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			| Re: Chronosphere Script [message #486822 is a reply to message #486819] | 
			Tue, 18 March 2014 05:05    | 
		 
		
			
				
				
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						reborn
						 Messages: 3231 Registered: September 2004  Location: uk - london
						
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		It's a very neat concept. But I don't like the team hamper possibilities of killing inf in your vehicle.
		
		
 
  
		
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			| Re: Chronosphere Script [message #486895 is a reply to message #486819] | 
			Mon, 24 March 2014 21:36    | 
		 
		
			
				
				
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						roszek
						 Messages: 296 Registered: June 2010 
						
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		Well this is not being made for red alert it is for a renegade mini-mod which will use things from many different C&C games.   
 
I mean it is true that the concept is based on red alert but this is an fps game and things need to be taken into consideration such as shifting 5 vehicles into the nod base full of hotties and ions.  
 
As for the th thing I guess I will see; not really sure how that will play out.  
 
...Regardless I think this will be a fun addition to my mod which will be released pretty soon. 
 
Edit: If you're script is not killing some noob then you are no fun  
		
		
		[Updated on: Fri, 28 March 2014 09:14] Report message to a moderator  
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			| Re: Chronosphere Script [message #486899 is a reply to message #486895] | 
			Tue, 25 March 2014 09:46   | 
		 
		
			
				
				
				
					
						  
						nuker7738
						 Messages: 26 Registered: February 2009 
						
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		Ah, I was under the impression that the drivers of the vehicles were killed as well-- in that case, interesting concept! Hotties with ions being ported into the enemy base is still a bit of a problem since they could just hop in a throwaway vehicle like a humvee, but hey that's what balance testing is for!
		
		
		[Updated on: Tue, 25 March 2014 09:55] Report message to a moderator  
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