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Max Plugin [message #37933] Sat, 09 August 2003 10:42 Go to next message
xSeth2k2x is currently offline  xSeth2k2x
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is there a plugin for 3d studio max out therE?(not just any plugin, i mean for exporting to .w3d)

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Max Plugin [message #38136] Sun, 10 August 2003 03:49 Go to previous messageGo to next message
pulverizer is currently offline  pulverizer
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don't think so...
anyway. why would you need it? just export to .3ds and import it in renX and then export to w3d.


Max Plugin [message #38180] Sun, 10 August 2003 07:47 Go to previous messageGo to next message
Sk8rRIMuk is currently offline  Sk8rRIMuk
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slayer

don't think so...
anyway. why would you need it? just export to .3ds and import it in renX and then export to w3d.


maybe because... it would be quicker and be less hassle.

Theres been loads of threads on this.

Is there a 3ds Max plugin?

Yes, but it was never and probably will never be released to the public.


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Max Plugin [message #38182] Sun, 10 August 2003 07:52 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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Don't think so...........

Max Plugin [message #38192] Sun, 10 August 2003 08:29 Go to previous messageGo to next message
xSeth2k2x is currently offline  xSeth2k2x
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Sk8rRIMuk

slayer

don't think so...
anyway. why would you need it? just export to .3ds and import it in renX and then export to w3d.


maybe because... it would be quicker and be less hassle.

Theres been loads of threads on this.

Is there a 3ds Max plugin?

Yes, but it was never and probably will never be released to the public.


Y not?


Farewell.
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Max Plugin [message #38193] Sun, 10 August 2003 08:31 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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Because there still using it for Generals and the plugin is property of Electronic Arts.

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Max Plugin [message #38374] Sun, 10 August 2003 21:05 Go to previous messageGo to next message
Ugauga01 is currently offline  Ugauga01
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...and EA is a company full shit.

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Max Plugin [message #38418] Mon, 11 August 2003 01:56 Go to previous messageGo to next message
laeubi is currently offline  laeubi
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Ugauga01

...and EA is a company full shit.

And payed a lot of Dollars for this...Maybe the offfer you a copy for aroun 1000$ or how much such a thing costs.


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Max Plugin [message #54761] Tue, 11 November 2003 08:56 Go to previous messageGo to next message
Sir Kane
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Get w3d_file.h and the 3ds Max SDK to code your own exporter

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Max Plugin [message #54802] Tue, 11 November 2003 14:47 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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You don't have to do anything at all... Just export to .3ds, import that into gmax/renx, and export that in .w3d. No extra coding, plugins, or anything else needed.

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Max Plugin [message #54823] Tue, 11 November 2003 19:10 Go to previous messageGo to next message
NeoX is currently offline  NeoX
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SIr PHionex the UVW maps dont get transfered when you do that if we had a w3d exporter for max it would make meshing a breeze. the load UVW map in gmax is finicky and dont work for more then one uvw map if it works at all.
Max Plugin [message #54829] Tue, 11 November 2003 20:52 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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NeoX

SIr PHionex the UVW maps dont get transfered when you do that if we had a w3d exporter for max it would make meshing a breeze. the load UVW map in gmax is finicky and dont work for more then one uvw map if it works at all.


Lol...

You have no clue what you're talking about. The UVW mapping does get transfered when you export to .3ds to import into gmax. I just finished a pineapple grenade about a week ago with UVW mapping all done in 3dsmax, sent the UVW map to a team member to be skinned, and applied that to the model, exported that to gmax, and what do ya know? The UVW Mapping worked. Shocked :rolleyes:

Just because you don't know how to do it right, doesn't mean it can't be done. :rolleyes:


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Max Plugin [message #54833] Tue, 11 November 2003 23:26 Go to previous messageGo to next message
IRON FART
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Could it be done with MAXScript?
The .w3d->.gmax thing was maxscript...
.gmax files and .max files must be very similar. If anything, the .gmax files will only be more primitive in it's capabilities, but a MS plugin like that is concievable.


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Max Plugin [message #55117] Sat, 15 November 2003 14:44 Go to previous messageGo to next message
Sir Kane
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I don't think you can do it via max script since you can't (I think) add data to the meshes like with coded exporters.

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Max Plugin [message #55123] Sat, 15 November 2003 16:24 Go to previous messageGo to next message
OrcaPilot26 is currently offline  OrcaPilot26
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General Havoc

Because there still using it for Generals and the plugin is property of Electronic Arts.


Not necessarily... doesn't Greg Hjelstrom own w3d?


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Max Plugin [message #55124] Sat, 15 November 2003 16:26 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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No, Greg Hjelstrom cannot own something that the company paid for. W3D has been, and always will be, property of Electronic Arts.
Max Plugin [message #55126] Sat, 15 November 2003 17:02 Go to previous messageGo to next message
Sanada78 is currently offline  Sanada78
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I thought the W3D format was a standard format?

W3D = Shockwave Format

Unless the two formats are completely different and EA have their own. Confused
Max Plugin [message #55177] Sun, 16 November 2003 13:41 Go to previous messageGo to next message
kopaka649 is currently offline  kopaka649
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:huh: thought it meant westwood 3d but after a bit of digging it seems shockwave to me.

http://www.macromedia.com/support/director/ts/documents/w3d_sdk.htm
Max Plugin [message #55179] Sun, 16 November 2003 14:05 Go to previous message
Dante
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it is westwood 3d, and yes, ea does own it

greg hjelstrom is the individual who built 90% of the code for w3d based engines, so he is often accredited for working with it.

the simplest thing to do would to find someone with great knowledge of C++ and the Max SDK, and pay them an ass load of money to make you an exporter, since we have the header & w3d definitions file, it is just a matter of exporting it properly.


W3D currently seen in -> Renegade, Earth & Beyond, Generals (zero hour).

Wouldn't it be really fucking funny if LOTR RTS used w3d.... probably does, as it screamed sage engine.


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