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Building Destruction Annoucement Mod [message #51955] Sat, 18 October 2003 23:31 Go to next message
Deactivated is currently offline  Deactivated
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General (1 Star)
This mod changes the EVA annoucements for building destruction.
Also when Power Plants are destroyed, the EVA announcement is corrected and additional sound effect is added.
This incorporates the power plant fix by Npsmith.

http://www.cannis.net/yuri/commando/sound.shtml

[Updated on: Sat, 25 October 2003 08:58]

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Building Destruction Annoucement Mod [message #51958] Sat, 18 October 2003 23:42 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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Building Destruction Annoucement Mod [message #52053] Mon, 20 October 2003 04:00 Go to previous messageGo to next message
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Sorry, I was typing that while I was in a hurry (my train was about to leave) and forgot to add "files" to address.

Fixed.

Typing this from library computer.
Building Destruction Annoucement Mod [message #52533] Fri, 24 October 2003 08:22 Go to previous messageGo to next message
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So... Do you like this mod?
Building Destruction Annoucement Mod [message #52544] Fri, 24 October 2003 09:49 Go to previous messageGo to next message
ericlaw02
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I like it Very Happy
Actually,i like all of those sound replacments you posted on the pits forums and here.
Building Destruction Annoucement Mod [message #52548] Fri, 24 October 2003 10:02 Go to previous messageGo to next message
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I think I should make a dedicated page/site for all my Renegade stuff.

Also I am thinking of making a mod that replaces Havoc model with Logan who is the real commando and some other game improvements and changes.
Building Destruction Annoucement Mod [message #52556] Fri, 24 October 2003 10:53 Go to previous messageGo to next message
ericlaw02
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Maybe a beta mod Smile
(Why Deezire won't make a deezire mod for renegade? lol)
Building Destruction Annoucement Mod [message #52561] Fri, 24 October 2003 11:18 Go to previous messageGo to next message
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eric_law_ca

Maybe a beta mod Smile
(Why Deezire won't make a deezire mod for renegade? lol)


Because he was/is too busy with other games and Renegade didn't interest him much.

Yeah, but then I need a modeler/the original models from Westwood. I do have a computer that has more than enough power for modeling (1,8 Ghz with 512 mb ram), but my modelling skills are at level zero.
Building Destruction Annoucement Mod [message #52653] Sat, 25 October 2003 02:22 Go to previous messageGo to next message
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http://www.cannis.net/yuri/commando/ Wink
Re: Building Destruction Annoucement Mod [message #52668] Sat, 25 October 2003 08:22 Go to previous messageGo to next message
Beanyhead is currently offline  Beanyhead
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SeaMan

This mod changes the EVA annoucements for building destruction.
Also when Power Plants are destroyed, the EVA announcement is corrected and additional sound effect is added.
This incorporates the power plant fix by Npsmith.

http://www.cannis.net/yuri/files/bdestroy.zip


Mind if I put this on http://www.renfiles.com?
Re: Building Destruction Annoucement Mod [message #52673] Sat, 25 October 2003 09:03 Go to previous messageGo to next message
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Beanyhead


Mind if I put this on http://www.renfiles.com?


Affirmative.
Re: Building Destruction Annoucement Mod [message #52674] Sat, 25 October 2003 09:07 Go to previous messageGo to next message
Beanyhead is currently offline  Beanyhead
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SeaMan

Beanyhead


Mind if I put this on http://www.renfiles.com?


Affirmative.


So that's a yes that you mind, or a yes that I can?
Re: Building Destruction Annoucement Mod [message #52678] Sat, 25 October 2003 09:34 Go to previous messageGo to next message
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Beanyhead


So that's a yes that you mind, or a yes that I can?


Yes you can place it on RenFiles.
Building Destruction Annoucement Mod [message #52688] Sat, 25 October 2003 10:19 Go to previous messageGo to next message
Yano
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Colonel
The Beacon Disarm Announcement link does not work.
Building Destruction Annoucement Mod [message #52695] Sat, 25 October 2003 10:46 Go to previous messageGo to next message
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Fixed.
Building Destruction Annoucement Mod [message #54225] Fri, 07 November 2003 10:00 Go to previous message
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New sounds are available at http://www.cannis.net/commando/sound3.shtml.

Rifle, Visceroid, and Human ambient sounds.
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