Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Getting buildings to work.
Getting buildings to work. [message #53853] Tue, 04 November 2003 13:40 Go to previous messageGo to previous message
pulverizer is currently offline  pulverizer
Messages: 439
Registered: March 2003
Location: the Netherlands
Karma:
Commander
Quote:

I told you about this before on MSN but you may not have remembered.

For every exterior mesh you need to name them "NAME^PART" where 'name' is a prefix for your building like "USBAR" and 'part' is the mesh name such as "fence01" but remember not to exceed the 17 character limit in your naming.

For every interior mesh it is the same but you call them "NAME#PART" where 'name' and 'part' are the same as before.

You cannot just group the meshes and call them the one name, they need to all be seperatly named. Also 'name' must be the same for each part or it won't work properly.



thanks again general havoc Smile


Quote:

Using the ASIGN NODE NAMES tool in W3D-Settings dialog.
I also working on a tutorial for this part.


asign node names tool? ehh? what's that? Confused


 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Issues with LevelEdit
Next Topic: Recon settings
Goto Forum:
  


Current Time: Wed Dec 25 20:27:17 MST 2024

Total time taken to generate the page: 0.00726 seconds