Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » C&C_Walls_Reloaded.mix V3.0
C&C_Walls_Reloaded.mix V3.0 [message #52933] Mon, 27 October 2003 14:07 Go to next message
Nightma12 is currently offline  Nightma12
Messages: 2594
Registered: August 2003
Karma: 0
General (2 Stars)
Category Moderator
RELEASED Very Happy

http://www.all-out.co.uk/C&C_Walls_Reloaded_V3.0.zip
C&C_Walls_Reloaded.mix V3.0 [message #52940] Mon, 27 October 2003 15:25 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
Messages: 555
Registered: February 2003
Karma: 0
Colonel
gotta have screens.
C&C_Walls_Reloaded.mix V3.0 [message #52941] Mon, 27 October 2003 15:32 Go to previous messageGo to next message
Ferhago is currently offline  Ferhago
Messages: 1013
Registered: March 2003
Karma: 0
General (1 Star)
The first walls reloaded sucked.

Why is this one any better?
C&C_Walls_Reloaded.mix V3.0 [message #52943] Mon, 27 October 2003 15:35 Go to previous messageGo to next message
Jaspah is currently offline  Jaspah
Messages: 1478
Registered: July 2003
Location: Syracuse, New York
Karma: 0
General (1 Star)
Not sure... Neutral
C&C_Walls_Reloaded.mix V3.0 [message #52988] Tue, 28 October 2003 00:30 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
Messages: 1246
Registered: February 2003
Location: Powell River, B.C. Canada
Karma: 0
General (1 Star)
(edit:I cleaned up my server, and deleted the pic Razz)

-->

[Updated on: Thu, 30 October 2003 16:36]

Report message to a moderator

C&C_Walls_Reloaded.mix V3.0 [message #52997] Tue, 28 October 2003 04:26 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
Messages: 555
Registered: February 2003
Karma: 0
Colonel
lol, you just added light base defenses..... 3 sam sites each base and 2 turrets for nod, 2 gaurd towers for GDI. and you sunk them into the ground so there is a brown shingle roof of the gaurd tower just sitting on the ground.


I thought there were big changes. But it is a little better than the original Walls... But I dunno. I would have to play it online, which I have yet to do.

I think its funny that this is Version 3.
C&C_Walls_Reloaded.mix V3.0 [message #53012] Tue, 28 October 2003 08:25 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
Messages: 2594
Registered: August 2003
Karma: 0
General (2 Stars)
Category Moderator
Ferhago

The first walls reloaded sucked.

Why is this one any better?


fixed all those crappy VIS errors Smile


Quote:

lol, you just added light base defenses..... 3 sam sites each base and 2 turrets for nod, 2 gaurd towers for GDI. and you sunk them into the ground so there is a brown shingle roof of the gaurd tower just sitting on the ground.


I thought there were big changes. But it is a little better than the original Walls... But I dunno. I would have to play it online, which I have yet to do.

I think its funny that this is Version 3.



read the readme Razz ltos fo changes now isnt there Wink
C&C_Walls_Reloaded.mix V3.0 [message #53175] Wed, 29 October 2003 13:53 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
Messages: 2594
Registered: August 2003
Karma: 0
General (2 Stars)
Category Moderator
*bump*
C&C_Walls_Reloaded.mix V3.0 [message #53313] Thu, 30 October 2003 14:07 Go to previous message
flyingfox is currently offline  flyingfox
Messages: 1612
Registered: February 2003
Location: scotland, uk
Karma: 0
General (1 Star)
Fix y0 spelling a little.

And the maps pretty good, just has a few problems.
Previous Topic: Making a reticle
Next Topic: rotating PTs in level edit?
Goto Forum:
  


Current Time: Sun Dec 29 17:00:53 MST 2024

Total time taken to generate the page: 0.00825 seconds