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Adding more "morph points..." [message #55858] Mon, 24 November 2003 20:49 Go to next message
TheMouse is currently offline  TheMouse
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or whatever the're called...

How do you add more of those little blue dots that let you morph the terrain? I can't figure it out.


http://www.n00bstories.com/image.fetch.php?id=1048333243


http://www.n00bstories.com/stats/renegade_stats.php?player=rand124&team=gdi3
Adding more "morph points..." [message #55867] Tue, 25 November 2003 00:19 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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They're called vertices, and to add more you could just try making a mesh that has more faces from the beginning, as defined in the 'Create' Tab, or you could go to the modifiers menu and tessellate the mesh.

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Adding more "morph points..." [message #55880] Tue, 25 November 2003 12:00 Go to previous messageGo to next message
TheMouse is currently offline  TheMouse
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Thanks.

http://www.n00bstories.com/stats/renegade_stats.php?player=rand124&team=gdi3
Adding more "morph points..." [message #55887] Tue, 25 November 2003 13:08 Go to previous messageGo to next message
Jaspah is currently offline  Jaspah
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What about the "segments" thing? That works, too.
Adding more "morph points..." [message #55894] Tue, 25 November 2003 14:16 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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YSLMuffins

has more faces from the beginning

Thats what YSLMuffins was on about, the more segments you set , the more faces produced.


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Adding more "morph points..." [message #55956] Wed, 26 November 2003 14:16 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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If you don't want to start over you could also use mesh smooth, tessalate, and to a lesser extent Chamfer. Smile

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Adding more "morph points..." [message #56003] Wed, 26 November 2003 20:11 Go to previous messageGo to next message
IRON FART
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Above post is right. You shoulda delt with it before you converted it to an editable mesh, but you can apply meshsmooth, and an Iteration of 1 (that'll really add more vertices so be careful).

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Adding more "morph points..." [message #56049] Thu, 27 November 2003 07:44 Go to previous messageGo to next message
Jaspah is currently offline  Jaspah
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You could always to Mesh Displacement. Wink
Adding more "morph points..." [message #56073] Thu, 27 November 2003 12:05 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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That won't increse the number of veticies tho :S

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Adding more "morph points..." [message #56085] Thu, 27 November 2003 13:14 Go to previous messageGo to next message
laeubi is currently offline  laeubi
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Or jsut use the 'cut' funtion to dived faces. Cool

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Adding more "morph points..." [message #56111] Thu, 27 November 2003 15:37 Go to previous messageGo to next message
Jaspah is currently offline  Jaspah
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Cpo64

That won't increse the number of veticies tho :S



I've used it, it makes alot of vertexes.
Adding more "morph points..." [message #56116] Thu, 27 November 2003 17:11 Go to previous message
Cpo64 is currently offline  Cpo64
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hmm... maybe I am thinking of something diffrent...

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