Gattling Tank by Lode [message #52052] |
Mon, 20 October 2003 03:45 |
Lode
Messages: 11 Registered: October 2003
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I think this is a fairly good try, But ill leave that for you to deside.
The poly is 2000, but it will lose alot when im done with the uvw map which im doing now. So keep tuned for the skin.
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Gattling Tank by Lode [message #52056] |
Mon, 20 October 2003 04:57 |
Lode
Messages: 11 Registered: October 2003
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Yeh its just a quik render, ill take a screen of it in gmax. But im having trouble uploading screens at moment and i have to go. I will try to get a skin done for it by tommorow.
Lodus_Lodes@msn.com
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Gattling Tank by Lode [message #52105] |
Tue, 21 October 2003 03:12 |
Lode
Messages: 11 Registered: October 2003
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I apreciate your comments seeing it was all good.
For the skin, I didnt have much time and plus i'm not use to skinning so it will take a few more days to get a good looking skin happening.
Lodus_Lodes@msn.com
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Gattling Tank by Lode [message #52184] |
Tue, 21 October 2003 18:48 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
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General (1 Star) Moderator - Mod Forum |
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Gattling Tank ready for action!
Oh wait, that's Generals, nevermind--GREAT job though! :thumbsup:
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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Gattling Tank by Lode [message #52185] |
Tue, 21 October 2003 18:58 |
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Nodbugger | I rememeber someone making the exact same model. And that may explain the messed up polys. Thats what happesn when you take a file like that. I have an eye for this stuff. I catch people all the time.
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Lol... Someone else who doesn't know what the hell he's talking about. Taking someone elses model and calling it your own would in no way cause the faces of a cylinder to render like that. That is caused by moving the center vertice of the end of the cylinder, or making it uneven so that the individual polygons get rendered with different shadows; or situating the model in such a way that the program lights the polygons wrong; or the program calculating the shadows/lights wrong; or a bug in the renderer, etc.
The only thing that the messed up polygons prove is that rendering a model with smooth on is stupid. You can't prove shit unless you can find matching pictures of the other model.
" I have an eye for this stuff. I catch people all the time." - Lol, except for MAYBE one time, you have never caught anyone on this forum stealing others work.
The only thing you've proven is that you're a moron, and that rendering with smooth on is stupid.
.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.
My Gallery: sir-phoenixx.deviantart.com/gallery
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Gattling Tank by Lode [message #52309] |
Wed, 22 October 2003 18:16 |
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MonkeyPhonic |
Sir Phoenixx | The only thing that the messed up polygons prove is that rendering a model with smooth on is stupid.
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Getting mesh smooth is piss simple, it just takes a bit of time and effort and brings out much better renders. You make some really good models your fear of the smooth shading is strange.
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First, Mesh Smooth has nothing to do with this, Mesh Smooth is something completely different.
Rendering a model that has a skin with Smooth on doesn't do that much more than smoothing the edges so that they don't show up that much... Rendering a model without a skin with Smooth on adds alot of unecessary light and shadows and hides alot of the details.
If you're going to show off a skinned model, you should use correct smoothing groups. If you're showing off an unskinned model, you should render it flat shaded, the entire point in showing a render of just the model is to show the details put into the mesh, how the polygons flow in the model, etc.
.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.
My Gallery: sir-phoenixx.deviantart.com/gallery
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Gattling Tank by Lode [message #52318] |
Wed, 22 October 2003 18:36 |
MonkeyPhonic
Messages: 75 Registered: August 2003
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Sir Phoenixx |
First, Mesh Smooth has nothing to do with this, Mesh Smooth is something completely different.
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It is indeed, pardon me, just a slip of the tongue so to speak. But getting smoothing groups right is an esential part of getting a model right. As for wether to use them or not in an un textured render, there are good reasons to do it either way. or even to render as wire frame, tho personaly i hate wire frames and don't think they help at all to see detail.
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Gattling Tank by Lode [message #52410] |
Thu, 23 October 2003 02:49 |
Lode
Messages: 11 Registered: October 2003
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Actually the Forum is run By n00bstories and modeerated by them so I think it is n00bstories. But you can think otherwise if you wish.
The program I use to render is pretty limited the render so the screen up the top is about all I can do with it.
Please do remember that I am still pretty new to modeling and I have fixed thw wheels seeing i did the whole model quikly.
You may not beleive I made that model, But me and him did model the same thing so it is likely to turn out the same... I would usually use rude words but im trying a different aproach.
Im bored now so Meh... Bye
Lodus_Lodes@msn.com
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