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Creating LOD [message #53236] Wed, 29 October 2003 21:26 Go to previous messageGo to previous message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
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General (5 Stars)
Well, what you need to do is open your HowTo directory.

E:\Program Files\RenegadePublicTools\HowTo\

Look through there. I'm not certain that Renegade LOD will transfer to Generals, there may be a complete different process involved.

Assign extensions, part of the W3D tools in Max - This will append an extenstion to your currently selected objects. LOD 0 should be your highest poly model, with increasing LOD numbers going to your lower poly models. Damage models should be extension numbers 1 and up.
 
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