don't have an internet connection at home, so I've been playing MP practice for a while...but that same stupid map gets annoying. I've tried editing the skirmish.ini file to cycle maps, and I've tried a program that's supposed to cycle maps, but every time it loads the second map in the sequence there is no ground. I read that the Golden God mod affects multiplayer, and I don't know if that's the problem, but I'd appreciate any insight anyone could give.
|
|
|
|
Does map cycling in MP Practice really work? [message #59004] |
Wed, 24 December 2003 05:26 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
|
General (1 Star) |
|
|
You edit svrcfg_skirmish and I think you backtrack 2 lines from the end of the file and put in a new line,
MapName00=C&C_Whatever.mix
Then,
MapName01=C&C_Whatever2.mix
MapName02=C&C_Whatever3.mix
And so forth.
And after the bot filled practise Under it'll cycle to MapName01 and so forth. Not all that much point though, since none of the others'll have any bots in em.
|
|
|
|
Does map cycling in MP Practice really work? [message #59051] |
Wed, 24 December 2003 13:51 |
rccar328
Messages: 21 Registered: December 2003 Location: Right Where I Am
Karma: 0
|
Recruit |
|
|
I tried editing the skirmish.ini file exactly the way you said...and I already downloaded & tried the RenSkirmish program...I don't know where exactly the problem is coming from, but when I cycle maps either way, the ground and walls simply don't load - has anyone else had this problem, and does anyone have any other ideas?
|
|
|
|