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W3d sun [message #56208] Fri, 28 November 2003 18:17 Go to previous messageGo to previous message
Aircraftkiller is currently offline  Aircraftkiller
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Registered: February 2003
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That was done through Lightscape and the 3DS W3D tool. It is not possible to generate that kind of lighting through gMax.

The "custom lightmaps" is a joke. It requires an enormous amount of effort for a mainly ineffective radiosity solve, without any true calculations on lighting.

Vertex lighting is more realistic than the "custom lightmaps" are, depending on how you generate your terrain.
 
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