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C&C Seaside Sunset Preview [message #53478] Sat, 01 November 2003 00:12 Go to next message
NeoSaber is currently offline  NeoSaber
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http://www.cnc-source.com/gallery/categories.php?cat_id=87

I finally gave myself a kick in the ass to work on this. It's a remake of Seaside Canyon. The obelisk and AGT are set into their destroyed state so bases are much more vulnerable to rushing. GDI will have a few normal guard towers (with destruction animations) at the front of their base. I also changed some of the weapon spawners so there will be no more spawners with Railguns, Ramjets, Volt Rilfes, or PICs.

I'm open to suggestions on what else to change. Currently the Recon Bike replaces the Nod APC, anyone prefer to see the APC come back instead? Perhaps put them both in? Also, the landmines are still on the beaches (shifted around to suprise those who knew how to get past them unharmed). Still want them around, or should they be removed? Anything else you would like to see different?


NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
C&C Seaside Sunset Preview [message #53480] Sat, 01 November 2003 00:22 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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Looks good, I liked the layout of the first.

May I suggest adding some more textures?

Maybe some craters?

Also, since this is later in the day, maybe change the water level? Tides and all... Razz

And since you seem to be able to do all this animation stuff, maybe you could do something with the C130? instead of flying so high, maybe make it fly in at a funny angle, drop off the vehicle, then make a hard bank bearly makeing it out alive? Razz


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C&C Seaside Sunset Preview [message #53489] Sat, 01 November 2003 02:07 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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Colonel
you like asking for a lot eh?
C&C Seaside Sunset Preview [message #53528] Sat, 01 November 2003 11:30 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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There just ideas, he doesn't have to use any of them.

When brainstorming I didn't put any limits on the ideas. So he can take what he likes and use it, if not, it probaly will be just of good a map Smile


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C&C Seaside Sunset Preview [message #53534] Sat, 01 November 2003 12:01 Go to previous messageGo to next message
kopaka649 is currently offline  kopaka649
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sweet! seaside canyon was one of my favourite maps on mmn Very Happy
C&C Seaside Sunset Preview [message #53547] Sat, 01 November 2003 13:12 Go to previous messageGo to next message
Genocide is currently offline  Genocide
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What i noticed when i was playing was the overall gameplay, gdi and nod were always hiding behind the arch, and it was like a dogfight in the middle, maybe you need to make more ways to access the base tank wise.

hope it helped.
C&C Seaside Sunset Preview [message #53605] Sat, 01 November 2003 21:44 Go to previous messageGo to next message
NeoSaber is currently offline  NeoSaber
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Cpo64

Looks good, I liked the layout of the first.

May I suggest adding some more textures?

Maybe some craters?

Also, since this is later in the day, maybe change the water level? Tides and all... Razz

And since you seem to be able to do all this animation stuff, maybe you could do something with the C130? instead of flying so high, maybe make it fly in at a funny angle, drop off the vehicle, then make a hard bank bearly makeing it out alive? Razz


I like the idea of putting in a few craters, I'll see if I can find a good spot to put them. I think I'll put in a few destroyed vehicles and ambient gunfire sounds to add to the battlefield effect too.

Changing the water level and air drop would be kind of time consuming, for very little effect. I think I'll leave those as is. More textures might be good, if I could come up with some more to add. That's always the problem for me, I never can decide what will look good for a map.


NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
C&C Seaside Sunset Preview [message #53612] Sat, 01 November 2003 22:33 Go to previous messageGo to next message
Beanyhead is currently offline  Beanyhead
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Sounds like we'll have to try it out for Fan Map Night sometime Smile
C&C Seaside Sunset Preview [message #54417] Sat, 08 November 2003 19:04 Go to previous messageGo to next message
CnCsoldier08 is currently offline  CnCsoldier08
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Umm seaside canyon....when i played that map there were no tops to the buildings. I duno if this was just my map or if it was the case for everyone. if it happened to everyone, plz change that part.

WOL:tweekbee
C&C Seaside Sunset Preview [message #54418] Sat, 08 November 2003 19:10 Go to previous messageGo to next message
Renx is currently offline  Renx
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I thought this map was suppost to be for RenAlert? Or was that a different one?

~Canucck

http://www.sloganizer.net/en/style7,Espion.png

Blazer

...RG made me ugly
C&C Seaside Sunset Preview [message #54419] Sat, 08 November 2003 20:28 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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everyone for some reason or another doesnt get the other zip installed or the server doesnt

anychance you can just make the .mix a little bit bigger so they work?


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

C&C Seaside Sunset Preview [message #54428] Sat, 08 November 2003 21:25 Go to previous messageGo to next message
NeoSaber is currently offline  NeoSaber
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Renx

I thought this map was suppost to be for RenAlert? Or was that a different one?


That's a different one.

Titan1x77

everyone for some reason or another doesnt get the other zip installed or the server doesnt

anychance you can just make the .mix a little bit bigger so they work?


Hmm, I have been thinking of doing that. I originally seperated the .mix files so I could update them easier. However I've come to the conclusion the exploding buildings just need one last overhaul for me to call them done. If I focus on just them for a week or so I could probably get it done. Then there wouldn't be a need to seperate the files. I probably could also fix up the alternate models and avoid seperating those as well.

Looks like the map is going to be delayed a little, but it'll probably be for the best. Smile


NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
C&C Seaside Sunset Preview [message #54433] Sat, 08 November 2003 22:14 Go to previous message
Halo38 is currently offline  Halo38
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coming along nice neo Smile

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