Re: Back working on scripts now [message #491232 is a reply to message #491111] |
Mon, 28 September 2015 08:10 |
Neijwiert
Messages: 124 Registered: October 2009
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Could we get these things working properly on the fds:
Monitor_Sound
Stop_Sound
Cause currently theres no way to stop a looped sound other than rejoining game and also no way to know if a sound ended other than having a timer and manually entering sound length.
Also not sure if updating the object to clients works as a hacky way to stop the looping sound? (After you use Stop_Sound)
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