Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Notes on lighting/vertex solve features in scripts 4.x
Re: Notes on lighting/vertex solve features in scripts 4.x [message #490769 is a reply to message #485859] Sat, 30 May 2015 23:12 Go to previous message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma:
General (3 Stars)

FYI, if you want bumpmapped objects to have vertex solve applied anyway (i.e. bypass the special-case logic we added for them) then you put Prelit=false into the "user properties" and they will be handled the way they are in stock renegade.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: How to set up a build environment for compiling the scripts.dll
Next Topic: LuaTT Function
Goto Forum:
  


Current Time: Wed Dec 18 15:15:52 MST 2024

Total time taken to generate the page: 0.00782 seconds