Running a server [message #57032] |
Sun, 07 December 2003 10:01 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Vukov Azol
Messages: 2 Registered: December 2003
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Recruit |
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I've been considering running a server but have found little information about it.
I've found some rent-a-servers online - but for the cost I could get a pretty fat pipe going into my house. Trouble is that I live on the fringe of DSL-land and it may have too much ping regardless of the pipe. (I presently have dsl 512/128)
So just what is the recommended BW for a server of 16-20 players? Is there a good online rent-a-server?
BTW - My pc is a P4 2.4 1gig with rad 9800 pro. I have a smaller PC nw with it (ath 1700 w rad 7000 and 512k)
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Running a server [message #57073] |
Sun, 07 December 2003 17:06 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Crimson
Messages: 7431 Registered: February 2003 Location: Phoenix, AZ
Karma: 0
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General (5 Stars) ADMINISTRATOR |
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http://www.servermatrix.com
Has dedicated servers with 1000GB of transfer monthly starting at $99 (or $79 with a setup fee) for Windows machines. If you wanted to run it on GameSpy with the Linux FDS, you can get one of their servers for $59/month or $49/month with a setup fee.
A lot of us are running game servers with these guys, including The Pits, the n00bstories AOW server, FoD Server 1, and a couple others.
I'm the bawss.
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Re: Running a server [message #57085] |
Sun, 07 December 2003 18:53 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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gibberish
Messages: 366 Registered: May 2003
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Commander |
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Vukov Azol |
I presently have dsl 512/128
So just what is the recommended BW for a server of 16-20 players?
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The big problem with hosting is upstream bandwidth (How much data your connection can send), this is typically the smaller number on ADSL connections.
As a rule of thumb you should allow 64Kbps per player.
However its kinda expontial hence you need more BW per player in big games and you can usually get away with a bit less in smaller games.
So on your connection you can probably handle a 4 player game.
However for a 16 player game you probably need:
16 * 64 = 1024
On the plus side you dont need much downstream so you could get away with:
256/1024
NOTE: Post edited KB/s -> Kbps
[Updated on: Tue, 09 December 2003 10:35] Report message to a moderator
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Running a server [message #57171] |
Mon, 08 December 2003 18:41 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Vukov Azol
Messages: 2 Registered: December 2003
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Thanks for the info. I'd like to host a wwol server, so Gamespy is out.
Thats a whole lotta bw. I'll have to check prices to see what it would cost to get a pipe like that at my house, though I still worry about the distance causing lag.
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Running a server [message #57178] |
Mon, 08 December 2003 20:06 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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If i were you, i'd get the fatpipe.
SDSL (or SHDSL) has better range and cheaper than T1.
I say this simply because they are so much more flexible than renting a server. You can upgrade whenever you chose, no limits on bandwidth. etc...
![http://www.baclan.org/albums/album05/dasmodell.jpg](http://www.baclan.org/albums/album05/dasmodell.jpg)
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Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window
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Re: Running a server [message #57196] |
Tue, 09 December 2003 05:18 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
NHJ BV
Messages: 712 Registered: February 2003
Karma: 0
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Colonel |
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gibberish | As a rule of thumb you should allow 64KB/s per player.
However its kinda expontial hence you need more BW per player in big games and you can usually get away with a bit less in smaller games.
So on your connection you can probably handle a 4 player game.
However for a 16 player game you probably need:
16 * 64 = 1024
On the plus side you dont need much downstream so you could get away with:
256/1024
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You mean 64 Kbps, not KB/s
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