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Re: Tiberian Dawn: The First Strike [message #487261 is a reply to message #487259] Fri, 18 April 2014 12:08 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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Bfranx wrote on Fri, 18 April 2014 12:08

So when you or anyone else tells me to let this thing die, all I have to say is... Why should I?

because based on what you're telling us, there's no reason for it to be alive
you don't have any sort of goal or vision to work towards, and the fact that you're asking here of all places suggests the project has hit rock bottom

you could join up with MPF and help them further their RA:FPS mod if you feel obligated to mod something


liquidv2
Re: Tiberian Dawn: The First Strike [message #487262 is a reply to message #433126] Fri, 18 April 2014 13:39 Go to previous messageGo to next message
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Yeah in all seriousness MPF/UltraAOW has a lot more of modder types, you might actually get some nice feedback if you register on their forums and post up some of your ideas. They'll be much more conducive to your questions than the RenForums trolls, haha.

-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: Tiberian Dawn: The First Strike [message #487263 is a reply to message #487260] Fri, 18 April 2014 14:13 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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Xpert wrote on Fri, 18 April 2014 10:33

Bfranx wrote on Fri, 18 April 2014 13:08


All I have to do is to make sure everyone knows what their job is, make sure everything looks right, and make sure that there is a well-balanced team for what we need to be working on.



So you have to make sure everything looks right but yet have no fucking clue what is right considering you know nothing about modeling, coding, or anything to help sculpt a game LOL.


I'm almost positive that anyone can compare two pictures and make sure they look the same.

Why would I need to know how something works to know what it looks like?

liquidv2 wrote on Fri, 18 April 2014 12:08

Bfranx wrote on Fri, 18 April 2014 12:08

So when you or anyone else tells me to let this thing die, all I have to say is... Why should I?

because based on what you're telling us, there's no reason for it to be alive
you don't have any sort of goal or vision to work towards, and the fact that you're asking here of all places suggests the project has hit rock bottom

you could join up with MPF and help them further their RA:FPS mod if you feel obligated to mod something



Goal or vision: Recreate the original C&C as an FPS. And I'm asking here among other places, why would anyone rely on only one resource?

Ethenal wrote on Fri, 18 April 2014 13:39

Yeah in all seriousness MPF/UltraAOW has a lot more of modder types, you might actually get some nice feedback if you register on their forums and post up some of your ideas. They'll be much more conducive to your questions than the RenForums trolls, haha.


Thanks to both of you for the MPF referral. I'll definitely go check it out.


[Updated on: Fri, 18 April 2014 14:20]

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Re: Tiberian Dawn: The First Strike [message #487284 is a reply to message #433126] Sun, 20 April 2014 18:13 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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The fact that you're going to "MPF" instead of Polycount and other professional sites speaks volumes about your ambition for this project
Re: Tiberian Dawn: The First Strike [message #487286 is a reply to message #487284] Mon, 21 April 2014 10:02 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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Did you happen to miss my post where I said I already posted on Polycount? Or perhaps the post where I asked why anyone would use only one resource?

I never said I would be using any one website over any other website. I will be using this website and Bluehell and Polycount and MPF and Epic Games and Derelict Studios and any other website that can offer help to the project.


Re: Tiberian Dawn: The First Strike [message #487287 is a reply to message #433126] Mon, 21 April 2014 10:09 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Polycount isn't "one resource" you nitwit. It's a community of professional 3D artists, concept artists, texture artists, animators, etc. It's a think tank. If you're going to dismiss it that easily, I don't think making anything for any game is your strong suit
Re: Tiberian Dawn: The First Strike [message #487288 is a reply to message #433126] Mon, 21 April 2014 10:50 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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it doesn't have to be a visual work of art for people to play it
look at Renegade after all - it's still around after more than 12 years

played Fjords this weekend and got mad all over again - fucking trees
that mammoth tank is a thing of beauty, however


liquidv2
Re: Tiberian Dawn: The First Strike [message #487341 is a reply to message #487288] Wed, 23 April 2014 11:06 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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Aircraftkiller wrote on Mon, 21 April 2014 10:09

Polycount isn't "one resource" you nitwit. It's a community of professional 3D artists, concept artists, texture artists, animators, etc. It's a think tank. If you're going to dismiss it that easily, I don't think making anything for any game is your strong suit


I view the community as a collective resource, but of course I know that there is more than just one part to it.

liquidv2 wrote on Mon, 21 April 2014 10:50

it doesn't have to be a visual work of art for people to play it
look at Renegade after all - it's still around after more than 12 years

played Fjords this weekend and got mad all over again - fucking trees
that mammoth tank is a thing of beauty, however



Yeah, sometimes simple things can be great.


