Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Max Plugin
Max Plugin [message #37933] Sat, 09 August 2003 10:42 Go to next message
xSeth2k2x is currently offline  xSeth2k2x
Messages: 285
Registered: July 2003
Location: In my room in the chair
Karma: 0
Recruit
is there a plugin for 3d studio max out therE?(not just any plugin, i mean for exporting to .w3d)

Farewell.
http://www.multec.com/case9studios/sigs/case9_seth_signature.jpg
Max Plugin [message #38136] Sun, 10 August 2003 03:49 Go to previous messageGo to next message
pulverizer is currently offline  pulverizer
Messages: 439
Registered: March 2003
Location: the Netherlands
Karma: 0
Commander
don't think so...
anyway. why would you need it? just export to .3ds and import it in renX and then export to w3d.


Max Plugin [message #38180] Sun, 10 August 2003 07:47 Go to previous messageGo to next message
Sk8rRIMuk is currently offline  Sk8rRIMuk
Messages: 1019
Registered: February 2003
Location: Blackheath, England, Unit...
Karma: 0
General (1 Star)

slayer

don't think so...
anyway. why would you need it? just export to .3ds and import it in renX and then export to w3d.


maybe because... it would be quicker and be less hassle.

Theres been loads of threads on this.

Is there a 3ds Max plugin?

Yes, but it was never and probably will never be released to the public.


WOL Nick - Sk8rRIMuk

http://www.bwstudios.co.uk/private/sk8rrimuk.jpg

The one and only original "spammander"!
Max Plugin [message #38182] Sun, 10 August 2003 07:52 Go to previous messageGo to next message
maytridy is currently offline  maytridy
Messages: 1371
Registered: February 2003
Location: New York, USA
Karma: 0
General (1 Star)
Don't think so...........

Max Plugin [message #38192] Sun, 10 August 2003 08:29 Go to previous messageGo to next message
xSeth2k2x is currently offline  xSeth2k2x
Messages: 285
Registered: July 2003
Location: In my room in the chair
Karma: 0
Recruit
Sk8rRIMuk

slayer

don't think so...
anyway. why would you need it? just export to .3ds and import it in renX and then export to w3d.


maybe because... it would be quicker and be less hassle.

Theres been loads of threads on this.

Is there a 3ds Max plugin?

Yes, but it was never and probably will never be released to the public.


Y not?


Farewell.
http://www.multec.com/case9studios/sigs/case9_seth_signature.jpg
Max Plugin [message #38193] Sun, 10 August 2003 08:31 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
Messages: 1564
Registered: February 2003
Location: Birmingham, England, Unit...
Karma: 0
General (1 Star)
Because there still using it for Generals and the plugin is property of Electronic Arts.

Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
Max Plugin [message #38374] Sun, 10 August 2003 21:05 Go to previous messageGo to next message
Ugauga01 is currently offline  Ugauga01
Messages: 173
Registered: June 2003
Location: Germany
Karma: 0
Recruit

...and EA is a company full shit.

Das Leben ist ein scheiß Rollenspiel. -Hat aber eine geile Grafik.
-------------------------------------------------------
The life is a bad RPG. -But it has a great Graphik
Max Plugin [message #38418] Mon, 11 August 2003 01:56 Go to previous messageGo to next message
laeubi is currently offline  laeubi
Messages: 799
Registered: February 2003
Location: Germany
Karma: 0
Colonel

Ugauga01

...and EA is a company full shit.

And payed a lot of Dollars for this...Maybe the offfer you a copy for aroun 1000$ or how much such a thing costs.


www.laeubi.de Find Mods, Maps, Tool, Files and More!
< All Tutorials you ever searched for >
< contact me >
"Don't say it is imposible... just find a solution!"
Max Plugin [message #54761] Tue, 11 November 2003 08:56 Go to previous messageGo to next message
Sir Kane
Messages: 1701
Registered: March 2003
Location: Angerville
Karma: 0
General (1 Star)
Get w3d_file.h and the 3ds Max SDK to code your own exporter

Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Max Plugin [message #54802] Tue, 11 November 2003 14:47 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
Messages: 2510
Registered: February 2003
Location: Behind You!
Karma: 0
General (2 Stars)

You don't have to do anything at all... Just export to .3ds, import that into gmax/renx, and export that in .w3d. No extra coding, plugins, or anything else needed.

