Questions about the strings file. [message #51872] |
Sat, 18 October 2003 11:46 |
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TheMouse
Messages: 461 Registered: March 2003 Location: My Desk
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Commander |
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I was looking through it with notepad, and noticed quite a bit of extra dialouge, such as "Warning - intruder detected in GDI Advanced Guard Tower" and "GDI Advanced Guard Tower infiltrated."
Another one that I thought was interesting was "Attention - New construction options are being transmitted to the Master Control Terminal. Please stand by." and "Building in progress. Construction completion estimated at two hours."
Would it be possible to include scripts for an alert when an enemy is in a building, or even to rebuild destroyed buildings, or even construct new ones?
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Questions about the strings file. [message #51876] |
Sat, 18 October 2003 11:58 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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All the strings in the strings.tdb are everything that Westwood thought they may need. As you may know that the game was released without a lot of content that the guys at Westwood would have liked to add in.
About your idea, The intruder alert is possible but it would jnot work in multiplayer unless an additional script was written. You need to have a zone which triggers on enemy entry and this script already exists. What doesn't exist is a play global sound script. Someone needs to write a script that causes a building controller to play it's sounds when a custom is sent to it.
As for the others, they are not really possible to a proper extent. you can construct buildings but not ones that actualy can be destroyed or be "working". You can make a building on a map using a script, you can also (spawn) PT's and (proxy) doors in it but not the building controller.
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