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Renegade Alert Weapons Update... [message #55163] Sun, 16 November 2003 12:01 Go to previous messageGo to previous message
PiMuRho is currently offline  PiMuRho
Messages: 494
Registered: February 2003
Karma:
Commander
Bullshit. There is a finite limit to the amount of polygons a PC can handle. The engine itself would also eventually run out of address space.

Textures use memory. They don't call for much CPU time at all. Physics, particle systems, any form of realtime lighting (which Renegade hasn't got) will slow things down. Gratuitous use of multipass textures slows things down (because each polygon is rendered once per pass).

No way on earth did you have a 1 billion poly scene running on a system with those specs.


 
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