the future of sniping servers [message #58987] |
Tue, 23 December 2003 23:21 |
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Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma: 1
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Colonel |
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have a sniper server but dont like moderating it 24/7 for cheaters? then this post is for you!
this will be a server side mod done through a custom scripts.dll, it requires NO downloads by the client.
current features planned:
- invincible buildings
- war factory/airstrip destroyed at the start of every game to prevent vehs
- NO characters will come with timed c4 or pistol, including the soldier you spawn as!
- all non sniper units will have a sniper rifle instead of their usual weapon, except for mobius which will have a railgun and mendoza which will have a PIC, havoc and sakura still have ramjets
- all base defense will ignore players
- sbh will either not be cloaked or will not be buyable
- will work for all WS and fan maps
if you have any ideas for this feel free to post them.
all of this was coded by vloktboky with testing help from myself and many other mods from Black-Cell.net.
should be done just in time for christmas.
Black-Cell.net
Network Administrator (2003 - )
DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )
Dragonade, Renegade's first server side modification
Lead coder (2005 - )
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the future of sniping servers [message #58990] |
Wed, 24 December 2003 00:29 |
ApocXS
Messages: 37 Registered: April 2003
Karma: 0
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Recruit |
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pistols = sweet... besides if you cant kill someone whos using a pistol with your sniper rifle you shouldnt be in the server..
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the future of sniping servers [message #58993] |
Wed, 24 December 2003 01:52 |
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Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
Karma: 0
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General (5 Stars) ADMINISTRATOR |
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Please don't do the base defense thing... that was never well-received.
I'm the bawss.
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the future of sniping servers [message #58996] |
Wed, 24 December 2003 02:20 |
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Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma: 1
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Colonel |
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few changes:
- all non sniper chars(except PIC/rave) will be killed when bought.
- there will be an option in a ini file to also kill PIC/rave or havoc/sakura.
- base defense can be toggled on or off with an ini setting.
were not sure what to do with beacons yet, if possible the person will be killed when they buy/deploy one, if we cant do that they'll just be left alone, since they cant kill buildings anymore they're useless.
Black-Cell.net
Network Administrator (2003 - )
DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )
Dragonade, Renegade's first server side modification
Lead coder (2005 - )
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the future of sniping servers [message #58998] |
Wed, 24 December 2003 02:32 |
DanSolo
Messages: 107 Registered: December 2003 Location: London, England
Karma: 0
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Recruit |
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hi
Sorry to piss on your parade but im pretty sure this has been done already, The CEO sniper server on GSA has been using a similar map pack mod for a little over a year and a half now.
The base defenses are disabled and the only units you can buy are 500 cred snipers, 1000 cred snipers and pics/raves etc.
www.ceoclan.net goto the downloads section
GSA : [D|F|C]-Dan_Solo-L
WOL: D4N50L0
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the future of sniping servers [message #59000] |
Wed, 24 December 2003 02:42 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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your not pissing on any parade....this is a scripts mod for all maps also fanmaps.
what the ceo server has is custom maps with options turned off...such as only 500 credit snipers and 1000 credit snipers only available and WF/AIR disabled....theres still minigunners when you spawn on those maps.
This is a scripts.dll that only the server uses...so say you have C&C_Alpine when you join the server youll spawn as a minigunner with a sniper rifle and whatever changes he mentioned will be in tact.
Thus no need for new modded versions of maps and such.
Sounds good guys...Keep up the good work!
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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the future of sniping servers [message #59029] |
Wed, 24 December 2003 09:56 |
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Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
Karma: 0
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General (5 Stars) ADMINISTRATOR |
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RenGuard doesn't need to test the files on the server-side, and this scripts.dll only exists on the server-side... therefore it will work.
These maps differ from the maps the NeoSaber did because your players don't have to download anything to play.
If beacons can still be deployed then please don't allow them to be. It just leaves something open for grief players to do. Especially for those of us with Blazer's beacon countdown mod.
I'm the bawss.
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the future of sniping servers [message #59046] |
Wed, 24 December 2003 12:59 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
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General (1 Star) |
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In all the serious games I've played, sniper outfitting would have something like a secondary submachine gun/pistol and a few grenades as well as binoculars/night vision/thermal goggles. Please don't disable pistols. A sniper should have a secondary weapon and it only renders a player useless when his ammo is gone and he finds him/herself under attack.
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the future of sniping servers [message #59065] |
Wed, 24 December 2003 15:12 |
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Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma: 1
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Colonel |
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more changes:
- ini option to disable/enable pistols
- base spawn soldier will come with no weapons, or a pistol if its enabled
- possible anti spawn camping option, player would be invincible for 5 seconds after they spawn
Black-Cell.net
Network Administrator (2003 - )
DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )
Dragonade, Renegade's first server side modification
Lead coder (2005 - )
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the future of sniping servers [message #59074] |
Wed, 24 December 2003 16:05 |
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Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma: 1
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Colonel |
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first version of this is now running on jteksvr00.
Black-Cell.net
Network Administrator (2003 - )
DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )
Dragonade, Renegade's first server side modification
Lead coder (2005 - )
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the future of sniping servers [message #59130] |
Wed, 24 December 2003 22:26 |
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Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma: 1
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Colonel |
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version 1.0 is released:
http://web.black-cell.net/server_sniper_mod.zip
beacons are still buyable for now(though they cant kill buildings anymore), in future releases this will hopefully be fixed.
readme and an example ini file are included in the zip, along with the source code.
enjoy your christmas present all you sniper servers!
Black-Cell.net
Network Administrator (2003 - )
DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )
Dragonade, Renegade's first server side modification
Lead coder (2005 - )
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the future of sniping servers [message #59237] |
Fri, 26 December 2003 00:26 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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nice work guys, just make sure you update it to 1.31 and not 1.3.
other then that, looks great, nice creative way to do it, and even spawned some ideas that i had been trying to figure out
RenEvo
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