Please test 4.2 [message #490538] |
Mon, 09 March 2015 16:26 |
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The more testing you guys can do on 4.2, the sooner we can find all the bugs and get them sorted so 4.2 can be released to everyone.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Please test 4.2 [message #490539 is a reply to message #490538] |
Tue, 10 March 2015 02:48 |
PGS-PC
Messages: 17 Registered: September 2011
Karma: 0
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OK I have the 4.2 test build.
I can't set the resolution above 1920x1200 else it crashes going into options anything higher then 3200x1800 the game wont start.
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Re: Please test 4.2 [message #490540 is a reply to message #490539] |
Tue, 10 March 2015 04:55 |
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sla.ro(master)
Messages: 610 Registered: September 2010 Location: Romania
Karma: 0
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Colonel |
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I tested the campaign (I did live stream it, the footage will be posted on my youtube channel). No important bugs found so far (exception: stupid AI, some issues with graphics sometimes).
I will test loading screen and other things.
Creator of Mutant Co-Op
Developer of LuaTT
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Re: Please test 4.2 [message #490548 is a reply to message #490545] |
Thu, 12 March 2015 03:03 |
PGS-PC
Messages: 17 Registered: September 2011
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dblaney1 wrote on Wed, 11 March 2015 13:04 | I have a 1920x1200 monitor (dell 2408wfp) I can fire it up on. I'll test it in a bit.
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1920x1200 Works fine its going above 1920x1200 that's the problem.
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Re: Please test 4.2 [message #490551 is a reply to message #490538] |
Sun, 15 March 2015 05:43 |
Pyr0man1c
Messages: 186 Registered: April 2009
Karma: 0
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This is probably an issue with the fonts, as making the font sizes smaller in data/stylmgr fixed it for me
"Sapere Aude- Dare to be wise"
AmunRa | and its all this "drama" that will one day end renegade...
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Quotesv00d00 | A question regarding RenGuard. Because it's a client/server application, what will stop the legions of people who cheat, and can crack apps, from reverse engineering it down to it's core protocol / encryption (which I'll assume it has), and duplicating it, so that they have their own client which responds to the server with all the correct info for an unpatched Renegade, but in fact is patched.
Personally, I think you should write a server-side only anti-cheat, which hooks the networking routines in Renegade. From there, using either the help of your staff who worked on creating Renegade, or from knowledge aquired while working with the network code in Renegade, create a system to monitor hit locations (did they REALLY hit, based on calculations by the anti-cheat (stopping BH)), how much damage are they claiming, vs how much damage their currently selected weapon really does, etc.
Then, add rate-of-fire checking, complete w/ lag tolerance (since lagged client will of course, upon delag, seem to fire faster, etc), and option to simply "edit" the incoming packets, to filter out the cheat (reduce damage, stop bullets, etc), or kick-ban the cheater (admins decision, based on anti cheat config).
Is it just me, or does that make more sense?
The flaw to Renegade of course, which is the core to the cheats, is that unlike most other games, Renegade lets the CLIENT decide hit locations, damage, RoF, etc. Vs others which say, "ok, the client fired their pistol along this trajectory. Did they hit something? How much damage did they do to that target if so. Report findings to clients".
My only concern, is that there will be alot more teams of people ripping apart the hard work of your small team, and undoing what you have done. Can you keep up writing fixes / completely rewriting the protocol to counter them once they have created their OWN complete anti-RenGuard client? If not, consider the server-side only method, and solve it once and for all, with the only version changes being to fix bugs, and not complete rewrites which will really piss admins off (if it takes this long for the initial, how long after the cheaters create their own client to counter it will your rewrite take to do?).
- v00d00
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ELiT3FLyR | ill say this again to all the TT people actually working on the patch. all you have to do is fix the bugs in the game. This is your role. dont get involved in a pointfix debate that you can never win (spoony has never managed to win one and hes a decent player) nor bother suggesting solutions for the faults in pointfix. just fix the damn bugs and you will all be remmebered as renegade heroes.
