Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Work is being resumed on scripts for Renegade
Re: Work is being resumed on scripts for Renegade [message #488612 is a reply to message #488346] Tue, 15 July 2014 06:01 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

Not sure whats going on with the ladder thing, soldiers there should be in either SOLDIER or SOLDIER_GHOST collision and shouldn't be colliding with each other.

As for the Set_Position thing, try calling Update_Network_Object on the soldier object immediately after the Set_Position call, that might help. Otherwise I have no idea.



Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Work is being resumed on scripts for Renegade [message #488613 is a reply to message #488346] Tue, 15 July 2014 06:11 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

ok, so what exactly do you need a .pkg file for anyway, i.e. what are you doing with a .pkg file that isn't otherwise possible?


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Work is being resumed on scripts for Renegade [message #488614 is a reply to message #488612] Tue, 15 July 2014 06:19 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3809
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
jonwil wrote on Tue, 15 July 2014 07:01


Not sure whats going on with the ladder thing, soldiers there should be in either SOLDIER or SOLDIER_GHOST collision and shouldn't be colliding with each other.


Is it possible for soldier_ghost to reset it self to soldier? When I was working on my bear hunter map I had to reset it to soldier_ghost (for my spectator) every few seconds because for some reason every time I jumped it set itself back to soldier.

jonwil wrote on Tue, 15 July 2014 07:01


As for the Set_Position thing, try calling Update_Network_Object on the soldier object immediately after the Set_Position call, that might help. Otherwise I have no idea.



Yeah that'll do the trick I'm sure, odd part is normal script zones with a teleport script on them are working fine (level has them all over the place).


Re: Work is being resumed on scripts for Renegade [message #488615 is a reply to message #488613] Tue, 15 July 2014 06:23 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3809
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
jonwil wrote on Tue, 15 July 2014 07:11

ok, so what exactly do you need a .pkg file for anyway, i.e. what are you doing with a .pkg file that isn't otherwise possible?


When the map was originally mad it was done with a .mix (this was probably in 2007) Canadacdn kept working on it until 2009, during which time the temps started going corrupt, so we were forced to move to a package so we could continue working on the map (added a good 50 non temp presets probably by now, but it was the only possible course beings le like to either crash every time we added a temp, or just not persist any new temps added to temps20.ddb). So now its a map that makes use of both temps.ddb and a modified objects.ddb.

We also have modified .ini files, but I think most of them are supported by the new mix system.


Re: Work is being resumed on scripts for Renegade [message #488616 is a reply to message #488346] Tue, 15 July 2014 06:51 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

I see no reason why you couldn't simply put objects.ddb into a TT package sent over the downloader, that should work per what StealthEye says.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Work is being resumed on scripts for Renegade [message #488617 is a reply to message #488346] Tue, 15 July 2014 07:00 Go to previous messageGo to next message
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
Karma: 0
General (2 Stars)

It does work yes.

https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png
Re: Work is being resumed on scripts for Renegade [message #488618 is a reply to message #488616] Tue, 15 July 2014 07:20 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3809
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
jonwil wrote on Tue, 15 July 2014 07:51

I see no reason why you couldn't simply put objects.ddb into a TT package sent over the downloader, that should work per what StealthEye says.


I'll export my pkg as a mix instead and we'll see what happens. Originally .mix didn't support objects.ddb, .inis, and it still doesn't load up modified loading screens on load (pkg does though so yay).


Re: Work is being resumed on scripts for Renegade [message #488622 is a reply to message #488618] Tue, 15 July 2014 10:43 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3809
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
Is there any limit on the name length on a tt package? I know with traditional mixes if you made the name too long it wouldn't load or nobody could join.

[Updated on: Tue, 15 July 2014 10:44]

Report message to a moderator

Re: Work is being resumed on scripts for Renegade [message #488626 is a reply to message #488346] Tue, 15 July 2014 15:04 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
Messages: 2518
Registered: May 2006
Location: The Netherlands
Karma: 0
General (2 Stars)

I don't think so. Although things might go wrong if you're going towards 250 bytes total length for all package names combined in a single game. I don't remember the details of the implementation, but that might cause netcode messages to become too long.

I think that anything that works with .pkg files and does not work with TT packages should be considered a bug. I think TT packages should replace .pkg files completely.


BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: Work is being resumed on scripts for Renegade [message #488628 is a reply to message #488346] Tue, 15 July 2014 15:14 Go to previous messageGo to next message
dblaney1 is currently offline  dblaney1
Messages: 358
Registered: March 2014
Location: United States
Karma: 0
Commander
Yeah, objects.ddb does work in a package. Unfortunately cameras.ini and armor.ini do not. I am not sure if using a pkg makes those two work.


