Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Function Hooking
Re: Function Hooking [message #490170 is a reply to message #490115] Sun, 28 December 2014 07:05 Go to previous messageGo to previous message
iRANian is currently offline  iRANian
Messages: 4308
Registered: April 2011
Karma:
General (4 Stars)
What you can also do is place a JMP at the very start of the original function to your own hook. Then when you want to call the original function you re-create the first 5 bytes you overwrote in assembly then just jmp 5 bytes into the original function.


function:
push ebp ; byte 1
push edi ; byte 2
push esi ; byte 3
push ebx ; byte 4
push ecx ; byte 5
push edx ; byte 6

Then after jumping hooking:

function:
jmp <hookfunc> ; byte 1-5
push edx ; byte 6

void HookFunc()
{
blabla
}

void _declspec(naked)Call original func()
{
_asm
{
push ebp ; byte 1
push edi ; byte 2
push esi ; byte 3
push ebx ; byte 4
push ecx ; byte 5
jmp to byte 6; where 'push edx' is located
}
}


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Human Animations System
Next Topic: C&C_Walls_Flying
Goto Forum:
  


Current Time: Fri Nov 29 08:36:30 MST 2024

Total time taken to generate the page: 0.00762 seconds