Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » I need some help with scripting
I need some help with scripting [message #53524] Sat, 01 November 2003 11:05 Go to next message
Ferhago is currently offline  Ferhago
Messages: 1013
Registered: March 2003
Karma: 0
General (1 Star)
I have a question about making text cinematic scripts. Anyone who can help me I give thanks in advance.

Is there anyway to negate a script once it has been put in?

Such as you put something like "M00_Disable_Transition"

Would there be a way to disable that script or would you need activate another script to cancel it out? Because this is the case with disable collision.

I ask because im looking for a way to negate disable transition
I need some help with scripting [message #53526] Sat, 01 November 2003 11:22 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
Messages: 1564
Registered: February 2003
Location: Birmingham, England, Unit...
Karma: 0
General (1 Star)
If you can explain what you are using the script on/with/for I may be able to understand what you mean properly. But M00_Disable_Transition is used on vehicles to stop the enter/exit transitions from being used.

I sort of understand what you are trying to do but if you can explain where your using it and what you want it to do I can maybe figure somehting out.


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
I need some help with scripting [message #53529] Sat, 01 November 2003 11:31 Go to previous messageGo to next message
Ferhago is currently offline  Ferhago
Messages: 1013
Registered: March 2003
Karma: 0
General (1 Star)
Well im trying to get the nod turret to be enterable and usable
I need some help with scripting [message #53530] Sat, 01 November 2003 11:35 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
Messages: 1246
Registered: February 2003
Location: Powell River, B.C. Canada
Karma: 0
General (1 Star)
I don't think that is posible with a text script.

The script you are talking about will dissable trasitions that already exist. But the Turret doesn't have any in the first place.

But if you were useing this in a mod (level/map) you could make a temp of the turret, add transtions, then it would work.


-->
I need some help with scripting [message #53549] Sat, 01 November 2003 13:24 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
Messages: 1564
Registered: February 2003
Location: Birmingham, England, Unit...
Karma: 0
General (1 Star)
Yeah this is way easier than it looks. Just open up your map and stick "GTH_User_Controllable_Base_Defence" script onto it in leveledit and away you go. You may have to add vehicle trasitions to the turret first if it doesn't have them but thats a 2 minute job.

Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
I need some help with scripting [message #53552] Sat, 01 November 2003 14:03 Go to previous message
Ferhago is currently offline  Ferhago
Messages: 1013
Registered: March 2003
Karma: 0
General (1 Star)
Ok but im not making a map. I was trying this for a drop script.

Anyway I tried it and it didnt work on a drop script. And I can't make a map beleive me I tried
Previous Topic: Renegade FDS
Next Topic: Need Some Photo Editing Advice
Goto Forum:
  


Current Time: Tue Dec 24 07:57:09 MST 2024

Total time taken to generate the page: 0.00701 seconds