.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
Max Plugin [message #54823] Tue, 11 November 2003 19:10 Go to previous messageGo to next message
NeoX is currently offline  NeoX
Messages: 408
Registered: April 2003
Location: Canada, Ontario, Acton
Karma: 0
Commander
SIr PHionex the UVW maps dont get transfered when you do that if we had a w3d exporter for max it would make meshing a breeze. the load UVW map in gmax is finicky and dont work for more then one uvw map if it works at all.
Max Plugin [message #54829] Tue, 11 November 2003 20:52 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
Messages: 2510
Registered: February 2003
Location: Behind You!
Karma: 0
General (2 Stars)

NeoX

SIr PHionex the UVW maps dont get transfered when you do that if we had a w3d exporter for max it would make meshing a breeze. the load UVW map in gmax is finicky and dont work for more then one uvw map if it works at all.


Lol...

You have no clue what you're talking about. The UVW mapping does get transfered when you export to .3ds to import into gmax. I just finished a pineapple grenade about a week ago with UVW mapping all done in 3dsmax, sent the UVW map to a team member to be skinned, and applied that to the model, exported that to gmax, and what do ya know? The UVW Mapping worked. Shocked :rolleyes:

Just because you don't know how to do it right, doesn't mean it can't be done. :rolleyes:


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
Max Plugin [message #54833] Tue, 11 November 2003 23:26 Go to previous messageGo to next message
IRON FART
Messages: 1989
Registered: September 2003
Location: LOS ANGELES
Karma: 0
General (1 Star)
Could it be done with MAXScript?
The .w3d->.gmax thing was maxscript...
.gmax files and .max files must be very similar. If anything, the .gmax files will only be more primitive in it's capabilities, but a MS plugin like that is concievable.


http://www.baclan.org/albums/album05/dasmodell.jpg
Quote:


Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window

Max Plugin [message #55117] Sat, 15 November 2003 14:44 Go to previous messageGo to next message
Sir Kane
Messages: 1701
Registered: March 2003
Location: Angerville
Karma: 0
General (1 Star)
I don't think you can do it via max script since you can't (I think) add data to the meshes like with coded exporters.

Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Max Plugin [message #55123] Sat, 15 November 2003 16:24 Go to previous messageGo to next message
OrcaPilot26 is currently offline  OrcaPilot26
Messages: 394
Registered: February 2003
Karma: 0
Commander
General Havoc

Because there still using it for Generals and the plugin is property of Electronic Arts.


Not necessarily... doesn't Greg Hjelstrom own w3d?


http://nova.deadlyfear.com/uploads/files//sig_orca.jpg
"ALL HAIL THE CHRONOSPHERE AND ITS CHRONOSHIFTY GOODNESS" -Aircraftkiller
Max Plugin [message #55124] Sat, 15 November 2003 16:26 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 1
General (5 Stars)
No, Greg Hjelstrom cannot own something that the company paid for. W3D has been, and always will be, property of Electronic Arts.
Max Plugin [message #55126] Sat, 15 November 2003 17:02 Go to previous messageGo to next message
Sanada78 is currently offline  Sanada78
Messages: 435
Registered: April 2003
Karma: 0
Commander

I thought the W3D format was a standard format?

W3D = Shockwave Format

Unless the two formats are completely different and EA have their own. Confused
Max Plugin [message #55177] Sun, 16 November 2003 13:41 Go to previous messageGo to next message
kopaka649 is currently offline  kopaka649
Messages: 476
Registered: March 2003
Location: Edmonton, Alberta, Canada
Karma: 0
Commander
:huh: thought it meant westwood 3d but after a bit of digging it seems shockwave to me.

http://www.macromedia.com/support/director/ts/documents/w3d_sdk.htm
Max Plugin [message #55179] Sun, 16 November 2003 14:05 Go to previous message
Dante
Messages: 1039
Registered: February 2003
Karma: 0
General (1 Star)
it is westwood 3d, and yes, ea does own it

greg hjelstrom is the individual who built 90% of the code for w3d based engines, so he is often accredited for working with it.

the simplest thing to do would to find someone with great knowledge of C++ and the Max SDK, and pay them an ass load of money to make you an exporter, since we have the header & w3d definitions file, it is just a matter of exporting it properly.


W3D currently seen in -> Renegade, Earth & Beyond, Generals (zero hour).

Wouldn't it be really fucking funny if LOTR RTS used w3d.... probably does, as it screamed sage engine.


Previous Topic: P3D import
Next Topic: Re-Creating Renegade 2
Goto Forum:
  


Current Time: Fri Dec 20 02:32:29 MST 2024

Total time taken to generate the page: 0.01027 seconds