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Teamwork still exists on non-clan games !?! [message #5492] |
Tue, 11 March 2003 13:32 |
eggmac
Messages: 51 Registered: February 2003
Karma: 0
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Recruit |
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yeah, it's nice teamwork of course, but this happens all the time (at least on GSA 24-player-servers). Now if the enemy team was also well organized, it could have been a funny game (4 hotties repairing while 4 meds keep bashing on the stanks..)
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Teamwork still exists on non-clan games !?! [message #5578] |
Tue, 11 March 2003 16:00 |
Ren Sizzlefab
Messages: 77 Registered: March 2003 Location: Australia
Karma: 0
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Recruit |
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Played a great game on City the other night, had a 6 stank rush, but with very little communication needed. 3 went for WF, 3 went for PP. The entire base went down before GDI knew what happened.
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Teamwork still exists on non-clan games !?! [message #5600] |
Tue, 11 March 2003 16:47 |
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Griever92
Messages: 593 Registered: February 2003 Location: Calgary, Alberta, Canada
Karma: 0
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Colonel |
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PiMuRho | I've found that servers where you get a good bunch of regulars tend be pretty good for teamwork.
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yep, same here
Alex "Griever92" Bracken
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Teamwork still exists on non-clan games !?! [message #5609] |
Tue, 11 March 2003 17:01 |
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[sg]the0ne
Messages: 442 Registered: February 2003 Location: Houston, TX
Karma: 0
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Commander |
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In general there are two types of players :
Type A) Those who like & realize the effectiveness of teamwork and seek it out.
Type B) Those who prefer to do their own thing all or the majority of the time
Type A players will flock to / join / assist other type A players regardless of the server or network (GSA / WOL). Type B on the other hand is more apt to do whatever regardless of the situation (97% [etc] of the time).
yahoo : chapstic25
aim : lamant281
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