lod on emitters [message #489081] |
Tue, 19 August 2014 13:02 |
|
roszek
Messages: 296 Registered: June 2010
Karma: 0
|
Recruit |
|
|
Does anyone know how to disable it? I looked through the w3d viewer and do not see anything to stop it, and it is really quite annoying to see it happen.
If I set the particles to 4 it goes to what it should look like when it happens but 4 is too much for the effect I want.
|
|
|
|
|
|
Re: lod on emitters [message #489089 is a reply to message #489081] |
Wed, 20 August 2014 06:20 |
|
danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
|
General (5 Stars) |
|
|
Particle_Detail in the registry. Value range 0 - 2
I'm not sure it actually does anything though, the value gets read but then seems to go out of scope without being used. From what I can see the LoD system for particles basically caps the maximum size of particles smaller and smaller as the LoD decreases... whether it renders bigger ones smaller or just flat out erases particles larger than the current cap I'm not sure.
I suspect the particle LoD is dictated by the dynamic LoD budget, which is set via the registry.
The above is just what I can see from a quick scan through the code, it might or might not be accurate, saberhawk or jonwil would know more about it.
[Updated on: Wed, 20 August 2014 06:35] Report message to a moderator
|
|
|
|
|
|
|
|
|
|
Re: lod on emitters [message #489254 is a reply to message #489081] |
Thu, 11 September 2014 13:58 |
dblaney1
Messages: 358 Registered: March 2014 Location: United States
Karma: 0
|
Commander |
|
|
Yeah thats an annoying glitch sometimes happens with the mesh level of detail as well. Quite annoying. I hope it can be fixed.
|
|
|