Regarding the empty tanks always facing towards 0, is there anyway you can make this behavior toggle-able with some kind of flag?



Also would it be possible to make the penalty for low power costs configurable? It may already be possible, not sure?

Essentially it would be nice to be able to change stuff in the PT's without using the sidebar. If not is it possible to force the sidebar to be on, on every map on the server? Also would it be possible to make a clone of the stock PT UI that enables the ability to add and remove purchase items like the sidebar. I like the possibilities the sidebar brings but it simply doesn't show enough items at once.

Even a fullscreen version of the sidebar with two rows that scrolls sideways with more icons would be an improvement. (think windows Cool Maybe make this an option for maps that use the sidebar that clients can choose.

[Updated on: Tue, 15 July 2014 15:36]

Report message to a moderator

Re: Work is being resumed on scripts for Renegade [message #488632 is a reply to message #488346] Tue, 15 July 2014 15:42 Go to previous messageGo to next message
triattack is currently offline  triattack
Messages: 14
Registered: May 2011
Karma: 0
Recruit
today i tried objects.ddb threw the rescource manager didnt work but this could also be becuase i used an older build (due to it being for apb).
Re: Work is being resumed on scripts for Renegade [message #488633 is a reply to message #488632] Tue, 15 July 2014 15:49 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3809
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
Obey is fogging in 4.2:
index.php?t=getfile&id=15018&private=0

I opened the file in w3dViewer and the obelisk tower is definitely fogging faster than the logo, or the logo is having fog issues. The logo is two passes with the second pass being alpha blend, first is opaque.


[Updated on: Tue, 15 July 2014 15:56]

Report message to a moderator

Re: Work is being resumed on scripts for Renegade [message #488634 is a reply to message #488633] Tue, 15 July 2014 15:56 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3809
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
quote instead of edit *facepalms*

[Updated on: Tue, 15 July 2014 15:56]

Report message to a moderator

Re: Work is being resumed on scripts for Renegade [message #488638 is a reply to message #488346] Tue, 15 July 2014 18:00 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

You definatly cant use cameras.ini in a .pkg, its loaded once at startup and never loaded again.
Don't know about armor.ini.

In any case, given what you can do with TT packages, there is no real reason to solve the problem for .pkg files but instead to fix cases where you can use a file in a .pkg file but not in a TT package.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies

[Updated on: Tue, 15 July 2014 18:01]

Report message to a moderator

Re: Work is being resumed on scripts for Renegade [message #488639 is a reply to message #488346] Tue, 15 July 2014 18:14 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

Not possible to change the empty-tanks-face-0 thing so stop asking about it Smile
For low power costs/time penalty we will have a way to change them per-map via the per-map tt.ini. No we wont have a way to change them for a server or anything, just through the tt.ini stuff.
No the sidebar and PT stuff isn't going to change so stop asking about it Smile

Fog is still being investigated.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Work is being resumed on scripts for Renegade [message #488640 is a reply to message #488639] Tue, 15 July 2014 18:53 Go to previous messageGo to next message
dblaney1 is currently offline  dblaney1
Messages: 358
Registered: March 2014
Location: United States
Karma: 0
Commander
jonwil wrote on Tue, 15 July 2014 18:14

Not possible to change the empty-tanks-face-0 thing so stop asking about it Smile
For low power costs/time penalty we will have a way to change them per-map via the per-map tt.ini. No we wont have a way to change them for a server or anything, just through the tt.ini stuff.
No the sidebar and PT stuff isn't going to change so stop asking about it Smile

Fog is still being investigated.



You can't atleast add a 5th row? There is already space for it and it would be a giant improvement since the infantry row only has three slots right now since the refill one takes up a spot. Also 10 slots makes sense since there are 10 numbers on the number row as well.

New
https://lh3.googleusercontent.com/-1CAwAb2qjFU/U8Xcnq40jjI/AAAAAAAAFNw/w96Ppj8G4EI/w622-h530-no/sidebar.PNG
Old
https://lh4.googleusercontent.com/-9-WhzCT8OPk/U8XdEYVARNI/AAAAAAAAFOI/3FT4GpeZ9SM/w622-h530-no/current.PNG

[Updated on: Tue, 15 July 2014 19:06]

Report message to a moderator

Re: Work is being resumed on scripts for Renegade [message #488641 is a reply to message #488346] Tue, 15 July 2014 19:18 Go to previous messageGo to next message
Mauler
Messages: 448
Registered: May 2003
Location: Alberta, Canada
Karma: 0
Commander
He keeps saying it ain't changing and you're still asking him to change it? LOL
Re: Work is being resumed on scripts for Renegade [message #488642 is a reply to message #488641] Tue, 15 July 2014 19:36 Go to previous messageGo to next message
dblaney1 is currently offline  dblaney1
Messages: 358
Registered: March 2014
Location: United States
Karma: 0
Commander
Mauler wrote on Tue, 15 July 2014 19:18

He keeps saying it ain't changing and you're still asking him to change it? LOL


You said the same thing about building revival and guess what it changed because enough people pushed for it.

