Paintball mod [message #279525] |
Fri, 17 August 2007 00:05 |
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OrcaPilot26
Messages: 394 Registered: February 2003
Karma: 0
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Commander |
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The wait is over...
Explosion Studios proudly presents
RENPAINT™
In development since before Renegade's release in 2001*, Every single model and texture in this mod has been redone at least ten separate times (however no actual bugs have been fixed, we constantly reassured the public we were working on the mod but between the years of 2002 and 2006 we did absolutely nothing), this has delayed the mod's release for some time but it doesn't matter now since Renegade is more popular than ever.
Thousands of hours of painstaking research have culminated in this accurate recreation of paintball physics.
The "Speedball course" has been planned out with various strategically placed objects and barriers. Nope, definitely not just randomly strewn across the map. Players also have an Incredible THREE weapons to choose from.
Enhanced graphics actually show the impact points of the paintballs and the splattered paint residue they leave.
RenPaint™ is the first paintball simulation so incorporate the explosive paint device, or paint grenade. The effectiveness of the simulated paint grenade has been increased by roughly 50 billion times**, and is actually fatal to all players within a 3.14** meter radius
The Purchase terminals of Renegade have been replaced by this
highly innovative new gameplay system we call the PICNIC TABLE
Like no other mods ever made, the next version* of RenPaint™ will blur the lines of FPS and RTS creating a hybrid of the two genres. To our knowledge no other mods out there have ever thought of something this crazy
* planned release Febuary 31, 2997*
** numbers we just made up
Seriously though, a long time ago I had the bright idea of running my paintball gun through a scanner and trying to make a model of it in gmax. When I was bored I made this. It is a semi-completed but still functional mod. There are two new maps and three new weapons and a bunch of custom props. After having it sit on my hard drive for the past year I have decided to release it.
If anyone wants it I just need somewhere to host it, being an 11.3 MB (zipped) PKG file.
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Re: Paintball mod [message #279659 is a reply to message #279658] |
Fri, 17 August 2007 15:01 |
Sn1per74*
Messages: 939 Registered: April 2006
Karma: 0
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Colonel |
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You should make a 1000 character have a Angel. And the Sniper should have that tipman sniper. AND! A middle priced character should have a spyder. AND! I like the secret Orca that has bombs and a chaingun.
Creator: AoBFrost
[Updated on: Fri, 17 August 2007 15:02] Report message to a moderator
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Re: Paintball mod [message #279677 is a reply to message #279525] |
Fri, 17 August 2007 16:43 |
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jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
Karma: 0
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Commander |
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Very nice, i have a few idea
Please made a REAL speed ball field. I play CXBL in ontario and may be willing to make one for you.
I kinda skimmed this thread but make sure you have some of the newer guns in as well.
maybe...
PM7
PMR
Get a few cockers in there
Egos
Shockers
In the end, great job guys looks pretty good. The tippy needs some good hand positions tho.
Jamie
cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
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cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
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Re: Paintball mod [message #279701 is a reply to message #279525] |
Fri, 17 August 2007 19:49 |
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jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
Karma: 0
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Commander |
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That's a real marker. I think it's the armotech one. Anyways, its ROF is pretty low proly.
Jamie
cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
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cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
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Re: Paintball mod [message #279727 is a reply to message #279525] |
Fri, 17 August 2007 22:33 |
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OrcaPilot26
Messages: 394 Registered: February 2003
Karma: 0
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Commander |
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The floating bushes, missing texture, Nod (flamethrower?)'s REAL pistol, and the Super Orca with lasers and exploding paint bombs are all known bugs, but they aren't mod ruining. So I can't say I'll ever get around to fixing them.
I doubt I'll make any new guns myself, but if anyone makes new guns (or maps, or character models) themselves and sends me them I'll be happy to incorporate them into the mod, and probably fix the aforementioned bugs as well.
This isn't any kind of formal mod either, It was just a bit of a diversion for me, and yes, most of the stuff in the first post was made up on the spot(partly to poke fun at other "serious" mods).
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