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Re: Singleplayer scripts [message #492521 is a reply to message #492520] Sat, 09 September 2017 18:50 Go to previous messageGo to previous message
dblaney1 is currently offline  dblaney1
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Neijwiert wrote on Sat, 09 September 2017 13:33

dblaney1 wrote on Fri, 08 September 2017 15:41

Cool stuff. Wonder if you can look into figuring out the crazy scripts like the m02_respawn_controller. It seems to be one giant megascript that controls all of the maps cinematics. It has a bunch of scriptzones all over the map. M02_Objective_Zone is attached on most of the zones but with no parameters. It seems like m02_respawn_controller has a bunch of hardcode zone ids that it uses to trigger things.

I actually have very good versions of m02, m07, and m11 that are tailored for a coop server that I made although I am not running them on an actual server at the moment. I have them installed on my test server. If you have a chance let me know and I'll show them to you.




I have decompiled M02_Respawn_Controller, see GitHub. as mentioned before, no code flow analysis has been done (so no proper member field naming yet and comments). I believe this script does not interact that much with the script zones but the other way around. M02_Objective_Zone is pretty big too and I haven't checked out M02_Objective_Controller. I will in the future and when I get to M02 I'll do some proper code flow analysis too.


Yeah sorry, I meant m02_objective_controller and M02_Objective_Zone interact with each other a bunch.
 
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