I can't see a single downside to adding a 5th row to the sidebar.

[Updated on: Tue, 15 July 2014 19:37]

Report message to a moderator

Re: Work is being resumed on scripts for Renegade [message #488644 is a reply to message #488346] Tue, 15 July 2014 20:21 Go to previous messageGo to next message
Mauler
Messages: 448
Registered: May 2003
Location: Alberta, Canada
Karma: 0
Commander
So you feel important now or something? Looks like those degrees in java really have paid off hey!
Re: Work is being resumed on scripts for Renegade [message #488649 is a reply to message #488346] Wed, 16 July 2014 01:08 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

ok, fog should now be fixed.
Also its now possible to use keywords CostMultiplier and BuildTimeDelay in the per-map tt.ini, they will affect the low power penalties (cost and time)


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Work is being resumed on scripts for Renegade [message #488653 is a reply to message #488642] Wed, 16 July 2014 05:01 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
Messages: 2532
Registered: January 2007
Location: US of A
Karma: 0
General (2 Stars)

dblaney1 wrote on Tue, 15 July 2014 21:36

I can't see a single downside to adding a 5th row to the sidebar.

Dude. You don't see the single downside to this? The single downside is that you're asking someone that works on our beloved game in his VOLUNTEER, UNPAID free time to add something that's arguably pretty freaking pointless.

And when I say "arguably pretty freaking pointless," I mean that the sidebar works fine - you're just complaining about an aesthetic issue that would take a fair amount of effort to adjust. Yeah, maybe you're right, maybe the sidebar does need a fifth row - but where were you like four years ago when the sidebar was a thing? I'm like 99% positive the sidebar was introduced with one of the 3.x.x versions, and we're well beyond that now.

Just take what you've got and work with it! Let's try to stick to getting outstanding bugs fixed rather than adding more "functionality" for the benefit of a very few.


-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

[Updated on: Wed, 16 July 2014 05:12]

Report message to a moderator

Re: Work is being resumed on scripts for Renegade [message #488663 is a reply to message #488346] Wed, 16 July 2014 13:51 Go to previous messageGo to next message
roszek is currently offline  roszek
Messages: 296
Registered: June 2010
Karma: 0
Recruit
I would appreciate it very much if the space where we put our display is not removed Smile

[Updated on: Thu, 17 July 2014 12:39]

Report message to a moderator

Re: Work is being resumed on scripts for Renegade [message #488672 is a reply to message #488641] Wed, 16 July 2014 18:42 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3809
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
Mauler wrote on Tue, 15 July 2014 20:18

He keeps saying it ain't changing and you're still asking him to change it? LOL

If they didn't ask we wouldn't have a 4.2.


Re: Work is being resumed on scripts for Renegade [message #488713 is a reply to message #488346] Fri, 18 July 2014 12:07 Go to previous messageGo to next message
dblaney1 is currently offline  dblaney1
Messages: 358
Registered: March 2014
Location: United States
Karma: 0
Commander
Who should I contact to submit code for 4.2. I made a fixed version of the agtfix and obelfix scripts that works with any facing rather than only the default 0 facing as it does right now. This is particularly useful for the AGT where the guns aren't lined up properly on anything but the default 0 facing.

https://lh6.googleusercontent.com/-SIOXDlUlKlQ/U8lwNEuFprI/AAAAAAAAFPE/B_k8TLzV6bQ/w1358-h849-no/Screenshot.112.png

Heres a screenshot of it in action.

[Updated on: Fri, 18 July 2014 12:09]

Report message to a moderator

Re: Work is being resumed on scripts for Renegade [message #488716 is a reply to message #488713] Fri, 18 July 2014 13:14 Go to previous messageGo to previous message
Jerad2142 is currently offline  Jerad2142
Messages: 3809
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
dblaney1 wrote on Fri, 18 July 2014 13:07

Who should I contact to submit code for 4.2. I made a fixed version of the agtfix and obelfix scripts that works with any facing rather than only the default 0 facing as it does right now. This is particularly useful for the AGT where the guns aren't lined up properly on anything but the default 0 facing.


Was this something recent that broke? Because I'm 99% sure that it worked fine in 3.4.4 (the building controller just had to be rotated to face the same as the tower).


Previous Topic: Now collecting scripts 4.1 bugs
Next Topic: Keyboard - Mouse stop functioning
Goto Forum:
  


Current Time: Sun Nov 24 17:35:31 MST 2024

Total time taken to generate the page: 0.01683 seconds