Re: Tiberian Dawn: The First Strike [message #487505 is a reply to message #433126] Sun, 04 May 2014 21:17 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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Do any of you know where I might find images of the in-game buildings at different damage levels?

Re: Tiberian Dawn: The First Strike [message #487752 is a reply to message #433126] Sun, 01 June 2014 16:43 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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Posted this over on the BHP forums, thought you guys might like to see it.

http://oi62.tinypic.com/v67wyd.jpg


[Updated on: Sun, 01 June 2014 16:55]

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Re: Tiberian Dawn: The First Strike [message #487753 is a reply to message #433126] Sun, 01 June 2014 17:54 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Seriously? That's *it*?

http://www.twonkhammer.com/wp-content/uploads/2013/01/Implied-Facepalm.jpg
Re: Tiberian Dawn: The First Strike [message #487754 is a reply to message #433126] Sun, 01 June 2014 18:25 Go to previous messageGo to next message
OuTSMoKE is currently offline  OuTSMoKE
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years later and still on screen shots of untextured models.... dude, pack it up and move on.

http://i237.photobucket.com/albums/ff42/BTNHBoardOuTSMoKE/CNCSig2.jpg
Kambot NewMaps 4.1 Marathon Server Owner


Re: Tiberian Dawn: The First Strike [message #487755 is a reply to message #487753] Sun, 01 June 2014 18:33 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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The only reason I posted that picture was because the guys on BHP wanted to see it, and I thought you guys might like to be included.

Aside from this we also have the Power Plant, Advanced Power Plant, Airstrip, SAM Site, and Weapons Factory in the final stages, and they will be released in our actual update which will include textured models...

And, honestly, if you're getting on this thread just to tell me to end this project, don't bother.


[Updated on: Sun, 08 June 2014 21:06]

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Re: Renegade Mod [message #487759 is a reply to message #433857] Tue, 03 June 2014 01:10 Go to previous messageGo to next message
OuTSMoKE is currently offline  OuTSMoKE
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I read every thread, don't feel special because I read yours. In the amount of time you've spent with this "team" of yours, you could have learned how to do everything yourself.

http://i237.photobucket.com/albums/ff42/BTNHBoardOuTSMoKE/CNCSig2.jpg
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Re: Tiberian Dawn: The First Strike [message #487760 is a reply to message #433126] Tue, 03 June 2014 19:46 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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This thread is now about poorly drawn troll faces.

http://i0.kym-cdn.com/photos/images/newsfeed/000/688/551/20a.png
Re: Renegade Mod [message #487793 is a reply to message #487759] Sun, 08 June 2014 21:01 Go to previous messageGo to next message
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OuTSMoKE wrote on Tue, 03 June 2014 01:10

I read every thread, don't feel special because I read yours. In the amount of time you've spent with this "team" of yours, you could have learned how to do everything yourself.


Congratulations on demonstrating your ability to read. However, reading the thread and making completely pointless replies to it are very different things.

Aircraftkiller wrote on Tue, 03 June 2014 19:46

This thread is now about poorly drawn troll faces.

http://i0.kym-cdn.com/photos/images/newsfeed/000/688/551/20a.png


A shame, I had begun to expect somewhat meaningful posts from you.


