| LOD Sets [message #55552] | 
			Thu, 20 November 2003 17:24   | 
		 
		
			
				
				
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						Sanada78
						 Messages: 435 Registered: April 2003 
						
	Karma: 
 
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					Commander  | 
					 
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		I'm currently trying to resolve this problem with the LOD on my characters. I resorted going back to the LOD models to see if there's anything I did wrong. One thing I did notice was on the official models, when imported, they have the LOD number (or whatever it's called) next to the models. When I checked mine, they didn't. 
 
  
 
Westwood Model on the left, my model on the right. 
 
Also, here are the W3D settings I use on my objects (although they vary slightly such as the collision boxes are hidden). 
 
  
 
When I exported my model, they had the .00 after the name, "Body_L0.00" for example. I had a look at the Mammoth Tank Westwood provided and exported it. As it should, the LOD numbers appeared next to the correct object name. After playing around with it, I found out that the Origin box played an important part in the LOD. 
 
To test this, I made a box, and named it "Box_L0.00". Exported it, and on import it's called "Box_L0". I added an Origin box, link it to it, did the same process and it's still called "Box_L0". I tried it with the Origin box called "Origin.00" but still the same happened. I then created another Origin box called "Origin.01" with the addition of "Origin.00". I also cloned the box ("Box_L1.01) linking it to "Origin.01". I then exported them, and on import, they showed up as "Box_L0.00" and "Box_L1.01". 
 
I'm not sure if an Origin box is required for the character models since the LOD sets are all separate. Is there something I've missed?
		
		
		
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