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Re: Please test 4.2 [message #490552 is a reply to message #490551] |
Wed, 18 March 2015 06:40 |
PGS-PC
Messages: 17 Registered: September 2011
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Pyr0man1c wrote on Sun, 15 March 2015 05:43 | This is probably an issue with the fonts, as making the font sizes smaller in data/stylmgr fixed it for me
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Thanks this worked.
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Re: Please test 4.2 [message #490607 is a reply to message #490538] |
Sat, 04 April 2015 15:28 |
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Mauler
Messages: 448 Registered: May 2003 Location: Alberta, Canada
Karma: 0
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Commander |
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some issues found playing on our server
C130 vehicle dropoff does not play any sounds any longer
Stealth effects for vehicles and infantry are completely different, you can now see them from a much further distance in vehicle and out of vehicle. This bug makes stealth units completely ineffective
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Re: Please test 4.2 [message #490608 is a reply to message #490538] |
Sat, 04 April 2015 15:47 |
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I haven't heard of that particular problem (stealth effects being different), some screenshots would help...
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Please test 4.2 [message #490610 is a reply to message #490538] |
Sat, 04 April 2015 17:09 |
dblaney1
Messages: 358 Registered: March 2014 Location: United States
Karma: 0
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I don't recall having any changes with the stealth range on our server but we use a client side objects.ddb in our server content package so it may work correctly in that case.
Keep in mind that in multiplayer vehicles have a much further stealth visibility range than characters. About triple the range if I recall correctly.
[Updated on: Sat, 04 April 2015 17:10] Report message to a moderator
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Re: Please test 4.2 [message #490611 is a reply to message #490607] |
Sat, 04 April 2015 17:13 |
dblaney1
Messages: 358 Registered: March 2014 Location: United States
Karma: 0
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Commander |
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Mauler wrote on Sat, 04 April 2015 15:28 |
C130 vehicle dropoff does not play any sounds any longer
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I don't recall it working in 4.1 either but it may have can't remember. I think it only works if the client is also the host such as in LAN.
[Updated on: Sat, 04 April 2015 17:13] Report message to a moderator
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Re: Please test 4.2 [message #490616 is a reply to message #490615] |
Mon, 06 April 2015 15:04 |
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Jerad2142
Messages: 3811 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Omar007 wrote on Mon, 06 April 2015 13:05 | I noticed that in single player the center dot of my reticle is missing.
Other than that I still haven't really gamed so I have not gotten any further than the first mission :/
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Means your playing on easy, no dot is because the game aims for you inside the circle.
dblaney1 wrote on Sat, 04 April 2015 18:13 |
Mauler wrote on Sat, 04 April 2015 15:28 |
C130 vehicle dropoff does not play any sounds any longer
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I don't recall it working in 4.1 either but it may have can't remember. I think it only works if the client is also the host such as in LAN.
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I'm pretty sure that I have heard them on-line in 4.2.
Visit Jerad's deer sweat shop
[Updated on: Mon, 06 April 2015 15:05] Report message to a moderator
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Re: Please test 4.2 [message #490617 is a reply to message #490616] |
Mon, 06 April 2015 17:05 |
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Omar007
Messages: 1711 Registered: December 2007 Location: Amsterdam
Karma: 0
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General (1 Star) |
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Jerad Gray wrote on Tue, 07 April 2015 00:04 |
Omar007 wrote on Mon, 06 April 2015 13:05 | I noticed that in single player the center dot of my reticle is missing.
Other than that I still haven't really gamed so I have not gotten any further than the first mission :/
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Means your playing on easy, no dot is because the game aims for you inside the circle.
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Oh you're right. The save was indeed on easy. Must've clicked the wrong difficulty..
I guess that also explains why I felt like all the enemies dropped way too fast xD
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