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Home » Renegade Discussions » Mod Forum » GDI & Nod Teleporters (attention General Havoc again!!!)
GDI & Nod Teleporters (attention General Havoc again!!!) [message #5379] Tue, 11 March 2003 10:05 Go to previous messageGo to previous message
Halo38 is currently offline  Halo38
Messages: 955
Registered: February 2003
Location: UK
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General Havoc

I'm not sure about that. I know what you mean you would want it to "telefrag" the other player that you spawn into. It may be possibel to stop the enemy using them though, there are some scripts that may allow that.


If it kills both players then the blockage is stopped, that to me seems fair (could you do a bit of research if possible, or have a word with Jon Wilson)

I'll stick to the original design for the moment. Smile

Edit: I'm also texturing up a teleporter for teleporting around neutral areas, the GDI/Nod ones can be used to designate a teleporter to the ememy/friendly base (i'm going to do a flash little DM using this script Very Happy Very Happy ).

Edit2: Nice avatar! Very Happy


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