Re: Tiberian Dawn: The First Strike [message #487797 is a reply to message #433126] Mon, 09 June 2014 16:24 Go to previous messageGo to next message
Blazea58 is currently offline  Blazea58
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Wow amazing, you should make Nod invisible, and Gdi Green and blue because green and blue are cooler then yellow. Can't wait to hear about the next update of what color the sky is going to be Smile

http://i175.photobucket.com/albums/w125/Blaze558/ECW_WebBanner1.jpg
Re: Renegade Mod [message #487800 is a reply to message #487793] Mon, 09 June 2014 17:19 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Bfranx wrote on Mon, 09 June 2014 00:01


A shame, I had begun to expect somewhat meaningful posts from you.


http://fedgeno.com/are-yoou-haeving-problem.jpg
Re: Renegade Mod [message #487803 is a reply to message #487800] Mon, 09 June 2014 19:34 Go to previous messageGo to next message
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Blazea58 wrote on Mon, 09 June 2014 16:24

Wow amazing, you should make Nod invisible, and Gdi Green and blue because green and blue are cooler then yellow. Can't wait to hear about the next update of what color the sky is going to be Smile


So this is what the Renegade community has devolved to?

Aircraftkiller wrote on Mon, 09 June 2014 17:19

Bfranx wrote on Mon, 09 June 2014 00:01


A shame, I had begun to expect somewhat meaningful posts from you.


http://fedgeno.com/are-yoou-haeving-problem.jpg


Not in particular, no. It was just a disappointing development for someone of your talent to behave so childishly.


[Updated on: Mon, 09 June 2014 19:38]

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Re: Renegade Mod [message #487806 is a reply to message #487793] Tue, 10 June 2014 04:30 Go to previous messageGo to next message
OuTSMoKE is currently offline  OuTSMoKE
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Bfranx wrote on Sun, 08 June 2014 21:01


Congratulations on demonstrating your ability to read. However, reading the thread and making completely pointless replies to it are very different things.


Making pointless replies? How about a pointless fucking thread for a piece of shit standalone game made by some dumbfuck that doesn't do fuck all for the "project"?

You wanna come here boasting about your game you're having others make for you? It's time you face reality kid. In one month this thread will be FOUR YEARS old, and you haven't acomplished jack shit except to post a couple un-textured shitty generic-looking renegade models.

Speaking of this "team" you have, where the hell are they? I could pick up some migrant workers, teach them english, THEN teach them to code, and they'd still make a game faster than your boys.

You have no comitment. I've been in the renegade community since day 1 and have seen plenty like you. I come home off a 14 hour shift and STILL usually put in at least a couple hours working on code, or adding models, or editing in LE, or editing brenbot strings, all to better a server that's already up and running, and haven't made a single thread here to this date blowing my own horn about how good my server is. THAT is how someone commited to a project acts. They don't come on an online forum talking a ton of shit they can't back up.

This project will go one of two ways. It'll either die off, or finally be completed one day in the very distant future by your great-great grandchildren after you're long dead, provided even THEY care about this bullshit project. I just hope your offsrping have their own friends to do all the work for them and live up to the family name.

Let this project die, or at the very least shut the fuck up about it.

Was that less "pointless" for you?


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Re: Tiberian Dawn: The First Strike [message #487809 is a reply to message #433126] Tue, 10 June 2014 16:51 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Quote:

It was just a disappointing development for someone of your talent to behave so childishly.


It's just that, you know, this thread sucks and the work you're doing is meaningless. If you were serious you'd have dropped this years ago when it became patently obvious to everyone that you weren't going to get anywhere. In other words, you're trolling the forum. We're just trolling you back.

http://25.media.tumblr.com/tumblr_m9uwvrvH4r1rzutcco1_500.png
Re: Tiberian Dawn: The First Strike [message #487815 is a reply to message #487809] Tue, 10 June 2014 19:52 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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Aircraftkiller wrote on Tue, 10 June 2014 18:51

You're trolling the forum. We're just trolling you back.

that's the summarized truth


liquidv2
Re: Tiberian Dawn: The First Strike [message #487831 is a reply to message #487809] Fri, 13 June 2014 10:48 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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OuTSMoKE wrote on Tue, 10 June 2014 04:30

Bfranx wrote on Sun, 08 June 2014 21:01


Congratulations on demonstrating your ability to read. However, reading the thread and making completely pointless replies to it are very different things.


Making pointless replies? How about a pointless fucking thread for a piece of shit standalone game made by some dumbfuck that doesn't do fuck all for the "project"?

