W3d sun [message #56192] |
Fri, 28 November 2003 13:43 |
Sn1per XL
Messages: 165 Registered: May 2003 Location: Florida
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i was wondering how to add a custom sun to my map i noticed on most maps they have a W3D file for there sun how do i do this?
Ingame names: Sn1perXL, xhav0c
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W3d sun [message #56194] |
Fri, 28 November 2003 14:19 |
Sn1per XL
Messages: 165 Registered: May 2003 Location: Florida
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oh ok thanks...but i have another question how do i add shadows in my map?
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W3d sun [message #56195] |
Fri, 28 November 2003 14:27 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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You can just use the "Compute Vertex Solve" on the lighting menu to generate lighting and it will create shadows if you check the "Check Occlusion" box before generating.
There was a tuorial about making the custome shadows, which was very impressive. It was on renhelp but it seems to have gone walkies, I'll see if i can track it down if you want to make your own shadows.
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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W3d sun [message #56205] |
Fri, 28 November 2003 16:45 |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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I think he means like the lighting in Islands. If you look at the plain .w3d for islands, it has a separate light source, and everything has shadows. This is BEFORE loading it into leveledit.
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W3d sun [message #56235] |
Sat, 29 November 2003 05:25 |
Adavanze
Messages: 96 Registered: September 2003 Location: England
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If you generate auto alpha shadows on 3ds max using radiosity, chances are it will appear in a totally different direction than the shadow for your character wil come out. Takes alot of re-aranging on the lights. Also it does have alot of bugs, the textures wont map properly in some cases, and the shadows can come out so dark, that it is like pitch black and ugly.
On http://www.drireign.net/ there is a tutorial about custom lightmaps, it looks cool, but make sure u do it in the right direction.. It will take a long time too!
You can probably change the lighting direction in level edit, im not a level edit expert.
If you wanna know how to do real time light mapping using radioisity, you can go to http://www.windssoft.com/Index.htm and download the tool for max to do it, I guess if you get it right it is worth it, especially when u get the mirror effects from it.
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W3d sun [message #56332] |
Sat, 29 November 2003 22:10 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
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General (1 Star) |
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Yes, you can place the sun anywhere you want,
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W3d sun [message #56340] |
Sun, 30 November 2003 02:55 |
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Sir Kane
Messages: 1701 Registered: March 2003 Location: Angerville
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General (1 Star) |
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Lightscape rendering takes ages.
Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
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