Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » New turret I want to make
btw: [message #53627] Sun, 02 November 2003 05:36 Go to previous messageGo to next message
laeubi is currently offline  laeubi
Messages: 799
Registered: February 2003
Location: Germany
Karma: 0
Colonel

I have added a Tutorial to:

http://www.laeubi.de/tutorials
http://www.renhelp.co.uk

Have fun


www.laeubi.de Find Mods, Maps, Tool, Files and More!
< All Tutorials you ever searched for >
< contact me >
"Don't say it is imposible... just find a solution!"
New turret I want to make [message #53649] Sun, 02 November 2003 13:17 Go to previous messageGo to next message
IRON FART
Messages: 1989
Registered: September 2003
Location: LOS ANGELES
Karma: 0
General (1 Star)
lol
That is perfect.
I know the basics of doing what I want to do, but that'll bridge the gaps in my knowledge.
Thanks man.


http://www.baclan.org/albums/album05/dasmodell.jpg
Quote:


Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window

Re: btw: [message #53652] Sun, 02 November 2003 14:17 Go to previous messageGo to next message
Dante
Messages: 1039
Registered: February 2003
Karma: 0
General (1 Star)
Laeubi

I have added a Tutorial to:

http://www.laeubi.de/tutorials
http://www.renhelp.co.uk

Have fun



only problem i have with that tutorial is the importing of the items, setting ONLY projectile to the mesh, and use of the .00 when you don't have multiple LODS.


to skip around the point, all bone creation should be done in the TOP view port, create a couple of .5x.5x.5 boxes (3 will work), name them "turret", "barrel", and "muzzlea0" then you are all set to place them, and skip the hassle of importingbones from another model, when you can make them just as easy, then uncheck export geometry for those 3 items, and you are set.


New turret I want to make [message #53654] Sun, 02 November 2003 15:03 Go to previous messageGo to next message
laeubi is currently offline  laeubi
Messages: 799
Registered: February 2003
Location: Germany
Karma: 0
Colonel

hm... I write to remove the .00 otherwhise it doesn't matter aslong as there are no orgin.00, orgin.01 etc. (Orgin is jsut used for LOD's)

The Importing from the Humvee was just to get a Muszzle flash.. and if importing the flash, importing other bones to, so there are the steps to link the BONES itself is already done. Very Happy


www.laeubi.de Find Mods, Maps, Tool, Files and More!
< All Tutorials you ever searched for >
< contact me >
"Don't say it is imposible... just find a solution!"
New turret I want to make [message #53657] Sun, 02 November 2003 15:22 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
Messages: 1246
Registered: February 2003
Location: Powell River, B.C. Canada
Karma: 0
General (1 Star)
Laeubi

Cpo64

Laeubi

For the animation thing...
Problem is, after the first shoot, it repeat the animation in a loop, even no way to stop that.


Unless it fires realy slow. If it fires slow enough, it won't matter right?

It will loop... even if the turret STOPS to fire. Razz


Okay then explane the Tailgun, it has an animation, and it stops when it stops fireing.


-->
New turret I want to make [message #53679] Mon, 03 November 2003 02:24 Go to previous messageGo to next message
laeubi is currently offline  laeubi
Messages: 799
Registered: February 2003
Location: Germany
Karma: 0
Colonel

Tailgun has no fire animations... :rolleyes:

www.laeubi.de Find Mods, Maps, Tool, Files and More!
< All Tutorials you ever searched for >
< contact me >
"Don't say it is imposible... just find a solution!"
New turret I want to make [message #53785] Mon, 03 November 2003 20:46 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
Messages: 1246
Registered: February 2003
Location: Powell River, B.C. Canada
Karma: 0
General (1 Star)
Yes it does, the barrels spin...

-->
New turret I want to make [message #53801] Tue, 04 November 2003 01:35 Go to previous messageGo to next message
laeubi is currently offline  laeubi
Messages: 799
Registered: February 2003
Location: Germany
Karma: 0
Colonel

Player weapons can have a fire aniamtion, Vehicles NOT!

www.laeubi.de Find Mods, Maps, Tool, Files and More!
< All Tutorials you ever searched for >
< contact me >
"Don't say it is imposible... just find a solution!"
New turret I want to make [message #53837] Tue, 04 November 2003 11:26 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
Messages: 1246
Registered: February 2003
Location: Powell River, B.C. Canada
Karma: 0
General (1 Star)
It is a vehicle/turret!!!

Vehicle Name: M06_Tailgun
Model Name: w_gdi_tlgn.w3d

The barrels rotate when fired, and stop when you stop fireing.

Look at Gateshead, it has several instances of this vehicle... The barrels spin, so there Razz


-->
New turret I want to make [message #53839] Tue, 04 November 2003 11:30 Go to previous messageGo to next message
laeubi is currently offline  laeubi
Messages: 799
Registered: February 2003
Location: Germany
Karma: 0
Colonel

doh... sorry then, crap we both thought about different things... hehe Very Happy
I'll check that, cant tell anything until cheked by myself Cool


www.laeubi.de Find Mods, Maps, Tool, Files and More!
< All Tutorials you ever searched for >
< contact me >
"Don't say it is imposible... just find a solution!"
New turret I want to make [message #53841] Tue, 04 November 2003 11:33 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
Messages: 1246
Registered: February 2003
Location: Powell River, B.C. Canada
Karma: 0
General (1 Star)
Razz I figured you didn't know which model I was talking about Razz thats why I didn't get tooooo pissed Razz

-->
New turret I want to make [message #53850] Tue, 04 November 2003 13:09 Go to previous messageGo to next message
laeubi is currently offline  laeubi
Messages: 799
Registered: February 2003
Location: Germany
Karma: 0
Colonel

Cpo64

Razz I figured you didn't know which model I was talking about Razz thats why I didn't get tooooo pissed Razz

Great Laughing Very Happy

I tested it in a Mod.. but barrels don't rotate Confused Confused

may it is one of the SP-Only Things?? Crying or Very Sad


www.laeubi.de Find Mods, Maps, Tool, Files and More!
< All Tutorials you ever searched for >
< contact me >
"Don't say it is imposible... just find a solution!"
New turret I want to make [message #53852] Tue, 04 November 2003 13:21 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
Messages: 1246
Registered: February 2003
Location: Powell River, B.C. Canada
Karma: 0
General (1 Star)
Realy? the rotate for me o_O I guess I will have a closer look, lol,

-->
New turret I want to make [message #53855] Tue, 04 November 2003 14:28 Go to previous message
laeubi is currently offline  laeubi
Messages: 799
Registered: February 2003
Location: Germany
Karma: 0
Colonel

I died 15 times... but no rotation Sad
Previous Topic: last one, then im back on track.......
Next Topic: Slow on w3d Load
Goto Forum:
  


Current Time: Sun Dec 29 16:49:49 MST 2024

Total time taken to generate the page: 0.01571 seconds