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Collecting ALL outstanding scripts issues [message #490459] Fri, 06 February 2015 00:11 Go to next message
jonwil is currently offline  jonwil
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Registered: February 2003
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General (3 Stars)

I should have some time to work on scripts again soon and I am collecting all the outstanding scripts issues to make sure I dont miss anything.

The changes made since the last posted test build are:
Fixes to vehicle AI (fixes spinning gunboat on M03)
Obelisk fixes from dblaney1

Current to-do list: (Some of these issues only affect mods and not Renegade, they are being posted here because this same list is being posted for various mod teams)
Shore defense canon on M03 initially points the wrong way and causes issues.
Weapon firing sounds are apparently screwing up (need more information and a way to reproduce this)
Helipads (using the Air Factory building controller) are broken (need confirmation that this is in fact the case and a test case I can use to investigate for myself)
AI base defenses are broken on the stock maps (need further evidence and reproduction steps for this)
Issue where changing the team name via the per-map strings.tdb file causes it not to properly reset for the next match
Issue with Give_Powerup not properly updating the weapon chart at the top of the screen (need reproduction steps for this)
Need to un-hardcode the colors used for the win screen text at the end of the match
Tutorial map crash in Apocalypse Rising
JFW_Per_Preset_Visible_People_In_Vehicle chokes if the driver gets out and the passenger stays in

If anyone knows of any other issues that need fixing, post them (or link to them) in here. If its not in this thread, its NOT going to get looked at. (I dont have the time to read chat logs and pour through a pile of threads looking for issues)


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Collecting ALL outstanding scripts issues [message #490460 is a reply to message #490459] Fri, 06 February 2015 05:15 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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Colonel
M08 final cinematic doesn't work on Single Player, the screen remains black and game is stuck.

There are some random crashes, I will try find the crashdumps, mostly on custom maps.

I'm trying to remember other bugs..


Creator of Mutant Co-Op
Developer of LuaTT
Re: Collecting ALL outstanding scripts issues [message #490461 is a reply to message #490459] Fri, 06 February 2015 05:56 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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General (3 Stars)

If you have crashdumps, definatly post them here.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Collecting ALL outstanding scripts issues [message #490462 is a reply to message #490459] Fri, 06 February 2015 12:18 Go to previous messageGo to next message
Mauler
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Registered: May 2003
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From my previous reply about base defenses and helipads being broken.. I can confirm they are no longer an issue..

Did a clean install and tested again and those two issues seem to have resolved/
Re: Collecting ALL outstanding scripts issues [message #490463 is a reply to message #490459] Sun, 08 February 2015 05:19 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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That's great to know.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Collecting ALL outstanding scripts issues [message #490465 is a reply to message #490459] Sun, 08 February 2015 11:27 Go to previous messageGo to next message
dblaney1 is currently offline  dblaney1
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Primitives using the additive and multiplicative shader are broken. They both behave identical to the opaque shader. The only shader that seems to be working properly is the alpha shader.

This additive issue only occurs ingame. W3DViewer displays this shader correctly. The multiplicative shader seems to be broken in both w3dviewer and ingame. The best test case for the additive shader is p_shockw02.w3d which is used on some of the stock explosions. I believe on m03 the biggun turret uses an explosion with this primitive.

[Updated on: Sun, 08 February 2015 11:30]

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Re: Collecting ALL outstanding scripts issues [message #490467 is a reply to message #490459] Sun, 08 February 2015 14:09 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Registered: February 2003
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Pitty our graphics guy is currently AWOL, that will make fixing that issue harder (since I dont know anywhere near as much about the graphics system as he does)


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Collecting ALL outstanding scripts issues [message #490517 is a reply to message #490459] Wed, 18 February 2015 09:21 Go to previous messageGo to next message
dblaney1 is currently offline  dblaney1
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Can the issue where playername's don't display on people who just joined until they die be fixed. Its kind of annoying.
Re: Collecting ALL outstanding scripts issues [message #490518 is a reply to message #490459] Wed, 18 February 2015 15:00 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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I have added some fixes that fix the color/shader issues with the ring primitives (like p_shockw02.w3d) and also some fixes for the sphere primitives so they appear in the correct place.
These will be in the next scripts build when it hits.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Collecting ALL outstanding scripts issues [message #490519 is a reply to message #490518] Thu, 19 February 2015 00:13 Go to previous message
Jerad2142 is currently offline  Jerad2142
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jonwil wrote on Wed, 18 February 2015 15:00

I have added some fixes that fix the color/shader issues with the ring primitives (like p_shockw02.w3d) and also some fixes for the sphere primitives so they appear in the correct place.
These will be in the next scripts build when it hits.


It looks amazing, not only does the shockwave not float there in the air like a dumbass anymore but the sphere shockwave appears at the correct location.


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