Home » Renegade Discussions » Mod Forum » New turret I want to make
New turret I want to make [message #53444] |
Fri, 31 October 2003 20:17 |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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I think that frankly the NOD turret sucks balls. So ininteresting and simple.
Anyhoo, I want to create a larger, MUCH more hefty Turret which I will name the "GDI Grand cannon". Of course the purpose reflects the RA2 grand cannon, but the same is VERY different because The RA2 grand cannon wasn't a practical shape and height.
Anyway, I Have created the basic shape for it. (basically a dome.....figuring that a dome will be the most natural shape for this). I have done the majority of the textures already.
I plan on making the doors slide open diagonally, to reveal the cannons.
Now, The Tutorials in the "How To" folder are not very in depth, and do not cover a turret in particular.
I know there are 3 bones in making the turret (for a vehicle).........
Do I need to use all three?
How do I place them?
How can I make the doors slide open as the turret is rotating OR as it prepares to fire or something?
It is just the functionality of it that will give me problems. The rest I can handle.
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Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window
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New turret I want to make [message #53455] |
Fri, 31 October 2003 21:26 |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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1. It's Nod, not NOD.
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Thought you'd say that, but nobody really cares! And I didn't spell it "N.O.D." so technically, its correct.
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3. You can't make it "functional" in that sense. Either it has a turret or it doesn't, no shutters are involved.
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I hoped that wouldn't be the case. In which case that answers the question, "Can we see screenshots?"
Well, not now because i'll have to redesign it.
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4. You need to actually make a level, make it worth playing, before you go adding all this stupid crap that most newbie level designers want in.
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Well,Not really. I had a map nearly done when that gmax bug came and corrupted it, and I realised that i wasn't gonna waste anymore time making maps. Simply because it take so much time that:
a. I do not have
b. I could spend PLAYING renegade.
But I could let others have it, and if they are not dum dums, they can easily adapt it for themselves.
and WHY did you even post "But I want Tiberium lasers that shoot dogs into people's crotch!"?
Shutters on a turret, and tiberium laser-dogs that attatch to genitalia differ a bit lol
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Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window
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New turret I want to make [message #53457] |
Fri, 31 October 2003 21:31 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 1
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General (5 Stars) |
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First point, no, you don't have to put periods into something for it to be assumed as an acronym. It wasn't used as emphasis, it was used as an acronym. NOD means Naval Ordnance Disposal, and I doubt that's what Westwood intended.
If you uninstall the Windows update, you can reopen your *.gmax files without any difficulty, and proceed as you once did.
As for "playing the game," yeah, I play it enough.
JupitersK: Oct 2003: {Total Games=386, Total Points=501040, Kills=5542, Deaths=948, K/D Ratio=5.8459916, Ladder Points=7108, Wins=248, MVPs=47} WOL Rank = 166 Brigadier General Jupitersk 126 wins / 69 losses 14,252
My post about dogs being launched into people's crotch is satire. It wasn't meant to be taken in the sense that you believed it was. I was just generalizing all the statements I've seen and bunched them together into something just as absurd.
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New turret I want to make [message #53465] |
Fri, 31 October 2003 22:17 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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Aircraftkiller |
2. There are more than three bones in a base defense vehicle.
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actually, your quite wrong...
[ ] <-- Barrel -------- [ ] <-- muzzlea0
[ ] <-- Turret
i count 3 bones for a fully functional base defense.
origin & worldbox do not count, as everything has them, and adding them & linking them are about as hard as mounting flat 1x1 plane at 0,0,0
RenEvo
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Re: New turret I want to make [message #53468] |
Fri, 31 October 2003 22:28 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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IRON-FART |
Do I need to use all three?
How do I place them?
How can I make the doors slide open as the turret is rotating OR as it prepares to fire or something?
It is just the functionality of it that will give me problems. The rest I can handle.
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1. yes
2. first, place the bones logically, and link as follows
a. link the physical turret body to the turret bone
b. link the physical barrel to the barrel bone and link barrel bone to turret bone
c. link the muzzlea0 bone to the barrel
3. you need to create a firing animation, although this will get screwed up if it fires fast, so if it fires fast have the doors open/close fast, if it fires slow then the doors can open slowly, animation will be as follows "doors open... pause... doors close", a really kewl effect could be made to have the turret come out of the door a bit as right as the doors are opening, but remember, it will play this animation every time the weapon fires, but you said it was a big gun, so give it a shot.
