Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Release Forum » Dragonade 1.9
Dragonade 1.9 [message #492123] Thu, 06 April 2017 12:47 Go to next message
Whitedragon is currently offline  Whitedragon
Messages: 832
Registered: February 2003
Location: California
Karma: 1
Colonel
Dragonade

Version 1.9

Additions:
- Updated to TT 4.3.
- Updated to Visual Studio 2015.
- Added DA log message for building revival.
- Added HUD message console commands and functions that display a message in the middle of the HUD.
- Crates and loot now display a HUD message when picked up.
- New game feature "Chat Sounds" which allows you to setup sounds to play for certain chat messages.
- New game feature "Purchasable Weapons" which allows players to purchase weapons with chat commands.

Changes:
- Changed maximum squad size from (current players/3) to ((current_players/6)+1).

Bug Fixes:
- Fixed rare crash when deleting a DAGameObjObserverClass.
- Fixed blank game title when enabling GameSpy midgame.
- Mutants can once again heal themselves with splash damage.
- Fixed invisible vehicle death explosions for 4.3 clients.
- Fixed some bugs caused by C4/beacons with no owner.



Any old plugins should be recompiled due to a few class changes.

If Visual Studio asks you to upgrade compilers when opening the project make sure to click cancel.

http://black-cell.net/DA1.9.zip


Black-Cell.net
Network Administrator (2003 - )

DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )

Dragonade, Renegade's first server side modification
Lead coder (2005 - )

[Updated on: Thu, 06 April 2017 14:44]

Report message to a moderator

Re: Dragonade 1.9 [message #492124 is a reply to message #492123] Thu, 06 April 2017 13:23 Go to previous messageGo to next message
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
Karma: 0
General (2 Stars)

Very nice, thanks a lot!

https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png
Re: Dragonade 1.9 [message #492125 is a reply to message #492123] Fri, 07 April 2017 17:18 Go to previous messageGo to next message
dblaney1 is currently offline  dblaney1
Messages: 358
Registered: March 2014
Location: United States
Karma: 0
Commander
How come you changed to VS 2015? 4.x is still using VS 2012.
Re: Dragonade 1.9 [message #492126 is a reply to message #492123] Fri, 07 April 2017 17:34 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

He didn't change compilers, he just started using the VS2015 IDE instead of the VS2012 IDE.
I checked the source code and other than a few small bits that I alerted him to (mostly things that were changed in 4.3 that he didn't pick up), DA 1.9 is as it should be for 4.3.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Dragonade 1.9 [message #492127 is a reply to message #492123] Fri, 07 April 2017 20:53 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
Thank you sir!

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Dragonade 1.9 [message #492223 is a reply to message #492123] Mon, 17 April 2017 04:16 Go to previous messageGo to next message
iRANian is currently offline  iRANian
Messages: 4308
Registered: April 2011
Karma: 0
General (4 Stars)
BlockFakeBeacons doesn't work when the enemy team has no "fake building" (minor base defence like Turret and Guard tower)..because the FakeDistance that is calculated is 0.0 so it passes the distance check.

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: Dragonade 1.9 [message #492242 is a reply to message #492123] Tue, 18 April 2017 14:24 Go to previous messageGo to next message
iRANian is currently offline  iRANian
Messages: 4308
Registered: April 2011
Karma: 0
General (4 Stars)
oops forgot to post the fixed check:

//				DA::Host_Message("Beacon placed, ped=%d, Block=%d, Distance=%f, FakeDistance=%f, DamageRadius=%f", Ped, BlockFakeBeacons, Distance, FakeDistance, Explosion->DamageRadius);
				if (BlockFakeBeacons && (!The_Cnc_Game()->BeaconPlacementEndsGame || !Ped) && Distance > Explosion->DamageRadius*Explosion->DamageRadius && (FakeDistance > Explosion->DamageRadius || !FakeBuilding)) {


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: Dragonade 1.9 [message #492277 is a reply to message #492123] Sun, 23 April 2017 07:24 Go to previous messageGo to next message
iRANian is currently offline  iRANian
Messages: 4308
Registered: April 2011
Karma: 0
General (4 Stars)
When you purchase a Strong repair gun and then switch to Engineer, the Strong Repair gun is removed.

Or is it just my settings?


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: Dragonade 1.9 [message #492323 is a reply to message #492123] Sat, 29 April 2017 06:08 Go to previous messageGo to next message
iRANian is currently offline  iRANian
Messages: 4308
Registered: April 2011
Karma: 0
General (4 Stars)
Minor bug and only cosmetically signficant.

When you trigger a sound listed in the Sounds list, the text typed by the player will be displayed in public chat even when he sent the message to the team (and maybe also when private messaging). But only the players on team or the receiver of the PM will see this 'public chat'.

Line 131 in da_chatsounds.cpp needs to be changed to:

		cScTextObj *Text = Send_Client_Text(WideStringFormat(L"j\n95\n%hs\n,",*Sound),Type,false,-2,-1,false,false);


The previous code had the text type argument for Send_Client_Text() hard-coded to PUBLIC


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases

[Updated on: Sat, 29 April 2017 06:08]

Report message to a moderator

Re: Dragonade 1.9 [message #492329 is a reply to message #492123] Sat, 29 April 2017 18:00 Go to previous messageGo to next message
Whitedragon is currently offline  Whitedragon
Messages: 832
Registered: February 2003
Location: California
Karma: 1
Colonel
1.9.1 will be coming soon to fix these small things.

Black-Cell.net
Network Administrator (2003 - )

DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )

Dragonade, Renegade's first server side modification
Lead coder (2005 - )
Re: Dragonade 1.9 [message #492334 is a reply to message #492123] Sun, 30 April 2017 01:05 Go to previous messageGo to next message
iRANian is currently offline  iRANian
Messages: 4308
Registered: April 2011
Karma: 0
General (4 Stars)
Code looking very good btw Wink. Pleasure to read

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases

[Updated on: Sun, 30 April 2017 01:05]

Report message to a moderator

Re: Dragonade 1.9 [message #492339 is a reply to message #492334] Sun, 30 April 2017 13:27 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
iRANian wrote on Sun, 30 April 2017 02:05

Code looking very good btw Wink. Pleasure to read


I know right. Easy to read put together very well.


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Dragonade 1.9 [message #492348 is a reply to message #492339] Mon, 01 May 2017 10:34 Go to previous messageGo to next message
dblaney1 is currently offline  dblaney1
Messages: 358
Registered: March 2014
Location: United States
Karma: 0
Commander
Yeah Whitedragons code is a joy to work with. Very well thought out and documented.

[Updated on: Mon, 01 May 2017 10:34]

Report message to a moderator

Re: Dragonade 1.9 [message #492794 is a reply to message #492126] Wed, 14 February 2018 13:39 Go to previous message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
Dumb question.

http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Tue, 20 February 2018 11:25]

Report message to a moderator

Previous Topic: Singleplayer scripts
Next Topic: [Dragonade] Enabling Private Chat
Goto Forum:
  


Current Time: Fri Nov 22 14:10:00 MST 2024

Total time taken to generate the page: 0.01023 seconds