You wanna come here boasting about your game you're having others make for you? It's time you face reality kid. In one month this thread will be FOUR YEARS old, and you haven't acomplished jack shit except to post a couple un-textured shitty generic-looking renegade models.

Speaking of this "team" you have, where the hell are they? I could pick up some migrant workers, teach them english, THEN teach them to code, and they'd still make a game faster than your boys.

You have no comitment. I've been in the renegade community since day 1 and have seen plenty like you. I come home off a 14 hour shift and STILL usually put in at least a couple hours working on code, or adding models, or editing in LE, or editing brenbot strings, all to better a server that's already up and running, and haven't made a single thread here to this date blowing my own horn about how good my server is. THAT is how someone commited to a project acts. They don't come on an online forum talking a ton of shit they can't back up.

This project will go one of two ways. It'll either die off, or finally be completed one day in the very distant future by your great-great grandchildren after you're long dead, provided even THEY care about this bullshit project. I just hope your offsrping have their own friends to do all the work for them and live up to the family name.

Let this project die, or at the very least shut the fuck up about it.

Was that less "pointless" for you?


First of all, it's a bit out of place to call me a kid in the same post that has more expletives than every other post in this thread combined. If you're supposed to be a model adult with some kind of rich purpose in life, why not demonstrate a more intelligent vocabulary?

I'm not boasting about anything, and anyone who thinks otherwise has clearly never seen boasting before. This is a hobby for me, and nothing more. I'm doing this simply because I have free time and I want to use that free time to do something that I want. If I were on a time crunch or if I were paying anyone on the team, I would be more concerned about how long it's taking. But I'm using my free time to do something that I want, and I'm allowing other people to create assets that they can use for their future portfolios. So I really don't see anything wrong with what I'm doing.

As I said before, this is a hobby. I have no plans to make a career out of this, I'm a pre-med student, what do I care about learning how to make a video game? However, I do care about helping people, and giving others an opportunity to use their skills so that they can show off their work later in their careers seems like a good way to do it.

Again, I'm not boasting, I'm displaying game assets in hopes of acquiring talent for the project. It's a pretty simple concept, really.

This project will go only one way. I will continue to hire people and eventually finish it. Hopefully by then people like you will have learned how to be functioning members of society rather than waste their time posting pointless arguments on a thread to someone who could care less if they disappeared from the website.

And to reiterate, yes, your post is pointless. As is any other drawn-out, overbearing, ignorant attempt to get me to stop making this project when I have no real reason to stop other than the fact that the Renegade community doesn't like it.

Aircraftkiller wrote on Tue, 10 June 2014 16:51

Quote:

It was just a disappointing development for someone of your talent to behave so childishly.


It's just that, you know, this thread sucks and the work you're doing is meaningless. If you were serious you'd have dropped this years ago when it became patently obvious to everyone that you weren't going to get anywhere. In other words, you're trolling the forum. We're just trolling you back.

http://25.media.tumblr.com/tumblr_m9uwvrvH4r1rzutcco1_500.png


I'm not trolling anyone, I just have no reason to stop. You people make it so important to point out that I'm not playing a major part in making this game, and yet you act like I should stop making it because I'm wasting my time and resources.

If anything I should be telling you guys to stop. You're wasting more time trying to get me to stop than I am trying to move forward.


Re: Tiberian Dawn: The First Strike [message #487834 is a reply to message #433126] Fri, 13 June 2014 13:05 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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it's painfully obvious you can't see the big picture
rather than dismissing everything they're saying, consider it for a moment

what have you come up with in over 4 years of this? you said you're spending your free time, yet no one is sure what you yourself are actually doing
you laid out some simple ideas that have not advanced, have no clear direction or goal, and have next to no chance of making any impact whatsoever - the fact that you're still "continuing" on is mind-boggling, to say the least

with that being said, i look forward to seeing where this project is at in 2018


liquidv2
Re: Tiberian Dawn: The First Strike [message #487835 is a reply to message #487834] Fri, 13 June 2014 21:04 Go to previous messageGo to previous message
Aircraftkiller is currently offline  Aircraftkiller
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liquidv2 wrote on Fri, 13 June 2014 16:05

where this project is at in 2018 2118


FTFY

[Updated on: Fri, 13 June 2014 21:04]

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