RenEvo
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New turret I want to make [message #53469] |
Fri, 31 October 2003 22:31 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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world box is not a bone, it is an AB box, and no you don't need an origin for a stationary vehicle.
also forgot to add that when adding the named firing animation, place it like the following "w3dfilename.w3dfilename" under Fire0 Animation which is your w3d's filename for the turret (ex. v_turret.w3d" without the w3d repeated with a . in the middle.
RenEvo
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New turret I want to make [message #53476] |
Fri, 31 October 2003 23:53 |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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If you uninstall the Windows update, you can reopen your *.gmax files without any difficulty, and proceed as you once did.
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Well, I know, but I somehow managed to fk up the files some other way. Actually now that I think of it I don't think it was that bug, although what happened with me sounded VERY similar. I think it was TO DO with graphic card settings. But I got a new gfx card since, and I deleted all my work that I made because either it still didn't open or I deleted it before I got my gfx card.
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3. you need to create a firing animation, although this will get screwed up if it fires fast, so if it fires fast have the doors open/close fast, if it fires slow then the doors can open slowly, animation will be as follows "doors open... pause... doors close", a really kewl effect could be made to have the turret come out of the door a bit as right as the doors are opening, but remember, it will play this animation every time the weapon fires, but you said it was a big gun, so give it a shot.
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So Make the shutter animations part of the firing animation?
Goddamn..........I need more hours in my day
Quote: |
Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window
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New turret I want to make [message #53477] |
Fri, 31 October 2003 23:55 |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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btw that would be a good Idea, ACK. Would make Renegade look much more like TD.
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Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window
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[Updated on: Sun, 02 November 2003 00:37] Report message to a moderator
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New turret I want to make [message #53496] |
Sat, 01 November 2003 03:54 |
NHJ BV
Messages: 712 Registered: February 2003
Karma: 0
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Colonel |
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I know nothing about modding, but is it possible to use that huge shore defense cannon in that one single player mission on the island? I think the name of the mission was The Plot Erupts.
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New turret I want to make [message #53497] |
Sat, 01 November 2003 03:55 |
Adavanze
Messages: 96 Registered: September 2003 Location: England
Karma: 0
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Recruit |
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The ammount of bones you have in a turret can be whatever, usually you would have 4, because you would have turret, barrel, and muzzlea0 bones. Making a samsite pop out of the ground wouldnt work well, you would put an animation of the entire samsite rizing into its proper location... what you would do is make it so that with a certain range on level edit like a door it will pop up, but it would pop up at a certain speed.. technically dante is right, you only need 3 bones, but most people use 4. A world box is not a bone, and an origin is an origin... so yeah.
link muzzlea0 bones to barrel mesh, link barrel mesh to barrel bone, link barrel bone to turret mesh, link turret mesh to turret bone, like turret bone to the chassis mesh, link the chassis mesh to the origin bone, and link the world box to the origin bone, then make an animation of like maybe... 20-40 frames of it rising up a certain height, but if you do this you might want to stick a small plane which doesnt have an animation, because you will not be having holes in the floor. and dont link that plane.
voila..
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New turret I want to make [message #53508] |
Sat, 01 November 2003 07:15 |
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Jaspah
Messages: 1478 Registered: July 2003 Location: Syracuse, New York
Karma: 0
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General (1 Star) |
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Aircraftkiller | I don't care, too many times have I seen people come in here, ask for help, only to produce NOTHING.
They all get the same treatment. They get helped and they get choice comments. If you can't deal with it, you don't belong here... Come to think of it, you don't even modify this game, so why are you even here? Take your moralistic bullshit to the General forum.
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I do mod things.
I make maps, maybe I don't want to release them here. Their primarily used for fun.
I also do C130 Scripts. Like maybe making a aircraft Obelisk, or wicked fast vehicles.
I DO mod Renegade.
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New turret I want to make [message #53583] |
Sat, 01 November 2003 16:47 |
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3 bones ARE enough even if you want a Flash, because thats only a Mesh.
If you want a Emitter for shots, ok, there are 4.
For the animation thing...
Problem is, after the first shoot, it repeat the animation in a loop, even no way to stop that.
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"Don't say it is imposible... just find a solution!"
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New turret I want to make [message #53613] |
Sun, 02 November 2003 00:39 |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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I dont want it to replace existing Nod turrets because I want to make it TOTALLY different. I want it to be quite large. And the SP one is not very original. I want to make something new.
Quote: |
Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window
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New turret I want to make [message #53617] |
Sun, 02 November 2003 00:51 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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Laeubi | For the animation thing...
Problem is, after the first shoot, it repeat the animation in a loop, even no way to stop that.
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Unless it fires realy slow. If it fires slow enough, it won't matter right?
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