Re: 4.3 RC3, maps and DA [message #491982 is a reply to message #491979] |
Thu, 09 February 2017 03:14 |
XD_ERROR_XD
Messages: 38 Registered: June 2015 Location: Citadel Station
Karma: 2
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Gen_Blacky wrote on Tue, 07 February 2017 01:06 | so I have been creating a dragonade plugin that takes irans zone fixes and writes them to an ini file and allows you to apply his fixes on custom stock maps.
I have also been working on a way to fix the nod ref mct server side. I have came to the conclusion the only correct way to fix it is to add a the temp preset and add it to all the maps that have the misspelled proxy for the nod ref mnref_ag_3_n. Some maps have it misspelled mnref_ag_3n witch is the name of the w3d file mnref_ag_3n.w3d but ag preset name is mnref_ag_3_n. This all means recreating the leveledit files. ( I might do later on ). I have made an alternate fix that uses the single player mnref_ag_3n aggregate without that animations and split into 3 w3d files. Called mctfix1 mctfix2 mctfix3 each file is a different stage of the animation so it can be done on building damage via code.
I plan on releasing it soon.
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Sweet! Could you show some screenshots of how you did/are doing it?
Professional moron. Nice to meet ya.
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